My perspective
Posted: Mon Jan 09, 2006 12:11 am
Hello all,
I am known as Shunafyr in game and i specialize in Autolauncher.
My opinion ranged is not fine as it is, some changes needed.
The biggest problems is the time and cost to make it working at the moment. Now pistol/rifle and auto/launchers are to be put in different categories as they are played differently.
I gather about 1,000 mats +/- 10% per dedicated hour in game digging. That makes about 500 auto ammos or 250 launchers ammo. Bulks? Total is worth 2,500 for auto and 3,750. A potential usage would be to reserve a packer for made ammo and others to hold mats. In a 3 packers scenario, that would amount to a holding power 2,000 mats and about 100 autolaunchers mats at a time increasing as mats are being used up. In my experience, ill approximate and say that about 10 ammos are needed to kill something of the same level, although the speed is slow (U can be killed 2 or 3 times in the time it takes you to kill one). Assuming that one can deal with the interface, you can transfer ammo in your bag as need while running around and aiming as necessary.
Now all this to show that the biggest problem with this is mobility and availabity. If I need to hunt, i have to prepare several hours before hand first. Then I cant hunt anywhere that i cant bring my packer to. And there is travel time. PVP fights? How do i bring my ammos to the locations? CAn i gather enough ammo/firepower to last an entire event?
These issues are what makes ranged not fun. For example during the events in AoD, I couldnt have more than 64 autolaunchers ammos per transport in there. Too much time is also lost in reloading, transfering ammos.
I infortunately have to keep this short, but in the end what i think is need at least for launchers type is a solution to the mobility and availability problem. Contrarely to other craft items, ammos are something that would be in great demands all the time. One of my suggestion would be to have SPECIAL AMMO HOLDING OBJECTS (ammunition pack), that are easily transferable and kind of like packers. This ease can be offset in the actual time it takes to reload the gun during fight.
One other big problem is the targetting system. I think we need to be able have multiple targets (using SHIFT and CTRL keys), we also need to be able to switch between ennemy targets and friendly targets in a scrolling fashion.
The other improvements needed are like some suggested increase in critical hit probability and addition of effects. The effects i am thinking about could parralelle the magic and melee effect, but in the realm of ranged: burning, poisoining (like bleed), wind (slows down , blind), electric (stunning), etc...
That is all i can say for today, but feel free to contact me in game for more discussion involving ranged tactics and strategies.
Shunafyr
Atys Paladin
I am known as Shunafyr in game and i specialize in Autolauncher.
My opinion ranged is not fine as it is, some changes needed.
The biggest problems is the time and cost to make it working at the moment. Now pistol/rifle and auto/launchers are to be put in different categories as they are played differently.
I gather about 1,000 mats +/- 10% per dedicated hour in game digging. That makes about 500 auto ammos or 250 launchers ammo. Bulks? Total is worth 2,500 for auto and 3,750. A potential usage would be to reserve a packer for made ammo and others to hold mats. In a 3 packers scenario, that would amount to a holding power 2,000 mats and about 100 autolaunchers mats at a time increasing as mats are being used up. In my experience, ill approximate and say that about 10 ammos are needed to kill something of the same level, although the speed is slow (U can be killed 2 or 3 times in the time it takes you to kill one). Assuming that one can deal with the interface, you can transfer ammo in your bag as need while running around and aiming as necessary.
Now all this to show that the biggest problem with this is mobility and availabity. If I need to hunt, i have to prepare several hours before hand first. Then I cant hunt anywhere that i cant bring my packer to. And there is travel time. PVP fights? How do i bring my ammos to the locations? CAn i gather enough ammo/firepower to last an entire event?
These issues are what makes ranged not fun. For example during the events in AoD, I couldnt have more than 64 autolaunchers ammos per transport in there. Too much time is also lost in reloading, transfering ammos.
I infortunately have to keep this short, but in the end what i think is need at least for launchers type is a solution to the mobility and availability problem. Contrarely to other craft items, ammos are something that would be in great demands all the time. One of my suggestion would be to have SPECIAL AMMO HOLDING OBJECTS (ammunition pack), that are easily transferable and kind of like packers. This ease can be offset in the actual time it takes to reload the gun during fight.
One other big problem is the targetting system. I think we need to be able have multiple targets (using SHIFT and CTRL keys), we also need to be able to switch between ennemy targets and friendly targets in a scrolling fashion.
The other improvements needed are like some suggested increase in critical hit probability and addition of effects. The effects i am thinking about could parralelle the magic and melee effect, but in the realm of ranged: burning, poisoining (like bleed), wind (slows down , blind), electric (stunning), etc...
That is all i can say for today, but feel free to contact me in game for more discussion involving ranged tactics and strategies.
Shunafyr
Atys Paladin