ackir wrote:I am saying that when a player labels their character as something (note: not me labelling them) and plays that way, there needs to be consistancy with the lore.
I disagree. When a player labels their character as something and plays it that way, there needs to be a consistancy with
that character.
The lore is there as a nice and loose backdrop for our creativity to take and run story from, not set limits by.
So feasably, you could play a character like you described. Too much goo makes one pretty crazy. It might be really fun to even see that character interact, evolve into an anti hero following his beliefs, sudenly the scene would discover it has a "bad-guy" other than an opposing faction to deal with, maybe he recruits other goo heads to his psychosis or even uses the goo to torture and transform some victims into henchmen in his crusade to eliminate this homin threat to the kitins.
So long as all of his "victims" knew he was roleplaying and consented to roleplaying with him as victims/followers, it's all pretty good, and suddenly we have a story that is wild, crazy,...
and motivating for other roleplayers to react ic to.
While I understand that there is a human predisposition for trying to set definitions for any given thing, laying out set definitions beyond the general concepts a game's pre written lore has already granted everyone to pick from invites an unsavory set of ooc events. An event chain that someone else reffer'd to and is -ALWAYS- a precurser to an eventual death of the roleplay scene, known as the birth of "Role-play Police."
Here is what happens- /begin fictional re-enactment-
"Hey you, what are you roleplaying as?"
"Oh! I'm a Kami supporter. Wow, nice to meet more r/pers."
"Nuhuh! We had a conference and that said all Kami supporters are supposed to follow this -blahblahblah-. You aren't roleplaying a Kami supporter right!"
"Um, I read the website and based my character off of that, why can't I just play my character?"
"Because everyone agreed that kami supporters had to be this so we knew what they believed."
"But um, my character doesn't believe that and is still a Kami supporter"
"Nuhuh, he can't be, we made it so. You'd be cheating if you played it like that"
"Um, sure.. whatever, I'll just go.. play over here on another server/game where I can play my Kami supporter how I want."
"Cheater!...."
/end fictional re-enactment.
But you get my drift. And mind you that was a mild example of what i have physically witnessed happen to former roleplay scenes as they deteriorate into "r/p police" diatribes of who's following or breaking cannon's that people decided they "needed" in order to be able to roleplay in a fictional world.
now as for-
raynes wrote:In the real world if you come across a Catholic or a Southern Baptist, or a Jewish person you know are are certain things they beleive in that makes them a part of that group. We need to have certain set definitions in game. Right now if someone says they are a Karavan follower that doesn't mean anything becuase there is no clear idea what the Karavan represent. You could say the website and lore tell us that, but people in the game don't follow that.
It doesn't matter if the people in game don't follow that entirely, perfectly, or even well, so long as they stay true to thier character.
And as for the assumed belief systems of the mentioned religiouss groups in real life, no, you really don't know there are any specific things they believe in,
unless you run your life by taking steriotypes at face value.
There is such an infinite range of what any given person might subscribe to or not in any given religion that you'd basically be type-casting half of humanity to assume that baptist A really does share the set belief structure of baptist B.
It's... a pretty shallow way to go about things when the possibilities of roleplay are endless when people have the freedom to decide what each group means on thier own.
And I appologize if I am coming off as somewhat harsh here. But I am speaking from a place of experience in longstanding roleplay scenes. I've made similar mistakes of setting, or rather allowing a "cannon" rule to be set, and watched as it got turned around in my face and slowly destroyed a roleplay community that I loved and adored.
I truely enjoy this game, and I would simply hate to watch the current roleplay community repeat mistakes that I witnessed destroying other realms. It is an issue I am passionate about, and have experience in.
If you waste all your energy to define IC cannons, rather than simply arranging OOC boundaries of respect, you will sign your own death warrent to positive roleplay.