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Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)

Posted: Fri Jul 21, 2006 3:14 pm
by qatzer
901941 wrote:Instead of having a tell pop in the middle of the screen and then another, and another, that all tells stay in one window. This will make it easy for us to switch from Jane to Bob very easily and helps us not clutter our screens. I’m sure something like this can be implemented, or just make tells appear in the same chat window as ie: [Trixie whispers: Lets hunt!!] or [Message from Trixie: Lets hunt!!] This would be much helpful in my opinion.
Problem with that is you still have to keep clicking between the tabs which I'd find just as much of a pain, personally I'd rather have my tells appearing in the same window as my region and universe messages but in a different colour. If the facility is provided to split those off into separate windows also then it would mean both are catered for depending on what you prefer.

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)

Posted: Fri Jul 21, 2006 6:45 pm
by 901941
qatzer wrote:Problem with that is you still have to keep clicking between the tabs which I'd find just as much of a pain, personally I'd rather have my tells appearing in the same window as my region and universe messages but in a different colour. If the facility is provided to split those off into separate windows also then it would mean both are catered for depending on what you prefer.

Yes I agree with you. I think I did not make my suggestions clear enough. I agree that having tells in our regular chat window would be easier. When I used the essamples [Trixie whispers: Lets Hunt!!] and [Message from Trixie: Lets Hunt!!] was my idea of what a tell should look like in our regular chat window, specially user chat since is the one I use most.

(Sorry if this suggestion has been made before, too many pages to back read.)

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)

Posted: Sat Jul 22, 2006 1:27 pm
by aardnebb
Re-organise neutral TPs in Knoll of Dissent so one of them at least is near the Grove of Confusion border? Its a 10 minute run as is, and all other purple areas have a TP fairly close.

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)

Posted: Sat Jul 22, 2006 2:09 pm
by vguerin
aardnebb wrote:Re-organise neutral TPs in Knoll of Dissent so one of them at least is near the Grove of Confusion border? Its a 10 minute run as is, and all other purple areas have a TP fairly close.
It is a KoD TP, not a GoC TP, moving it removes the currently more central location giving folks access to Umbra, Majestic Garden, Hidden Source and of course KoD. It's not a neutral TP if it's moved to the 250 zones where faction fame is required for access.

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)

Posted: Sat Jul 22, 2006 2:57 pm
by blaah
vguerin wrote:It's not a neutral TP if it's moved to the 250 zones where faction fame is required for access.
loria has Heretic Hovel kara tp, FF/SC has OO kami tp, void has MG(kara)/HoP(kami) tp's.

GoC is only one without easy access for neutrals. moving KoD kami tp closer to GoC is reasonable request.

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)

Posted: Sat Jul 22, 2006 3:09 pm
by grimjim
blaah wrote:loria has Heretic Hovel kara tp, FF/SC has OO kami tp, void has MG(kara)/HoP(kami) tp's.

GoC is only one without easy access for neutrals. moving KoD kami tp closer to GoC is reasonable request.
We should get access to all the high end towns too, not just Dyron.

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)

Posted: Sat Jul 22, 2006 3:32 pm
by kurita
In Rushins Thread about Equipment Decay a few Ideas were brought up.

The Thread itself is about changing the rate of decay our Equipment has and one idea was to set a decayrate just for wearing/equiping something.
It should be only a low rate, some 1/2 - 5 HP a Day in addition to the normal Use Deacy.

The second Idea was to give crafters a new credit stanza for crafting that reduces HP of Item for extra Credit(e.g. -x% of HP of Item for +x% of credit).

That way more crafters would sell there Stuff over the merchants as more Homins would need Equipment faster then a Inguildcrafter could craft it.
Prices will drop too, as Crafters will know that now there stuff WILL be bought befor the 7days run out.
As Crafter have more Dappers they will be able to BUY mats at the merchants as more Homins will sell the mats they hunt and dig to get the dappers to buy Equipment, which will give Crafters the dappers needed to.. ad nauseam...

That way player that only want to craft have a chance to do that, even if they don´t like digging(and i admit i HATE digging) and aren´t forced to dig to lvl there crafting, Dappers are worth something again(not like now where Cats, OP mats and Sup´s are THE inoffical currency) and overall promote economy.

Just what bugs me sometimes ;)

Lyrthis

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)

Posted: Sat Jul 22, 2006 3:53 pm
by rushin
grimjim wrote:We should get access to all the high end towns too, not just Dyron.
all town tp's should be available to neutrals. It's a bit silly that a high level neutral Tryker can only tp to Dyron

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)

Posted: Sat Jul 22, 2006 4:32 pm
by khyle
kurita wrote: sell there Stuff over the merchants [...] befor the 7days run out.
What bugs me is the short period of only seven days. This is fine if the merchants are used as stockpiles, but not if I want to sell stuff.

If I place high Q items at a merchant, they're not bought within the week, but if I'm looking for stuff, there's nothing there - nobody wants to check their stuff once every week and re-stack the merchants... just leave my stuff there until it gets sold, where's the problem?
The 7-day-limit and the item limit of 128 (iirc) are there to serve the same purpose - one of them is redundant and should go.

My suggestion would be to considerably stretch the time limit on items for sale, or even lift it, and maybe reduce the number of slots if necessary.

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)

Posted: Sun Jul 23, 2006 2:31 pm
by iphdrunk
Another thing that bugs me, pretty much :D

Pweeze, pweeeze, pweeze.

When you go to a merchant and try to buy or retrive an item or stored mats and the action cannot be completed -- lack of bulk, dappers, etc -- the selected item disappears and makes you reload the trade dialog by closing and reopening.

Oh, if you could fix this I'm be happier everytime I visit the merchants :D