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Re: RYZOM END GAME??
Posted: Mon Jul 11, 2005 4:36 am
by lupine04
Bit of an old post here, understood.. I wasn't able to post here when I'd first read it and, since end-game is an interesting concept to me, I thought I'd add my two cents..
Basically, the "end-game" in a MMORPG is the general label given to whatever activities there are for players once they've maxed out their character within the confines of the game system. This is a bit nebulous in Ryzom, and other games where there are no actual "character levels" to max out, but the concept could still apply.
Some examples..
In Anarchy Online, you can reach a max level of 220. What is there to do once you've hit 220 and can't level anymore? Well, there are tower-battles, Alien Invasion runs and the such. That would be considered end-game activity.
In FFXI, it might be doing "god runs" in "Sky" or something to that effect. Some go back and level a different job.
In Lineage II, it's the castle sieges; attempting to take control of a castle so the victorious clan can control taxes and such in that castle's territories.
End-game is basically the activities that players can partake in once they've grown their character as much as is possible within the game system and cannot "improve" on it further.
Some games provide an end-game activity... others leave it up to the players. Ryzom seems to be one of the latter.
Re: RYZOM END GAME??
Posted: Mon Jul 11, 2005 9:27 pm
by mrshad
I can't help but to echo this sentiment.
Once we max out a skill tree, there is little else to do but to try and max out another skill tree.
This might seem like another plee for more content...and I suppose that it is, in a way.
But at its heart is a weightier matter; there is no great quest for powerful homins. The greatest challenge Atys has are the boss monsters that drop some supreem mats. They only spawn every few days, and in that time you can harvest far more than what you can get from the drop.
At the end of the Tunnel of Woe, there is no powerful Karavan technology, so there isn't a compelling reason to try to navigate it. The secret kami oasis doesn't really hide any vital kami secret, it is just another TP.
We need something epic, something that will challenge the greatest of us, something that will force us to form powerful and diverse groups, and not just the standard configuraiton of "1 main tank, a back up tank, and the rest nukers and healers" Their must be an important role for afflictionists. The mission we get are trivial and have no effect on anything. If we had something like "Go slay ragukin and I will give you 10 fame points" that woudl be a good start. That would give us a reward worthy of the challenge.
The rare armor drops are a step in the right direciton, but Aen can be fooled into leaving her guards, thus reducing the risk greatly. She also has no story or life outside of a armor vending machine. How did Aen get her armor, why is her band of thugs dangerous...they don't seem to leave the area of the camp? Armor aside, why do we bother to kill her?
Anyway, I am obviously babeling again. The point is that we need compelling high level content, and we need an apropriate reward for completing it.
Re: RYZOM END GAME??
Posted: Mon Jul 11, 2005 9:53 pm
by rushin
i agree with these sentiments even though I'm not quite at that point yet. But there do seem to be a few challenges kicking around.. the occupied stocks, a certain tryker bandit. And of course if outposts are actually interesting long term for guilds to fight over then a lot of fun shoud be had there for the masters/AoD's i hope =)
Re: RYZOM END GAME??
Posted: Tue Jul 12, 2005 7:21 am
by mmatto
In long term, Ryzom Ring will provide the ultimate end game if tools are powerful and usable enough. Think about it, modding has provided "end game" for Half-life, Morrowind, Neverwinter Nights and many other games.
Of course, player created content should not be excuse to stop producing official content.
Re: RYZOM END GAME??
Posted: Tue Jul 12, 2005 7:34 am
by kyesmith
mrshad wrote: The secret kami oasis doesn't really hide any vital kami secret, it is just another TP.
.
Havnt checked there for ages, but isnt it blocked off :O
Re: RYZOM END GAME??
Posted: Tue Jul 12, 2005 8:37 am
by trenker
Yeah I like very much the idea of an end-game. Within the classic context of the current genre of MMORPGs, i.e. PvE and levelling, I define the end-game as the state your character reaches when he has done all the PvE and has maxed out his levels.
In effect, the end-game is really the start of a different phase of the game where the level and the PvE is irrelevant. This almost begs to suggest a new type of game altogether which Guild Wars sort of tried to do with their 'only 20 levels' and Roma Victor will do with their 'no levels, open skills and no hp' unique approach.
My ideal end-game becomes one where the relationships with other characters becomes the main focus. (Afterall you have maxed out your relationship wuth the environment and yourself!) This could be empire building, running an economy (like Civilisation), contested territory with other players factions, politics and a continuing storyline with events that change the world.
Infact I would go so far as to say that we a re talking TWO different types of game here. One simply would follow on nicely to the other. I am still looking for the perfect game that has both elements, and strangely enough I'm left currently evaluating WoW and DAoC.
Of course if Ryzom saw implemented half of its designer's features, we would have an all round winner. Then maybe games like EQ2, which don't seem to have an end-game as I define it, would continue to loose their high end players to Ryzom. Vive la influx of level 50 gnome coercers, ha haar!
Re: RYZOM END GAME??
Posted: Tue Jul 12, 2005 12:05 pm
by sprite
mrshad wrote:At the end of the Tunnel of Woe, there is no powerful Karavan technology, so there isn't a compelling reason to try to navigate it. The secret kami oasis doesn't really hide any vital kami secret, it is just another TP.
Tunnel of Woe has Kitin Larva, Secret Kami Oasis (still blocked off) has no TP there anyways, there's one outside which isn't active. Despite that, Secret Kami Oasis has unique buildings i it, which I'm sure will play an integral part in the future storyline... For one thing it has a huge piece of amber with a kitin in it.
Re: RYZOM END GAME??
Posted: Tue Jul 12, 2005 7:47 pm
by basicart
Been in there many times and never seen KL in it
Re: RYZOM END GAME??
Posted: Sun Jul 17, 2005 10:35 pm
by murdoch
I think that there should be some limit. It feels abit silly after a while in all MMO's, you meet basicly the same mobs except they are a 100x stronger. I would like to see players that have reached max lvl to get certain responsebilitys, like defending cities or something. Getting to do heavy dutie work to help the community. Offcourse optional. Make players have the opertunity to become the king of what ever.. and so on? I think you get my drift. Now I mean in general in all games. These games are after all (RP)G games, its so sad that most only see them as another game. Kinda mean but I allso wish kids... people under 18+ could keep out. SOme are just fine and are like any adult. (not even adults are allways adults) Well, you get it. Try to keep things abit serious. Not too much. Just so you dont get poeple that only think of cash and XP... trying to sell things for 100000000000000000 just to see if it works, and if someone even once buys these overprices things is finished, then that person will do that again and again. And game economy goes to hell. I see it happen in every game... its sad..
