Re: Prospecting more than 1 spot
Posted: Thu Feb 17, 2005 8:43 am
I am a bit confused ... not a rare occurance
Major and Minor material prospecting - I was under the impression that these allowed you to search for a specific material type (Wood, Seed, etc). The Major just gave you a better chance.
Specifics eg Motega wood can be added to allow tracking of that specific material. (I want MOON resin, not just any resin)
Grade (Basic, Fine, Choice, Excellent, Supreme & the Mission mat equivelents [?, ?, ?, Select, Superb]). This can be filtered using the upto and only stanza.
(I have found that the error trapping on this may be a bit 'bugged'. Stand on a basic and look at a choice, then prospect for choice only. The other qualities message, kicks in before it find the choice. Also if a fine seed spot exist under a choice wood, the results can be unpredicatable, I have overcome this with major and minor specifec type filters.)
One very annoying thing is that mission mats fall in to the same grading systems as real mats...... eg Superb=Supreme. So tracking Supreme in a ql250 area will usually lead you to a mission mat! again specific material types help here, but then you have to prospect lots of times to find out if anything is really there.
AFAIK - A node is a node size wise. They can overlap (depeleting one depletes all touching nodes ... this is a guess). In EI and Loria there are resin feilds which contain basic, fine and choice grades of Dung resin. This gives the impression of 'infinite resin' however after some research they are infact a large group of nodes, which in some cases overlap. Prospecting 'across' 2 nodes effect means its possible to delepte both with one set of prospects. (again just a guess)
Sources (the green Bubbles) So far I have found no relationship between the 'look' and the content.... if fact the same Source can look different to two players on different machines.
Source content - this appears to random, I was starting to beleive that the closer the source was to the 'centre' of a node the more it contained. This has not yet been seen to be ture. I also have seen no evidence that there is a total qty, as I have had prospects which have had very full sources (25-30) in numbers and ones of 18 max. So source content IMHO is random. (capped at 30 mabe)
Range has a strange way of working from max distance towards you feet so, stand in the middle of a node and using max range and sometime find you nothing! Once I know where the spot is range is pretty much usless and often causes me to deplete 2 nodes.
Angle very useful to overcome some of the 'stand in the right place issues. I have talked to a number of people about this and I still don't fully get it. Prospect pointing north get nothing, walk 10m forward turn round, use the same prospect .... source pops! (Overlaping scenery? who knows).
Tracking - sometimes this is great other times its not!!! I have my own solution. Go to a mat feild. using wide angle and long range and specific grade. walk forward prospect every 5 to 10m look at the pretty green dot ... see Lisha's Sap feild for an example of how to map an area! 20 mins of prospecting and a few well places markers and tracking becomes obsolete..... I have also found the Tracking gets me dp.... hit tracker, run in direction of possible source, get eaten by mob
Material distribution - I have found (except the roots) materials tend to be in 'feilds' in the Fount 4 of these 'feilds' exist ASAIK, but there are other 'spots' dotted about. I have also found the these 'feilds' tend to be mostly aggro free, wanderers mabe, patrolled yes.
So, unless we get told its most specualtion and opinion based on player findings.
There is always a 'way' of doing something, if we think its impossible we just haven't tried all the possiblities :O
Major and Minor material prospecting - I was under the impression that these allowed you to search for a specific material type (Wood, Seed, etc). The Major just gave you a better chance.
Specifics eg Motega wood can be added to allow tracking of that specific material. (I want MOON resin, not just any resin)
Grade (Basic, Fine, Choice, Excellent, Supreme & the Mission mat equivelents [?, ?, ?, Select, Superb]). This can be filtered using the upto and only stanza.
(I have found that the error trapping on this may be a bit 'bugged'. Stand on a basic and look at a choice, then prospect for choice only. The other qualities message, kicks in before it find the choice. Also if a fine seed spot exist under a choice wood, the results can be unpredicatable, I have overcome this with major and minor specifec type filters.)
One very annoying thing is that mission mats fall in to the same grading systems as real mats...... eg Superb=Supreme. So tracking Supreme in a ql250 area will usually lead you to a mission mat! again specific material types help here, but then you have to prospect lots of times to find out if anything is really there.
AFAIK - A node is a node size wise. They can overlap (depeleting one depletes all touching nodes ... this is a guess). In EI and Loria there are resin feilds which contain basic, fine and choice grades of Dung resin. This gives the impression of 'infinite resin' however after some research they are infact a large group of nodes, which in some cases overlap. Prospecting 'across' 2 nodes effect means its possible to delepte both with one set of prospects. (again just a guess)
Sources (the green Bubbles) So far I have found no relationship between the 'look' and the content.... if fact the same Source can look different to two players on different machines.
Source content - this appears to random, I was starting to beleive that the closer the source was to the 'centre' of a node the more it contained. This has not yet been seen to be ture. I also have seen no evidence that there is a total qty, as I have had prospects which have had very full sources (25-30) in numbers and ones of 18 max. So source content IMHO is random. (capped at 30 mabe)
Range has a strange way of working from max distance towards you feet so, stand in the middle of a node and using max range and sometime find you nothing! Once I know where the spot is range is pretty much usless and often causes me to deplete 2 nodes.
Angle very useful to overcome some of the 'stand in the right place issues. I have talked to a number of people about this and I still don't fully get it. Prospect pointing north get nothing, walk 10m forward turn round, use the same prospect .... source pops! (Overlaping scenery? who knows).
Tracking - sometimes this is great other times its not!!! I have my own solution. Go to a mat feild. using wide angle and long range and specific grade. walk forward prospect every 5 to 10m look at the pretty green dot ... see Lisha's Sap feild for an example of how to map an area! 20 mins of prospecting and a few well places markers and tracking becomes obsolete..... I have also found the Tracking gets me dp.... hit tracker, run in direction of possible source, get eaten by mob
Material distribution - I have found (except the roots) materials tend to be in 'feilds' in the Fount 4 of these 'feilds' exist ASAIK, but there are other 'spots' dotted about. I have also found the these 'feilds' tend to be mostly aggro free, wanderers mabe, patrolled yes.
So, unless we get told its most specualtion and opinion based on player findings.
There is always a 'way' of doing something, if we think its impossible we just haven't tried all the possiblities :O