fattus wrote:I'll be happy to rise the issue on your behalf.
Hehe thanks
there are many, some of them have already been partially answered, but here they go:
1:- Is it feasible while keeping a single hosted physical server and shared bandwidth to have 4 separate "shards", meaning by shard an independent "Atys instance"?
2:- we don't know the details on what was implied by the pre-ring shard unification process. Is it tied to the first question? What changed, what's the relationship between the terms shard/server/service/UNIX process/etc...
3:- If the client/server architecture is done in such a way -- at least at the beginning -- that it seems non trivial to have separate instances (e.g. fixed-static vs dynamic service ports, unable to launch several instances of the same process, etc), is a "virtualization" approach possible? considered?
4:- Some posts in the ORG project, referring to "multilanguage" seem to imply a "Shard merge". Is this correct? (see question 1) or by the evolution from Jolt hosted towards a more economical solution the shards will be kept
separated?
5:- If the shard merge is inevitable, how do you explain:
- Cho being conceived as a fresh start, with trading and character transfer limitation, suddenly becoming a shard as the others
- Scalability issues, such as number of players per server, number of ring instances, etc.
- What will be the policy if the ORG server gets "too crowded" to make the server unplayable? how will you manage opening new servers and transferring chars?
- Different server status (e.g. built temples, economies, accumulated currency and wealth)
- Multilanguage clashes, specially in official events, lore articles, Customer Service ("Hello, guide Gobs at your service!..uhm, wait a second, I need to forward your ticket to a German speaking Guide... hold!
" )
- Timezone non-uniformity (spanning not only official events, but more Gameplay things like "oh, they attacked my op at 3am")
- Outpost distribution
- many more...
6:- Can you elaborate on these issues? is it wrong to assume that the answer to these questions will be "uhm, yes, shard will be merged and although we are aware of these issues, we will deal with them one at a time... till , and we'll see.... this is what we can offer, leave or take it"...
7:- Is it unreasonable to think that a random player X may prefer a buyer that, without GPLing the code and with less open/community driven model can stick to a more classical MMRPG service/business model and assure a seamless continuity with 4 different shards and a professional CSR service that covers 24/7?. Please elaborate
Just to name a few
thanks
EDIT: Also, please do not forget that these questions and issues are not specifically targetted to the ORG project, but can be generalized to any buyer / company etc. Almost the same verbatim questions could be asked, from a player point of view, to any of the competing buyers that were present at the liquidation process, and I am not implying that alternative solutions are better or have these issues covered or answered in a more "positive" way. In very simple terms
, questions asked from the following perspective: "hey I am a paying customer, I know things will change for good today and I am considering whether I would like to stick around, or if things aren't as bad as one could guess"