Tryker lacking greater than q50 harvestable materials.

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aelvana
Posts: 648
Joined: Thu Sep 23, 2004 5:53 pm

Re: Tryker lacking greater than q50 harvestable materials.

Post by aelvana »

Wow:/ Spent twelve hours yesterday, memorizing herd activity and boundaries so I could name waypoints where I'd sit 10-20 mins waiting for a gap. Every death was a 8 minute swim back to try again (you Zorai have it easy... :P ). I once saw the END OF THE VALLEY!! Thought for sure I'd have it today. Then I find the herds have shifted, I only have one semi-safe waypoint early on, and getting to the next spot that might be safe now means crossing through three superimposing thick aggro herds (cute, dogs, and zerx). Three tries and I haven't seen one remote sign of an opening before death. I've done some insanely obsessive things in video games, but I'm giving up here:/

If there's a Zorai out there as patient as I am, I did almost make it yesterday, and you guys can restart immediately after every death... :P
phoenyx
Posts: 35
Joined: Sat Sep 25, 2004 11:51 pm

Re: Tryker lacking greater than q50 harvestable materials.

Post by phoenyx »

aelvana wrote:Wow:/ Spent twelve hours yesterday, memorizing herd activity and boundaries so I could name waypoints where I'd sit 10-20 mins waiting for a gap. Every death was a 8 minute swim back to try again (you Zorai have it easy... :P ). I once saw the END OF THE VALLEY!! Thought for sure I'd have it today. Then I find the herds have shifted, I only have one semi-safe waypoint early on, and getting to the next spot that might be safe now means crossing through three superimposing thick aggro herds (cute, dogs, and zerx). Three tries and I haven't seen one remote sign of an opening before death. I've done some insanely obsessive things in video games, but I'm giving up here:/

If there's a Zorai out there as patient as I am, I did almost make it yesterday, and you guys can restart immediately after every death... :P


Big kudos to you for trying to get through. I sure hope the devs can remedy this situation soon.
zzeii
Posts: 537
Joined: Fri Sep 24, 2004 12:59 am

Re: Tryker lacking greater than q50 harvestable materials.

Post by zzeii »

Bumping this thread.

After it's post nearly 10 days prior. There has been no change in the Tryker situation. Having to go from harvesting q50 sources to q250 sources is obscene. Supplying the mid-level 'herbivore' mats (grip/cloth, lining/ammo jacket, jewel/magic focus, hammer/counterweight, and trigger/jewel setting) is absurdly impossible to practice crafting anywhere above q70-80. And the sheer cost and extraordinary sluggishness of raising craft skills on store bought q50 mats, becomes horrendously slow at best. And without being able to raise crafters reliably, maintaining even an even remote set of good gear becomes near impossible because the decay rate is also exceedingly high. 2 days of leveling, wears out a suit of q80 armor, which takes a couple hours and a huge death penalty from trying to harvest up the 139 mats just to make the set, and thats if YOU DON'T degrade any of it. I've gone through 2 q60 weapons in a night due to the fact there aren't many people able to make much higher in the 1h dept. Any higher and the success rate falls to an abysmal 24% at q80.

We're trying to be patient. But as I see from the screen shots of another matis event, that we are falling further and further behind, because NOTHING has been done, no compensation been laid forth, for the 3rd world country that is becoming the Tryker lands.

Zzei
ballinor
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Re: Tryker lacking greater than q50 harvestable materials.

Post by ballinor »

-deleted- Since I made it.
Last edited by ballinor on Sun Oct 10, 2004 3:51 pm, edited 1 time in total.
bandor
Posts: 6
Joined: Sat Oct 09, 2004 7:08 pm

Re: Tryker lacking greater than q50 harvestable materials.

Post by bandor »

amitlu wrote:Hello,
This is an issue we're in the process of ironing out this issue and making sure we can provide the best exeperience possible for harvesters of all races. Hang in there, folks.


At least now it is confirmed that the inconvenient situation with mats distrubition in Tryker is not by design. I wonder how long we'll have to hang in here.
mtsfelix
Posts: 13
Joined: Thu Sep 23, 2004 12:30 am

Re: Tryker lacking greater than q50 harvestable materials.

Post by mtsfelix »

echowave wrote:Great idea svayti, and great minds think alike. Our guild's zorai ally has been trying to do exactly that, but not a soul has been able to cross bounty beaches.



Don't anybody else bother. I spent a couple ours in roots before i was able to get out to bounty beaches. I literally spent over 17 hours in the roots, then beaches trying to get through. In the end i suicided my way back into Zorai lands and tried to kill my dp.

The gate is midway up the west wall, don't remember exactly not logged in to check the map. The wall in that area is further in than that of farther north, bout as specific as i can be from memory atm, sry.


Until it's changed there's no way to get through with literally clouds of "cute" aggro guarding the gap of the median SE of the lake. The west of the median is crawling with Kitin and torbaks and other nasties. And of course more "Cute"

Doubt 3 full teams of lvl 100's could work through all that aggro and linking.
zzeii
Posts: 537
Joined: Fri Sep 24, 2004 12:59 am

Re: Tryker lacking greater than q50 harvestable materials.

Post by zzeii »

mtsfelix wrote:Don't anybody else bother. I spent a couple ours in roots before i was able to get out to bounty beaches. I literally spent over 17 hours in the roots, then beaches trying to get through. In the end i suicided my way back into Zorai lands and tried to kill my dp.

The gate is midway up the west wall, don't remember exactly not logged in to check the map. The wall in that area is further in than that of farther north, bout as specific as i can be from memory atm, sry.


Until it's changed there's no way to get through with literally clouds of "cute" aggro guarding the gap of the median SE of the lake. The west of the median is crawling with Kitin and torbaks and other nasties. And of course more "Cute"

Doubt 3 full teams of lvl 100's could work through all that aggro and linking.


1 group did it, a couple over 100, most were under. But the fact doesn't change that every tryker can't cross it. And we still can't access q100 mats unless we farm in our outlands. which is no small feat to do beyond gathering the mats for 1 set of HA or a couple weapons. Which in itself isn't easy. We can't use choice mats of other races to harvest so we will be forced to continue harvesting in the borderlands and prime roots. Unless we want to become totally dependant on other races just to have suitable gear. And then tryker crafters are left out in the cold, unable to advance their skill, making our entire armor/weapon line pointless to our own race.

But I ramble. I'm tired. Good night.
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bobturke
Posts: 391
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Re: Tryker lacking greater than q50 harvestable materials.

Post by bobturke »

Where are we racing too?

Is anyone actually playing this game for fun?

What happens when the first race/toon gets to the finish of the race? Some uber item or title? Then what they move to the next game?

I agree the lack of Dew Drops q100 spots is a bit of a set back, but there are other places to harvest q100+ mats.

And I agree Bounty Beaches having about twice the agro density of any other spot in the game is pretty nasty, but as Zzei said at least one team has already made it through and more will.

This is a game it should be enjoyed, not stressed over because everything isnt perfect.
Turke
Aedan Artisans
zzeii
Posts: 537
Joined: Fri Sep 24, 2004 12:59 am

Re: Tryker lacking greater than q50 harvestable materials.

Post by zzeii »

bobturke wrote:Where are we racing too?

Is anyone actually playing this game for fun?

What happens when the first race/toon gets to the finish of the race? Some uber item or title? Then what they move to the next game?

I agree the lack of Dew Drops q100 spots is a bit of a set back, but there are other places to harvest q100+ mats.

And I agree Bounty Beaches having about twice the agro density of any other spot in the game is pretty nasty, but as Zzei said at least one team has already made it through and more will.

This is a game it should be enjoyed, not stressed over because everything isnt perfect.


I'm sure alot of people would have at least appreciated the knowledge that tryker were going to be left out of having mid level (q100-150) sources. Instead of searching your arse off trying to find something that isn't there. But Nevrax has confirmed that we don't have those mats and they are working on them. This is a reminder to them til they fix it.

So *bump*

<edit> P.S. We aren't racing anywhere. But some people aren't a fan of doing nothing much, and prefer to be productive. To us that is enjoyment. And why we play the game. Doing well is not a crime. Neither is motivation to achieve. I personally do what I can, and do the best I can. I find enjoyment in that. Is that wrong?
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bobturke
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Re: Tryker lacking greater than q50 harvestable materials.

Post by bobturke »

zzeii wrote:<edit> P.S. We aren't racing anywhere. But some people aren't a fan of doing nothing much, and prefer to be productive. To us that is enjoyment. And why we play the game. Doing well is not a crime. Neither is motivation to achieve. I personally do what I can, and do the best I can. I find enjoyment in that. Is that wrong?


No there is nothing wrong with ambition and acheivement.

I'm not suggesting you loaf around doing nothing, I was more commenting on the feeling thats coming out of Tryker lands of 'if we aren't equal with everyone else we must be compensated!!!!!!' Makes us sound like a bunch of whinging kids.

People are doin' just fine building their toons in Trykerland. No, we're not quite as fast at leveling as some of the others, but likewise we don't have the population base of Fyros or Mantis. I haven't seen the top melees making specific complaints that they can't level past 120 because of lack of superior mats or the like (they complain more about the degrade rate in my experience, which effects all races).

BTW I do hope they add some q100 spots in Dew Drops, but it won't stop me playing if they don't.
Turke
Aedan Artisans
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