I usually do not like to disect other people's posts, but since you seemed to be either missing the points I was making or just back-paddling what you *first* said in this thread, I felt it was necessary to point out the specific things in your first post that I had issue with.
etrusan wrote:***Snipped, we agree the economy needs work***
What Ryzom fails to recognize as a game is that skilling = time. Some people have more time at their exposure to play games then others and it is inherently unfair from a perspective justice to award people more ranks of skill simply because they can spend more time online. I also strongly dislike grinding. Though, if there is a definitive goal I will grind to achieve this goal. In Ryzom, you grind to be awarded with yet more grinding. For example, I can grind my digging skill and be awarded with a higher dig skill so I can grind more. I can grind my fame skill so I can get awarded with PR access so I can grind more in the PR.
This is not logical game design. A more rational system is the system which Eve has implemented and that is the system which gives you skill points for time directly, no matter if you are online or offline. This eliminates the grind and is a just outcome.
You say: "Some people have more time at their exposure(?) to play games then others and it is inherently unfair from a perspective justice to award people more rank of skill simply because they can spend more time online."
I say - how is that unfair? Why is it unfair to reward those that *take the time* to DO the work it takes to get the levels up?
You feel it is more fair (or at least "more logical") that players should not do anything at all to EARN their levels - that all they should have to do is subscribe to the game and let it sit unplayed and they'll be at the top in just a matter of time. I do not agree with your "logic" at all.
etrusan wrote:People will continue to play a game even if it is content-less so long as they can continue to accrue power, wealth, and fame (real fame). If these things are empty or missing players will either not play at all or they will play for the novelty and soon move on. I can use the example of Eve here, people do not play Eve for the end game; there is no end game. We can talk about the litany of reasons about why people play each individual game but one thing about Ryzom which is nearly for certain; few people play Ryzom because they enjoy it. They play Ryzom because they acquired a social circle of friends and they get a certain benefit from this. If and when people realize this they will leave with their circle of friend(s). I am certain I will get many replies saying I enjoy Ryzom!. And, you are in the few. This is not unique to Ryzom. I once saw a poll about EQ when I played asking why people and an amazing number (for greater then 50%) played because of their friends / guild. Once WoW and EQ2 came out, these guilds / friends moved.
Twice in just this paragraph you profess to *know* that "few people play Ryzom because they enjoy it". I would like to ask just what you are basing this information on after just two months of playing. I know quite a LOT of players that love Ryzom, and it's not just because of their "circle of friends". The fact you once saw a poll about EQ has very little to do with this discussion about Ryzom.
The only point in your above paragraph that I agree with is that "circles of friends" do tend to migrate together. I saw it happen en masse when I left SWG - whole guilds uprooted and moved to other games. We do have one instance of that happening here (as far as I know): When the Infinity guild let to play another game. However, just because *one* guild grew tired of Ryzom, it hardly writes the death-sentence for Ryzom that you seem to think is lurking around the corner.
etrusan wrote:Playing a game for the hope that good new content will be released in the future is not a very good measuring stick. When I advise people on buying and selling stock, I always say: If you ever use the word hope then it is time to sell. The same is true with online games. If you are saying: I hope Nevrex will release good content in the next patch, then you have already gone past the point of no return.
Again, I have to disagree. Although it may be what you described in the Stock business, I do not agree that having "hopes" for a game is a bad thing. Let's face it - *no* game out there is "perfect" for anyone's standards/desires. No game is "perfect" for every single player. Those of us that have played several MMO's know that they are dynamic and constantly growing/improving (or at least we hope so!)....that's what keeps them fresh. You might feel "hope" is a bad thing....I rather think it's a *good* thing. When players lose hope in a dynamic game, that is when they [the game] die.
etrusan wrote:Nevrex wishes to release R2, which is player created content and this is a mistake. Player created content in an online world is a non-competitive business model and I am surprised the VCs didnt stomp this. What Ryzom is aiming for is player driven content and that is an entirely different beast. There is a little of this in Ryzom, but the real player driven content can be found in Eve.
I absolutely can not comment on R2, as I know very little about it.
etrusan wrote:The XP crystals is actual game content and an objective except it is an extremely poor one (albeit the only thing in the game at the moment). This is a system where power will beget yet more power and is inherently bad. Small guilds wishing to come up from the bottom will never have the same opportunity that larger and more established guilds do. Yes, it is true that certain guilds do pass out crystals, however they do this selectively to those whom they deem worthy and not equitably. The new thing which I forget the name of (which prevents spawning) will only exacerbate this. If you think one guild is difficult to remove with the option of infinite respawns, try it if you only have one go.
Again, I have to disagree with your basic opinion here. First of all "crystals" are not *content*, they are a leveling tool. The Outposts which crystals come from are the actual *content*. I also disagree that they are the "only thing [content?] in the game". There are several things which I would classify as "content" (I usually term things as "content" if they provide a sort of "mini-game" within the overall game). I class several other things in Ryzom as content, based on my criteria: Boss-hunting and collecting their resources, a crafting system which requires players to "design" the most successful recipes, Outposts (which encourage players to form their own Politics), Supernodes in PR, which are temporarily available at only certain times of the IG-year - which players have to sometimes fight over, or just plain "trick" their way into getting to them (*winks at The Soul*, hehe). There are probably other things that I would consider "content" that I'm just not thinking of at the moment; or simply haven't discovered yet in *my* two months of playing.
etrusan wrote:Player created content is preferred to GM driven content. Personally, and most people for that matter, have a tough time getting into an RP roll (most people in Ryzom can, however, since people tend to do what they are most efficient at). However, it is not difficult for me to get into a real player trying to exact revenge because of a lost ship, declare war on the enemy because of a real issue and not something abstract, or bending the market to my will.
Excuse me for "hacking up" your original paragraph, but there is so much that I'd like to comment on that I needed to break it up for clarity.
First of all, I do not agree that "Player content is preferred to GM driven content". Unless you are only speaking for yourself; which you did not make clear if you were. I feel that both are equally important to a well-rounded game. I'm going to assume you meant "role" and not "roll", but I think Ryzom makes roleplaying quite "easy" because of the extensive work they put into creating a storyline (the Lore) in this game. The entire Kami vs. Karavan "roleplay" is sometimes excruitiatingly played out...to a point (for some) where RL emotions are drug into the RP role. In Ryzom, it's not just the standard, bland, "pvp"....it's pvp with a purpose, where one side is defending their character's beliefs....even those who are "Neutral" find themselves defending "Peace"....and of course, as in any game with pvp "sides", you have your mixed bag of Mercenaries that actually only take the side of "money", hehe. All of this is a part of that "player-driven content" you feel is lacking in Ryzom. I don't know how you managed to "miss" it in the two months you played - I've only been playing for about two months myself and it is almost impossible to miss the tensions between the races and their allegences.
etrusan wrote:Gm driven content is extremely costly. Nevrex made a choice when making this game for Gm events weekly. I do not think they were prepared for how man power intensive this is. For each man/hour that is used in this one time here now gone tomorrow can not be used in permanent content. I think it was a good experiment myself, but I think this is something that Nevrex should seriously think about reconsidering. If people are playing 15 bucks a month for a two hour event which is only fun ¼ of the time (for each persons own preferences), then most people are going to quit or not bother subscribing.
I do agree that GM's trying to provide content for players on a weekly basis is an unreasonable goal. To expand on what you said, "If people are [paying] 15 bucks a month for a two-hour event"....then IMO they should just go buy themselves a nice single-player game and save themselves the money. When players depend more on what GM's and Devs can provide for them (rather than create their own content aka "fun"), then I would suspect they are quite unimaginative and would do better in a single-player game where everything is laid out for them to follow step-by-step.
I'm not sure why you brought this up though - Ryzom hardly revolves around GM-provided content. There is a *lot* to do in Ryzom, particularly if you are the more adventurous type. In the two months I've been playing, I've only known about 2 "events", and unfortunately I missed one of them.
etrusan wrote:All that said, I think Ryzom could be the best game out there which is why I tried it in the first place. I think a lot of the innovation at Nevrex is second to none. If some things do change for the positive, assuming the VCs dont pull the plug, then I will re-up my account. I'll continue to follow this thread and will be more then happy to answer any questions.
In the mean time, anyone who wishes to play Eve, you can find me there under the same name (Etruscus and my alt Etrusan).
I mean no offense to you, but when I read this last paragraph stating you think Ryzom "could be" the best game out there, I had to kind of chuckle since all you did throughout your post is nit-pick everything that's wrong with the game - according to your views. It's as if you are saying: "Ryzom would be a great game....if they would just change everything about it".
The very (assumptive) title of your thread perhaps sent me into a negative spiral from the get-go..."On the *ending* of Ryzom"??? Who says it's ending...or did you only mean this is the end *for you*? Your entire post describes everything you find fault with, unfortunately many of your views, IMO, were incorrect or poorly justified.
To answer your question in your response to my first post here, no I have not searched the forum for every post you have written. I hope it doesn't hurt your feelings but I have more to do with my time than read "the Ryzom world according to etrusan". I wasn't responding to those posts, I was responding to *this* post.