Q&A Round X - Answers Published

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asaseth
Posts: 211
Joined: Sat Oct 23, 2004 10:06 pm

Re: Q&A Round X - Answers Published

Post by asaseth »

Feel free to correct me, but one idea that people haven't kicked around is reduceing healing BY 1/3, not reduceing it TO 1/3. That means instead of going from a 6k heal to a 2k heal, you are going from a 6k heal to a 4k heal, not as powerful, but not exactly useless.

Increasing the double missile stuff sounds promising. Kinda leaving an area open for damage+effect. Still haveing problems with links, though.


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omsop
Posts: 192
Joined: Fri Sep 24, 2004 1:27 pm

Re: Q&A Round X - Answers Published

Post by omsop »

why dont we all just kill the game & make a new one & Beta test that, cause no matter what happens, there will always be someone complaining.

if Mage improves i'll be happy, someone else not happy.
if mage nerfed more, i wont be happy, someone else will be happy.

everyone has different things they like about the game, but lately i realise, its not what someone says or wants that gets something done.... it all depends on who the Dev's decide to listen too, right or wrong, someone wont be happy.

also my opinion, increasing the costs for using dbl spells isnt the way to go either, oh yeah its all nice when you have a healer, but when you have no healer, increase in costs will more than certainly result in more DP against lower mobs than yourself, no Matter what level you are.
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