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Re: Q&A Round I
Posted: Fri Feb 18, 2005 1:10 pm
by borg9
10. Can we have a list of all the /commands please .... as I found it frustration that the /whisper command was removed due to lack of use ... when I am sure 90% of the pop didn't know it even was there in the first place!
Re: Q&A Round I
Posted: Wed Feb 23, 2005 12:35 am
by a02chrha
Outposts
Yes.. please elaborate some more on the subject. Episode III will be outposts, how about a little sneak preview very soonish on the OP feature? It doesnt have to say much to spoil, but give an overall briefing on the dynamics.
Questions of most crucial concern to me today are:
-Can a guild have more than 1 outpost?
- The outposts seem to have different types of use (stronghold, workshop..) What does this mean? what activity is linked with the different types?
Many guilds roam around like a wolf pack on preys on outposts I guess... giving them (us

) some flesh to actually hunt for wouldnt hurt

It might even add more tension and exciting times in the ryzom world between guilds hehe. Pleeeease tell meeeeeee!!! Im tired waiting around for game supported activitys to keep the guild occupied with more things that the guild itself comes up with..
Cheers!
Re: Q&A Round I
Posted: Wed Feb 23, 2005 7:41 am
by geezas
borg9 wrote:Questions...
4. What are active links and when will something happen with them?
This is a little window that shows a link with a target, a afflliction spell. not sure what you you can do with it tho, maybe later on it is posible to have more then 1 link ? is this possible ?
Re: Q&A Round I
Posted: Wed Feb 23, 2005 7:58 am
by lawrence
FYI - All questions that have been submitted here up until last week have been passed on to the development and production teams over at Nevrax. I have also taken note of the questions that were submitted later.
Please do not post further questions for the moment. I will create a second Q&A round once we receive the answers.
I'd like to thank everyone who participated in this thread so far. There's been some good questions raised here and I think your feedback gave myself and the team at Nevrax valuable feedback and a much better overview on what our players are confused about, what you would like to see more information on and what we need to improve in terms of documentation.