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Re: PvP = Fun?

Posted: Fri Apr 29, 2005 8:47 am
by iciak
Interesting reading here. Without even looking at the poll, by just listening to the tone of the people, even those that are not PvP fans are saying "If ya go there, beware, and no right to complain later." Which pretty much proves what a lot of us have been saying all along. Not many are interested in PvP. Most would rather not be bothered with it, but noone seems to be so die-hard against it that they can't live with it. Also to be heard in the general tone of the thread: The pk/gank'ers are the ones that make it miserable for all. Most of us are very happy with the choice to pvp or not, and aren't even all that concerned about dieing in the areas that are PvP. What drives us nuts is the attitude of the griefer/pk. The "I pwned j00!" crap. As has been stated before, most of the player base in this game is a more mature player than the average mmo player, and we have no problems with the PvP system AS IT NOW EXISTS, because, for the most part, it works well, and noone is really taking advantage of the situation and going gank crazy in the PvP areas. But, as some of the posters are saying, IF the PvP is opened up even wider, it WILL attract the ganker squads, and then the game goes to hell. And the gankers won't even stay long enough to make a difference. They'll get bored fast enough, once the crowd who dislikes that atmosphere quits playing. Then, Ryzom will become just like every other MMO, and most of the people who have stayed patiently throughout all the trials and tribulations thusfar will disappear. The poll shows that this will happen. Part of what attracted most of us to Ryzom, and more importantly, has kept us here, is the uniqueness of the game. And for whomever it was that said that open PvP is coming, and we just need to get used to it, I think you are wrong. I do not think that the outposts will work the way you think they will. They WILL encourage Guild vs Guild competition/conflict, but I do not believe this will in any way lead to open PvP. I could be wrong, however, so we'll just have to see once that content is added in.

Bah. Sleepy, so starting to ramble. But there's 2 more pence on the matter from me.

P.S. Jessica, if you are reading this thread, PLEASE advise them on this PvP issue. You seem to have a good grasp of it, don't let them make a dog's breakfast of it. :)

Re: PvP = Fun?

Posted: Fri Apr 29, 2005 8:52 am
by vutescu
iciak wrote:What drives us nuts is the attitude of the griefer/pk. The "I pwned j00!" crap. As has been stated before, most of the player base in this game is a more mature player than the average mmo player, and we have no problems with the PvP system AS IT NOW EXISTS, because, for the most part, it works well, and noone is really taking advantage of the situation and going gank crazy in the PvP areas. But, as some of the posters are saying, IF the PvP is opened up even wider, it WILL attract the ganker squads, and then the game goes to hell. And the gankers won't even stay long enough to make a difference. They'll get bored fast enough, once the crowd who dislikes that atmosphere quits playing. Then, Ryzom will become just like every other MMO, and most of the people who have stayed patiently throughout all the trials and tribulations thusfar will disappear.
Very good point. 100% agree.

Re: PvP = Fun?

Posted: Fri Apr 29, 2005 8:54 am
by brithlem
My feelings are that PvP as it stands is pretty good.... compete over the supreme mats.... or fight patrols.

The only addition I'd love to see the game add is... "All 250 regions with no patrols are PvP"

GoC, Void, Etc.

There's competition for high lvl spots all the time. Imagine if people actually start playing this game? I'd LOVE a server population of a few hundred thousand people.... but consider the crowd.

This would alleviate that problem but still allow all the lower regions for people to build their strength without worry of other players what-so-ever and then only see PvP when they are competing for the "supreme mats" of fighting spots if you will.

Just my .02 dappers,
A blue fish in a big pond,

Re: PvP = Fun?

Posted: Fri Apr 29, 2005 9:02 am
by vutescu
Your attitude regarding pvp explains better the last events. No more comments here.

Re: PvP = Fun?

Posted: Fri Apr 29, 2005 9:05 am
by brithlem
iciak wrote:Then, Ryzom will become just like every other MMO, and most of the people who have stayed patiently throughout all the trials and tribulations thusfar will disappear. The poll shows that this will happen.
As I read it.... the cutoff points for the poll would be the 1's.... top 1 meaning "more PvP.... but not a lot more" and the bottom 1 meaning "less PvP but not a lot less"

Well.... if you use the middle as a splitting point.... you'll quickly find that (at the time of this post) 62 people voted above half.... and 71 below half... for a total of 133 votes.

I might be crazy but 71 out of 133 (53%) .... to me .... doesn't seem like some manner of "overwhelming majority" espescially to the point where anyone can jump on their soapbox and exclaim to all in ear-shot ... "the results are in." Not to mention the fact that we have 133 respondants of how many people on the server?

vutescu wrote:Your attitude regarding pvp explains better the last events. No more comments here.
What last events and who is this?

vinnyq wrote:I just like to add,

in RL, in the Meatworld, on Earth here, we can all go around PKing other people if we want to.

But the majority of us don't.

There, I said it!
HAHA... phenominal reply.


Sincerly,
Calculus and Statistics Undergraduate Student #65,926,92

Re: PvP = Fun?

Posted: Fri Apr 29, 2005 9:14 am
by andvice2
brithlem wrote:My feelings are that PvP as it stands is pretty good.... compete over the supreme mats.... or fight patrols.

The only addition I'd love to see the game add is... "All 250 regions with no patrols are PvP"

GoC, Void, Etc.

There's competition for high lvl spots all the time. Imagine if people actually start playing this game? I'd LOVE a server population of a few hundred thousand people.... but consider the crowd.

This would alleviate that problem but still allow all the lower regions for people to build their strength without worry of other players what-so-ever and then only see PvP when they are competing for the "supreme mats" of fighting spots if you will.

Just my .02 dappers,
A blue fish in a big pond,

But that way it would become impossible-like for new crafters to raise their skill from 200 to 250.

Calculus and Statistics Undergraduate Student #65,926,92
Omg, i'm proud of being Asian culture and languages Studend #366

Re: PvP = Fun?

Posted: Fri Apr 29, 2005 9:42 am
by trenker
manya wrote:Come to think of it, this is exactly what people expect to see when the Outposts come. Yet they could have it already, if they wanted. So why don't they?
Because we are all so tired, so tired of levelling, even the squeak of a Yubo going down seems to give no joy. So weary we couldn't possibly kill of a fellow harvester in PR that somehow managed, with supreme effort, to dig supremes.

Re: PvP = Fun?

Posted: Fri Apr 29, 2005 11:41 am
by marct
It seems to me that the 34 people that have voted at the bottom, should never go into a PvP zone and they would be happy. They have that choice. Otherwise, they can take the risk and know they are taking it. You can get VERY good equipment without needing those silly Supreme mats. In fact, some day maybe everyone cannot have Supreme equipment, wouldn't that be a change?

Noin.

Re: PvP = Fun?

Posted: Fri Apr 29, 2005 12:23 pm
by aelvana
I have to leave for work in a few, and haven't read everything, but I'd expect outpost PvP to be more fun for all. It's more like an event -- there's an IG reason to do it, and we all know why we're all participating. That's a lot different for everyone involved than surprise killing etc :)

Re: PvP = Fun?

Posted: Sat Apr 30, 2005 3:07 am
by iciak
brithlem wrote:As I read it.... the cutoff points for the poll would be the 1's.... top 1 meaning "more PvP.... but not a lot more" and the bottom 1 meaning "less PvP but not a lot less"

Well.... if you use the middle as a splitting point.... you'll quickly find that (at the time of this post) 62 people voted above half.... and 71 below half... for a total of 133 votes.

I might be crazy but 71 out of 133 (53%) .... to me .... doesn't seem like some manner of "overwhelming majority" espescially to the point where anyone can jump on their soapbox and exclaim to all in ear-shot ... "the results are in." Not to mention the fact that we have 133 respondants of how many people on the server?
If you look at the straight split. I'm looking at the extreme ends, as in the first three options of the poll, vs the last three options of the poll. The middle ground is starting to look interesting now, too, on this poll.

I must also add that the poll looked a little different when I made my earlier posts, but it still shows that most people are not all that interested in more PvP interaction, but aren't all that concerned with the way it sits, either. The "middle ground" and the "no pvp" extreme still seem to be seeing the most action, however, so I still stand by my statement that, if the game swings toward the top option "All PvP, with the exception of maybe towns", you'll see people starting to drop out, starting with that large stat at the bottom, the people who want none, and working up to the middle ground, those that are pretty happy with the way it is. And that, according to the poll, which, granted, isn't exactly a good crosssection of the player base, is a decent representation of what to expect, however, is indeed supported by this poll. More work would be necessary to provide a real statistical model of player feelings on the issue, however. I'm simply commenting on what is shown, here, on this one. :)

Nice debate, though. :) Love the fact that it is being discussed in a productive manner. :)