first, for those who haven't read, I posted in another thread something that might be of interest to understand how the GPL might impact ryzom and the FSF communities and to clearify some misconceptions...
http://www.ryzom.com/forum/showpost.php ... tcount=156
will the game be democratic in a swiss sense, a USA sense, or in a chinese sense. democracy is not always democratic. (oversimplifying, the swiss get to vote about everything, in the USA you get to vote your leaders, and I think in china the leaders get to vote their leader)
what I want to say is that even if the ryzom.org will be community driven, that doesn't mean that there will not be someone (or a company) who will make the main decisions behind it. Opensource projects don't "obey" the community. If they do it right, they listen to the community. If enough people dislike what is going on, the project will fork.
For those who say that the opensource projects are often chaotic, please take this into account. First of all, there are thousands of opensource projects, much more than commercial ones. Some are maintained by very professional people (opensource and free does also not imply that they are not getting paid), some are maintained by noobs. Some are chaotic, some are very good. It mainly depends on the maintainer.
Second of all, for those who have never worked in a company that makes software, you can find the same chaos in them too, or even more. Opensource projects encourage open discussion, so you normally get to hear a lot of people ranting. In companies, that happens behind doors, and in the worse case, behind your back. I had to leave a company because I couldn't stand the internal wars and intrigues, although it was the best paid job I have had (and wasn't really directly involved, but just the atmosphere made me sick).
As I mentioned in the other post, if ryzom.org takes over the game, it will be in the same positon as nevrax, except that it might attract opensource players, like sponsors or contributors, that can reduce drastically the costs of developing the game.
Opensource/free(code) projects normally have a different way of operating, a different financial model. Ryzom.org might be able to attract the attention of Redhat, IBM, Ubuntu, google, or other major opensource companies. Some companies are using the game Reallife for events and company work. They could take the ryzom code instead and use it for their goals. Several applications that have nothing to do with gaming may arise.
Other gaming companies could use the ryzom code to create their own games, that might not have nothing to do with ryzom at all.
The ryzom game and community would benefit in terms of code that is contributed, or even monetary contributions.
There is another difference in opensource development that might benefit the ryzom game community. Commercial projects normally keep their development and ideas as secret as possible, for market reasons. To "suprise" users, make news headlines and to keep the competition from "stealing" their ideas. They leak news little by little to create media buzz, but mainly keep the users in the dark.
Opensource development is made in the open, so that doesn't apply. You normally get to see a roadmap of what is going to be done way before it is implemented, and you can get involved with ideas more easily. This does lead to discussions, and you can't always please everybody. But IMHO I prefer a little discussion than being "suprised" with a new game play model that sucks.
In a practical sense, players can see ryzom.org as another company taking over. Another company that uses another development and financial model, a model that sometimes brings products like firefox, apache, linux, gnome, kde, tomcat, osX (its BSD based), and so on....
Even if ryzom.org fails... the code is very valuable and some other company might pick it up and do something great with it. I think that advantage alone is worth the risk
take care atys,
kyrix