i think he said no forageing will happen at all when it first comes out.
one comment, I really think that its a bad idea to not enable editing or rewriting of a scenario once its been uploaded. For scenarios to be good in any games usually require a few if not many small balances and rewrites to be good. So Nevrax would really be nerfing everyone if they limited the ability of makers to go back into a scenario to edit it.
one question:
How big are the scenario files? and do we need to be running Ryzom to upload them? or will there be an upload address?
R2 - 2nd Conference result
Re: R2 - 2nd Conference result
Re: R2 - 2nd Conference result
seawe wrote: and do we need to be running Ryzom to upload them? or will there be an upload address?
For what I have seen about the ring capabilities, I really don't think you can have a standalone editor. In theory, it could be done, but limited to static placement of entities and so on.
If an MMRPG server can't trust a client, it means that the client only sends "commands" to the server and the server does all processing, including moves, actions, computations, etc. So you would need to be "connected" to a ring server even to edit the files, al least if you want to "compile & test" in real time I guess.
Anissa - Jena's Lost Tribe -
Re: R2 - 2nd Conference result
No scenario editing allowed, you have to be kidding? How could I have missed that part?! Must be denialseawe wrote:... its a bad idea to not enable editing or rewriting of a scenario once its been uploaded.
Edit: This article suggests that you can edit an existing scenario. *phew* I think it answers your other questions too, Seawe.
Editing, Testing and Sharing
Ryzom being a massively multiplayer game, everything important happens on the game servers. This means that the scenarios that one creates are generated and stored on the server and that to edit, test or run a scenario, one needs to be connected. There are certain advantages to this, including the ease with which one can pass backwards and forwards between 'editing' and 'testing' modes. The interfaces over the screen change and the characters come to life or revert to their initial positions.
It is worth knowing that while a scenario is running 'live' it can not be edited. A certain number of operations such as changing NPC texts can be performed via the animation interfaces, but these are more limited than they are with the editing interfaces.
The design for R² is heavily focused on sharing and providing the means for the community of Pioneers to exchange their work. As a result, the component definition scripts used in scenarios are automatically copied up to the server and bound to the scenarios in which they have been used. When one edits an existing scenario, the appropriate component definition scripts are automatically installed. This makes it possible to share both independent component definitions and complete scenarios with their complete set of associated components. A future article will cover this in more detail.
Re: R2 - 2nd Conference result
ah ok i misread xavier's post :/ ty jamela
still a bit confused about the makeing of these scenarios.. if they're already on the server because thats where they're made then the only diif b/t a hosted one and a free one is accessability?
still a bit confused about the makeing of these scenarios.. if they're already on the server because thats where they're made then the only diif b/t a hosted one and a free one is accessability?
Re: R2 - 2nd Conference result
A hosted one stays there once you log off; a free one gets taken offline when you go offline by the sounds of thingsseawe wrote:still a bit confused about the makeing of these scenarios.. if they're already on the server because thats where they're made then the only diif b/t a hosted one and a free one is accessability?
Re: R2 - 2nd Conference result
Being a newbie to Ryzom this brilliant idea is new to me as well...karmelit wrote:Thanks for the link Acridiel
I see you guys also have a wish to try to expand the Lore. Alas, we all know that some rites are broken, and in effect our search for knowledge and wisdom is somewhat hampered.
Personally, I wish to know more about our world - our history. To this end I have been working on a paper of the History of MoV and it's members. So far I have been limited to my own personal knowledge.
What I would like to suggest as part of a possible scenario are:
To create a place of knowledge, a place where guilds history are told.
And also tales of past events, f.ex. the kitin invasions, the homin effort to open the tunnel between the jungle and the desert..
To succeed we will need info from the older players. And in return they might gain some fame among the homins that entered Atys long after.
If such a scenario can be done, and it becomes permanent, it may help us all to feel like important parts of the ongoing story.
I can also vision it being expanded in time to allow for recent events as they play out.
This is big I know, but I would love to be a part of such a project
I also would like to express my gratitude to Jyudas, for without his thoughts on a co-operative 'Gamesmaster collective', I would never dreamed as big as this.
But thats not a reason for it to lie dormant! Anybody working on this at the moment?