Racial Abilities, Patch 2 Discussion

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chuangpo
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Re: Racial Abilities, Patch 2 Discussion

Post by chuangpo »

neiana wrote:If this occurs, I will forever wonder why something in the desert is weak to fire and something in the lakelands is weak to water. ^_~

- N

heh... Saga of Darwin ;)
Chuangtzu
korin77
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Re: Racial Abilities, Patch 2 Discussion

Post by korin77 »

Its true, but it could be that the abilities developed by the races would be opposite of their element. After all it could be a skill they learned to survive in their element. That example with the Trykers, they could develop fire spells to combat all the water type creatures in the game. Or maybe like superman, creatures are only really vulnerable from something in their enviornment. Another way could be that they don't have any innate resistances to their element but could have a high resistance to another. For example with the tryker land again. Those monsters are of the water element, maybe fire would not affect them as much. Lastly it could be the third option, since each race has two elements, one of the elements is the vulnerability of the monsters in their land... For example. Wind, water. Water would be resistant to fire but weak to wind.
mosdef
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Re: Racial Abilities, Patch 2 Discussion

Post by mosdef »

neiana wrote: What's this got to do with anything? The linked information on MMOWorlds is rather aged, the deves moved to a classless system. I don't get this statement?

- N
races and classes are two different things. making a certain race better at somethings than other races does not make a class based game. there are still no definative clerics, paladins, monks, etc.
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ayne31
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Re: Racial Abilities, Patch 2 Discussion

Post by ayne31 »

neiana wrote:If this occurs, I will forever wonder why something in the desert is weak to fire and something in the lakelands is weak to water. ^_~

- N
you have a point here ;)
korin77
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Re: Racial Abilities, Patch 2 Discussion

Post by korin77 »

Btw, scorpions roam the deserts alot, and they are very vulnerable to fire. A whale can drown in the ocean. Birds die often in strong winds. Earthworms often get killed in earthquakes. Get the picture?
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neiana
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Re: Racial Abilities, Patch 2 Discussion

Post by neiana »

mosdef wrote:races and classes are two different things. making a certain race better at somethings than other races does not make a class based game. there are still no definative clerics, paladins, monks, etc.
I was not referring specifically to this. If you had read the entire thread, you'd know that this comment is 100% in response to the idea of the original post that it will become class-based.

korin77 wrote:Btw, scorpions roam the deserts alot, and they are very vulnerable to fire. A whale can drown in the ocean. Birds die often in strong winds. Earthworms often get killed in earthquakes. Get the picture?
A whale will most surely die without water. This is what I am talking about, a whale would never have a weakness to it. Just like in the desert most things that get too much water will die - like a cactus, etc.

- N
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ayne31
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Re: Racial Abilities, Patch 2 Discussion

Post by ayne31 »

neiana wrote:I Just like in the desert most things that get too much water will die - like a cactus, etc.
You can call me cacti-killer btw :D
lyrah68
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Re: Racial Abilities, Patch 2 Discussion

Post by lyrah68 »

PLEASE do not make this into another EQ type racial game, where you have to spend MONTH to go to other races cities, or only ONE race is able to function as a warrior in the "end game" and ONE race is the ONLY healer choice, and MAYBE two races are the rogue/theif choice and two mage races, and everyone else is too GYMPED to worry about.

That is one thing I absolutely HATED about EQ, best monks BY FAR were the iksars, but you had ONE city, then eventually two or three that you could go to, the rest the guards would KILL you, forget about buying and selling there, or training skills.

And EVERY warrior was either a Barbarian or Ogre/Troll, and casters were pretty evenly split between darkelf, high elf and Erudite. I just got SICK of it being cookie cutter.

I don't mind a roll out of higher end spells or skills that you have to quest for, but as fame stands now, even doing EVERY mission you can for the first ten or 20 levels, your fame moves ONE or two points TOPS...Think about it, do you REALLY want to spend a MONTH grinding on fame/faction AGAIN??!! I don't and won't.

Personally if this turns into another faction/fame grind, I will "chicken" out and find the easiest road to take. I am not going to spend another two to six months wasting game time killing trivial mobs to appease an NPC. That is NOT my idea of fun.
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neiana
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Re: Racial Abilities, Patch 2 Discussion

Post by neiana »

lyrah68 wrote:Personally if this turns into another faction/fame grind, I will "chicken" out and find the easiest road to take. I am not going to spend another two to six months wasting game time killing trivial mobs to appease an NPC. That is NOT my idea of fun.
*laugh* Everyone is getting so uptight. I can't wait until it comes out and EVERYBODY that said ANYTHING will blush because they feel so stupid complaining about something that wasn't remotely close to what happens.

*shrug* Or we could all be right and the game will suck. The problem I see here is everyone is so blinded by what the REST of the MMO genre has done, that they can't think outside the confines of what EQ did. That's why a lot of people are hesitant about Ryzom in the first place - it's different.

I believe it will continue to be different. It will do things that you think to yourself "hm this is new.. I kinda like it." Quit responding to every comment as if this were Sony *egads!* or MS.

- N
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ayne31
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Re: Racial Abilities, Patch 2 Discussion

Post by ayne31 »

neiana wrote: Quit responding to every comment as if this were Sony *egads!* or MS.
Sad but true is that designers/programmers vary BIG time but sales/marketing people are the same breed everywhere.
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