I believe there's a somewhat more serious bug that I so far haven't seen mentioned yet.
patch notes wrote:
Special attacks from creatures are now absorbed by either armors for melee damages or jewels for magical damages - there are however some special attacks that are still unabsorbed, this is on purpose.
Yesterday my guild was hunting zerx in Flaming Forest. Their acid spit does about 1400 damage, so our tanks wore some of the new jewelry with acid protection. This took about 600 off the spit damage, or so we thought at first. But it soon became apparent that allthough the system info said "zerx hits you for 800 (1400) damage", the attack still took 1400 out of their health.
I saw the same thing myself going up against a kinrey, in heavy armor and with acid protection jewelry:
"Incensed Kinrey attacks you."
"Incensed Kinrey hits you for 600 (900) damage." (normal attack)
"Incensed Kinrey hits you for 1600 (2200) damage." (acid spit)
"You have been killed by Incensed Kinrey."
However, I had a little over 2500 health at the time, meaning the acid spit must've done the full 2200 damage or it couldn't have killed me.
I decided today to test it against something safer, so I went over to Resting Water and angered a local zerx, keeping close watch on my health bar as it whacked away at me. Sure enough, whenever it spit on me my health bar would drop by 800, even though the system info said "the Roaring Zerx hits you for 340 (808) damage".
I then did the same for a nearby Stinga. In this case, the system info said "the Parched Stinga inflicts you 101 (240) magic hit points of damage", and my health would indeed drop by 100 and not by 240.
It seems thus that the new magic protections do work against normal spells, like casted by homins, primates, plants and bandits, but not against the special elemental attacks that some creatures have (goari, lumper, najab, tyrancha, yber, zerx, kincher, kinrey, kipesta, kirosta, to be precise

). I assume it's because those attacks aren't really melee attacks (since they do magic damage) but aren't really magic attacks either (since they can be dodged/parried). Still, protection against those high-damage attacks was supposed to compensate partly for the heal nerf, so I'd say this is a pretty serious bug.
Anyone else who can confirm/deny this?
(Oh, and as for the: "there are however some special attacks that are still unabsorbed, this is on purpose." I believe this is referring to the ocyx flamethrower and the jugula poison. For both of those the system info shows correctly that they are not effected by magic protection.)