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Re: Nevrax: To be clear about the people that seem not to like the game.

Posted: Thu May 26, 2005 4:58 pm
by marct
Why not make standard actions up through level 20 give multiple options, nearly free heal, long range heal, long range acid, short range acid, attack slashing Quadraped head, make the actions much cheaper SP wise, and introduce the "concept" of there being the possibility of making multiple styles of the same base spell or attack action. 0-20 should be throw-away, It currently is very very important to your progression. You could give a story along with this, an intial rite about progression as a Refugee. A multi step rite that feels "questy" without being a stupid WoW clone. Tells you about your future as an integral part of the population, etc. Introduce at this point that at Lvl 20 in a skill you will need to undertake the training for advanced Refugees.

This could apply to everything, digging, melee, magic, and crafting.
Once you hit 20, then make you have to undertake a "rite" that teaches you about the skill system, be creative, I am not sure how, but a tutorial type thing that you can blow through or take the time to read and come back to. Once you complete this, you then offered to go to the mainland, you can decline, or accept.

Even after passing through this phase, maybe it is possible to learn about a brick from a Sage or somehting. When a new brick is introduced into your skills, it could give you a mission to learn about it, you can do it, or skip it. If you talk to the trainer he could offer the option to learn about your new skills that are available. and maybe it could even include some training with your new skill.

Think about all of the depth, the merchants could offer information about why to choose a mace, and missions that teach you about blunt damage, and how the elders learned of it's abilities... It could even give you hints or send you to talk to others that would tell you about an animal native to a land that is very susceptible or has a high resistance to it.

I want to share the depth of the game in a way that is helpful, not just throw the depth out there and say GOOD LUCK, have FUN.

Just some thoughts...

Noin.

Re: Nevrax: To be clear about the people that seem not to like the game.

Posted: Thu May 26, 2005 6:37 pm
by borg9
vutescu wrote:I think ur the 14-th person whos telling me that i've spelled the name wrong. I know. I like it spelled wrong for God's sake.
hehe, was a bit more deep than that :P

Re: Nevrax: To be clear about the people that seem not to like the game.

Posted: Thu May 26, 2005 7:41 pm
by vutescu
borg9 wrote:hehe, was a bit more deep than that :P
Naaah, I did not modified my attitude :P
So the "wise word" AND the name are wrong.

PS Ur the first one that noticed, btw. gratz

well, i guess i just blow my own fun away... I have to find another one

Re: Nevrax: To be clear about the people that seem not to like the game.

Posted: Thu May 26, 2005 7:54 pm
by earthforce
marct wrote:Here is what I garner from the people who have posted reviews about not liking the game. Please feel free to add constructive things so Nevrax can learn what these people are after too.

1. They want the lore / story / etc. Fed to them in a consecutive flow of in-game things. Quests, missions, instances, whatever.

2. They want there spells/actions handed to them in optimal form so all they have to do is click a button.

3. They want a VERY intuitive and slick use interface which tells them where to click/etc.

4. They want the game to be taught to them. In the first 1-2 hours maybe 3 hours they want to be proficient at the game. We all know that it currently takes months for that in Ryzom.

5. They want the game to draw them in and have them feeling completely a part of everything within the first 10-20 hours of play. I would probably err on the short side of that number. (I would agree here, with a 2 week trial you probably have a 10 hour shot at attracting a casual player.)


Noin.
Would you also like Nevrax to have the npc's also wipe their bottoms and change their nappies too?

Re: Nevrax: To be clear about the people that seem not to like the game.

Posted: Fri May 27, 2005 2:27 pm
by marct
Hope I didn't scare people off.

Why is it people do not want to make and "additions" that would cater to the more casual communtiy? I am not saying to change my game, I am saying to offer suggestions of additions that make the game more enjoyable for all without compromising the game for the people that enjoy the depth.

"Bridge the gap to some of the more mainstream players" We would all be happy. (I think at least)

Noin.

Re: Nevrax: To be clear about the people that seem not to like the game.

Posted: Fri May 27, 2005 5:43 pm
by grimjim
marct wrote:Hope I didn't scare people off.

Why is it people do not want to make and "additions" that would cater to the more casual communtiy? I am not saying to change my game, I am saying to offer suggestions of additions that make the game more enjoyable for all without compromising the game for the people that enjoy the depth.

"Bridge the gap to some of the more mainstream players" We would all be happy. (I think at least)

Noin.
Because most of the suggestions would represent a 'dumbing down' that would strip Ryzom of its unique personality and appeal and remove much of the challenge and reward.

However, other things can be done, more characterisation of the standard missions (we've had a touch of that this patch) better newbie island and wider and wider options would all help.