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Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Posted: Wed Sep 13, 2006 7:38 am
by jamela
Atys Chronicles is still not a searchable resource.
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Posted: Wed Sep 13, 2006 8:01 am
by martl
mjoll wrote:1. Stop mobs from dealing a l;ast blow after they reach 0 hp.
Hummm... i count that as realism.. a dieing dragon can always deal a last hit with his tail....
3. Scroll left and right option for the text box.
This bothered me from day one, if you type 30 words and you want to modify the first one you can't do it, the left arrow button will rotate the camera instead of scrolling left in the text box.
Its in... check your "keys" there are many text editing commands available. Cursor left is, for example, "shift + left"
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Posted: Wed Sep 13, 2006 11:28 am
by rothimar
Individual tell windows for every tell. - Would love to have the option (some like the individual windows) to place all of my tells in 1 window, tabbed for each conversation, to preserve screen real estate.
Guild Chat window doesn't stay where I put it - I have my Guild chat in its own window, but it doesn't stay where I place it when I log out. It ends up in the center of my screen, at the default size, every time I log in requiring me to place it back where I want it and resize/re-transparency it.
So far, those are my two biggest "bugs me" deals.
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Posted: Wed Sep 13, 2006 1:33 pm
by lienem
mjoll wrote:
7. A delay macro command.
Priceless, it will allow for a wider range of macros.
I doubt they'll implement this, it would make botting much too easy when it comes to harvesting. (and probably other activities too)
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Posted: Wed Sep 13, 2006 2:34 pm
by riveit
Aen armor bugs me the most (and factional shields would too if I used/crafted shields). The existence of this regularly looted boss armor that is better than crafted armor acts as a major disincentive to those following the long and difficult path of becoming a Master Heavy Armorer. I strongly suggest that the stats of Aen armor be downgraded - at least to +3 parry/dodge and the hp boost reduced. While I don't think old Aen should be removed at once, I think that old boss armors should decay. For instance, they should lose ~ 50 hp per real-time month. Also, in my opinion, Aen looks rather goofy on males.
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Posted: Wed Sep 13, 2006 5:45 pm
by vguerin
I agree with all you said Riv but...
riveit wrote:Also, in my opinion, Aen looks rather goofy on males.
It looks fine on non-vertically challenged males !
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Posted: Wed Sep 13, 2006 6:08 pm
by kiexa
I would dissagree, it has a place here in Atys, Aen is no different than cukan jewels, event shields, and recently OP mats in terms of ryzom having that little uber element. Would love to see Aen having 5+ different randomly denerated AI`s each one needing different tactics and strategy, also random colour armour drop, with one in 50 times having a +5 or +6 parry set dropped. If Aen was removed, its one less challenge and you guys would move on to the next item that you find it too hard to get, I would agree more if Aen wasnt rare, she hardly puts HA crafters out of business anymore
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Posted: Wed Sep 13, 2006 7:14 pm
by calel
That's not entirely true Kiexa; Aen armour is still used to equip whole guilds. Aen armours (and previous 'bosses') and the way to get hold of them would need an overhaul as to not impose on Heavy armourers. Part of the problem may also be in the challenge of creating max parry crafted armours, this being imo solely due to the amount of materials needed for a full set including possible degrades (and these DO happen for Masters even).
I'm not advocating for a change in Heavy armour crafting; I'm perfectly fine with how it works, the scarcity, the feel of accomplishment, ...
But there's not much room for an expert heavy armourer when it has to compete with an 'easily' obtained set with stats that surpases the capabilities of a crafter of those levels immensly.
The dropped jewelry works very differently in that such 'boss' kills never drop a full set at once, nor are they particularly usefull on their own.
Reward shields ... I'll agree that players who invested a lot of time during Ep2 deserve some rewards (tho they consented to giving up their time, heh, but face it, who's going to do things nowadays in a game if there's nothing in it for them? Hardly happens) but the lack of any restrictions on them (be it level or constitution) and the way to low cost in HoP meant almost anyone who invested a couple hours on it was able to buy the top of the line shield.
Add to that the lack of restrictions on player crafted shields and you'll almost put every shieldcrafter that can't make ql 250 shields out of business.
In a game that heavily depends on crafting and foraging mechanics/'economy' you kill off those undertaking those proffessions or skills by making 'phat lewt' easily obtainable. Put 'rare drops' on par or better with less effort to obtain than what artisans can make and you'll always see a rush for those items instead.
How can this be controlled? Well the jewelry offers perhaps a slightly better way of dealing with it. Random drops, non usefull on it's own, ... Maybe not perfect as it may still lead to a certain 'loot-'economy' but at least it'll be harder to obtain, and not THAT overpowering.
I'm probably going to kick a few people against the chins with these comments but I'm seriously afraid of what's to come of this game's greatest gameplay strengths imo when there's things like this present, the easy availability of these items and the promise for more of this type of 'rewards' with the planned Kittin Lair.
Power to the players, not the 'uber-drop of phat lewt' npc's.
Edit: I almost forgot. OP items: the way these are handled is sort of a good compromise. They still need to be player-crafted, plus they have a lot less durability. They don't make player-crafters redundant. The OP tools: the time and materials needed for a single boosted item (with the right boost for some) are rather large plus there's additional chances of degrades. So this somehow evens out as well I guess.
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Posted: Wed Sep 13, 2006 7:35 pm
by riveit
I think the situation would be much better if looting Aen's camp yielded a chest of dozens of q270 supreme armor plates that a Master Heavy Armorer could incorporate into an exceptional set of armor. Or perhaps Aen has just robbed an old Infinity warehouse and has a large supply of Kirokya shaft or q250 supreme zun.
Such items would support the player crafter economy rather than undermining it.
calel wrote: ...this type of 'rewards' with the planned Kittin Lair.
Kyerna, they did promise "... some armour pieces that would fit pretty well on Trykerettes ..." Some Tryker males are getting excited already.
http://www.ryzom.com/development/in-dev ... -document/
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Posted: Wed Sep 13, 2006 7:51 pm
by kiexa
but there is a place for it Ky, removing it would be an injustice, i hope you agree with that, but it does need changing, but i see there are calls for it to be changed everytime the AI is mastered, thats why i proposed random AI. Been thinking about rarity alot the last few days, ie white cat pet in WOW as aposed to a brown one, hard to obtain, absolutly no benifit in having it, there must be some middle ground benefit else its just "meh its white".
As we know ryzom uses hidden stats as part of craft designs and such, what about a ql 220 drop that has stats to rival a ql 250 +2 armour (as we know +3 rarer than a frog in a superman outfit), It has the power, it has that look, but can be bettered.
Its an endless cycle of "new objects"-"pointless objects"-"nerf"-"uber elite"-"progresion"
same as you Ky, i dont want Aen easy, she should be the most taxing, but to remove her would leave a lonly campfire