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Re: Lets talk about bugs

Posted: Tue Feb 01, 2005 11:32 pm
by petej
sprite wrote:I ticketed the "I want to buy these mission mats but won't let you sell me mission mats" thing about a dozen times (and bugged TurenKarn about it), and the patch notes say they have fixed it by removing the "I want to buy..." dialogue. I haven't tested it since because i trusted the notes... its a shame if they still say they will buy stuff :(
Oh ummm ,they have removed that text now -shame i was hoping they would put that trading option back in .It was good at low craft lvls to get a little bit extra for your wares if you spent the time to find out which suppliers to sell too. Ah well another thing for the "good ol days" list along with melee hit rate / bomb (how it used to be) / vamp (how it used to be) etc...

Re: Lets talk about bugs

Posted: Wed Feb 02, 2005 8:51 am
by borguk
Having problems with my character going invis alot, especially when on the mount but also when on foot, zooming out is the only way to correct it.

This morning mount kept literally locking up after mounting it, relog fixed it and then 10 mins later it did it again.

Re: Lets talk about bugs

Posted: Wed Feb 02, 2005 9:10 am
by dakhound
borguk wrote:This morning mount kept literally locking up after mounting it.

vasaline good against this :P

(sorry couldnt help myself)

Re: Lets talk about bugs

Posted: Wed Feb 02, 2005 6:42 pm
by mrchris
The collision detection in general I find to be horrendous, gaps I should be able to walk through with ease have an invisible barrier around them (most of the gaps in the walls at Yrk for example).
Various tree roots have a world influence at least a meter distant from the end of the graphic.
I appreciate that 3D world collision isnt easy, but surely it doesnt have to be this 'hit and miss'?

Re: Lets talk about bugs

Posted: Wed Feb 02, 2005 6:51 pm
by lawrence
Much of what you guys posted here is already known to Nevrax and is currently in the pipeline to be fixed with one of the next patches.

But don't let that discourage you from reporting bugs, we appreciate each bug submission, even if we already knew about a particular problem. Just always make sure to report any bugs you find using the in-game support tool.

Re: Lets talk about bugs

Posted: Thu Feb 03, 2005 1:14 pm
by borguk
lawrence wrote:Much of what you guys posted here is already known to Nevrax and is currently in the pipeline to be fixed with one of the next patches.

But don't let that discourage you from reporting bugs, we appreciate each bug submission, even if we already knew about a particular problem. Just always make sure to report any bugs you find using the in-game support tool.
Thanks for the response Lawrence, this thread was about those bugs that remain outstanding from a long period of time that have been ticketed.
Im sure we all here hope that any content in here helps the devs in looking into what their customers problems are.