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Re: Do we really need PvP?
Posted: Sun Sep 18, 2005 5:16 pm
by basicart
vutescu wrote:This was/is a long thread and I'm glad it wasn't hijacked or "spiced" with flames. There are some things I'd like to point:
So you then prosed to flame hmmm.....
What i see when i put them side by side it alot of Anti PvPers telling the rest how the game should be played or that PvP is not welcome and such sure this maybe true now due to driving off alot of players but at one point i remeber the PvP was great fun like when Melinoe and OmegaV vs CP in Nexus 1st day after patch. Alot of fun was had but alot of thoese people no longer play and i mean ALOT.
For the PR PVP problems ya seem to have would it be nicer if they had some NPC or something patroling ignoring people with PvP tags but agroing people without?
There needs to be something for both sides of the coin not just im right or 70% of all players stuff.
Re: Do we really need PvP?
Posted: Sun Sep 18, 2005 6:04 pm
by grimjim
basicart wrote:So you then prosed to flame hmmm.....
What i see when i put them side by side it alot of Anti PvPers telling the rest how the game should be played or that PvP is not welcome and such sure this maybe true now due to driving off alot of players but at one point i remeber the PvP was great fun like when Melinoe and OmegaV vs CP in Nexus 1st day after patch. Alot of fun was had but alot of thoese people no longer play and i mean ALOT.
For the PR PVP problems ya seem to have would it be nicer if they had some NPC or something patroling ignoring people with PvP tags but agroing people without?
There needs to be something for both sides of the coin not just im right or 70% of all players stuff.
There does need to be something for all, but not implemented in such a way as to allow one 'side' to cause grief for the other.
And much as I hate to agree with Vut, he was right, the pro arguments do tend to be rather along the lines he states, though he could have put it more diplomatically.
Re: Do we really need PvP?
Posted: Sun Sep 18, 2005 7:14 pm
by svayvti
xenofur wrote: since you're obviously the one with more nervous cells, solve this:
take ryzom
set your goal to creating this game mechanic: guild-owned, extensible buildings that provider the owner certain benefits
do so without extensive changes on current game mechanics
do it in a way that prevents exploitation
do it without including any form of PvP
Nevrax solved that ages ago with their original vision for Outposts.
Sadly Nevrax abandoned that vision for the commonly "Tried and found Wanting" solution of land battle PvP.
Re: Do we really need PvP?
Posted: Sun Sep 18, 2005 7:20 pm
by xenofur
what was that vision? details please.
Re: Do we really need PvP?
Posted: Sun Sep 18, 2005 9:30 pm
by defalgar
And much as I hate to agree with Vut, he was right, the pro arguments do tend to be rather along the lines he states, though he could have put it more diplomatically.
do you mean this as in general? or in this thread? because the arguments of the pro pvp are equally thought through as the anti pvp arguments. except for maybe one person.
or am i misunderstanding something here? its quite possible
Re: Do we really need PvP?
Posted: Sun Sep 18, 2005 9:48 pm
by grimjim
defalgar wrote:do you mean this as in general? or in this thread? because the arguments of the pro pvp are equally thought through as the anti pvp arguments. except for maybe one person.
or am i misunderstanding something here? its quite possible
His point 3, while undiplomatic, is basically correct.
Re: Do we really need PvP?
Posted: Sun Sep 18, 2005 10:29 pm
by basicart
And a few people agenst PvP just make snidy coments
Re: Do we really need PvP?
Posted: Mon Sep 19, 2005 3:30 am
by vutescu
I don't know how to say that right.
If I am attacked and killed by a vorax I don't mind. I know it's behaviour is ruled by a script. Will attack me as well as herbivores or another player passing. Is it's purpose.
But when a player see me passing and nukes the hell out of me, I do mind. I know is a human brain behind actions, and I know the sole purpose was to harm me. Is not a line in a program. Is just a desire to disrupt me from my actions and to make me to react in a certain way.
And are only 3 ways: a) to die (duh) b) to run c) to fight back
Is not ok for me. I have my own busines there and I see no reason to be forced to "choose" one of those ways.
You will say: no dp so why whine? Well, because I *might* be in a hurry and you force me to respawn. You make me to lose time staring at loading screen, then a bit more looking for a healer, then another bit re-buying tp tickets. Why should I lose 5-10 mins from my gaming time for each ganker? What rights - better than mine - you have, to stole this time from me?
It could look poor, but it isn't. Let's say are 6 "PvP-ers". You've got your happy hour "n00b". And stop whinning, is PvP, not gank. Have fun.
Re: Do we really need PvP?
Posted: Mon Sep 19, 2005 5:22 am
by sofiaoak
basicart wrote:And a few people agenst PvP just make snidy coments
Yes I agree, it's really sad that this always go that direction. It's not really needed.
Next is for all players in Saga of Ryzom. Three different server what would You choose? Having little more open mind and doing some compromises leads a long way to have better communities on games. Here is options, look at them.
1. Open PvP requires to have PvP only server. Other ways there is no room for PvE only players, because NO-ONE wanna play victim for someone else. This options means there is only PvP community on the server.
2. Consentual PvP and PvE only players can be on the same server. When PvP is full consent there isn't ganging or PvE victims. This allows server have two different kind of community. There could be little tension, but with more mature view of situation, it can offer both side some benefit. Example bigger choise of items on markets as comming from PvE crafting community or ability create closed consent PvP roleplaying communities with special rules how to behave, so that even PvE players can PvP when wanna.
3. PvE only requires to have PvE only server. This basicly give players ability be safe all the time, but will leave a lot of playing styles out of the server. No possibility have conflicts or anyting like that at all. This option means there is only PvE community on server.
My choise is the option 2 and I don't PvP usually at all, but never know when some roleplaying situation requires it. So I wanna keep my options open.
Re: Do we really need PvP?
Posted: Mon Sep 19, 2005 8:53 am
by art3an
vutescu wrote:I don't know how to say that right.
If I am attacked and killed by a vorax I don't mind. I know it's behaviour is ruled by a script. Will attack me as well as herbivores or another player passing. Is it's purpose.
But when a player see me passing and nukes the hell out of me, I do mind. I know is a human brain behind actions, and I know the sole purpose was to harm me. Is not a line in a program. Is just a desire to disrupt me from my actions and to make me to react in a certain way.
And are only 3 ways: a) to die (duh) b) to run c) to fight back
Is not ok for me. I have my own busines there and I see no reason to be forced to "choose" one of those ways.
And the script is there by pure chance? Never been touched by a human mind with the will to "harm" you?