Xavier's still at it :)

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rheda
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Re: Xavier's still at it :)

Post by rheda »

iphdrunk wrote:On a side note, just out of curiosity, (do not consider this anything else but unfounded, unreliable, unverified rumors) do you have any views / opinions / previous experience about Gameforge?

http://www.gameforge.de/company/7,0,0,0,2.html
Is this company interested in buying Tha Saga of Ryzom? Indeed it can be a good option, since they have massive games... but web based, so imho they'll need to hire lots of new devs experienced on real games, apart from rehiring many if not all of the actual devs.

I was an ogame player and subscriber for long, and I can say that at least ogame has many bugs, most of them reported long ago, but still on the game.. rumors say that they keep the bugs in to try to get free players to pay the subscription for advanced features, but that is also unfounded.
ashling
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Re: Xavier's still at it :)

Post by ashling »

rheda wrote:Is this company interested in buying Tha Saga of Ryzom? Indeed it can be a good option, since they have massive games... but web based, so imho they'll need to hire lots of new devs experienced on real games, apart from rehiring many if not all of the actual devs.
Any group looking to take over Ryzom is likely to keep at least some of the devs on even if only temporarily to help with the transitition.
naib73
Posts: 29
Joined: Tue Mar 21, 2006 2:20 am

Re: Xavier's still at it :)

Post by naib73 »

iphdrunk wrote:On a side note, just out of curiosity, (do not consider this anything else but unfounded, unreliable, unverified rumors) do you have any views / opinions / previous experience about Gameforge?

http://www.gameforge.de/company/7,0,0,0,2.html
If this is the company getting Ryzom i am really worried ...
It would mean.. even SOE isnt intressted in this game cause it looks too hopeless.
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moyaku
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Re: Xavier's still at it :)

Post by moyaku »

mithur wrote:
For a start, one of their mains objectives will be porting ryzom to Linux, It will take a lot of efford, that's for sure. Surely it will still run in windows at the end, but my think is that the developing efford could be done in something else.
Hey,

I think I know a lot of players who have been waiting for SoR to be ported to linux for ages now (including me)... That would make me as happy as a new land to explore :) .
Just to say that as long as someone takes over it the right way it doesn't matter what priorities devs get.

mithur
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Joined: Sun Aug 27, 2006 2:58 pm

Re: Xavier's still at it :)

Post by mithur »

Ok, Moyaku. But you have to agree that the most players don't care about the porting to linux. Even the most actual players don't want a free ryzom. You can read in the forums, but specially you can read it IG, in universe, guild channels...

The Ryzom community is a MMORPG community of gamers. The gamers, tradicionally aren't concerned with linux, because there aren't good linux games. It's true that some of the gamers love Linux, probably a good number, but still you are a minority... and I suposse that ryzom.org will follow the will of the ryzom community, not the desires of the Free Soft community.
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iphdrunk
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Re: Xavier's still at it :)

Post by iphdrunk »

fattus wrote:I'll be happy to rise the issue on your behalf.
Hehe thanks :) there are many, some of them have already been partially answered, but here they go:

1:- Is it feasible while keeping a single hosted physical server and shared bandwidth to have 4 separate "shards", meaning by shard an independent "Atys instance"?

2:- we don't know the details on what was implied by the pre-ring shard unification process. Is it tied to the first question? What changed, what's the relationship between the terms shard/server/service/UNIX process/etc...

3:- If the client/server architecture is done in such a way -- at least at the beginning -- that it seems non trivial to have separate instances (e.g. fixed-static vs dynamic service ports, unable to launch several instances of the same process, etc), is a "virtualization" approach possible? considered?

4:- Some posts in the ORG project, referring to "multilanguage" seem to imply a "Shard merge". Is this correct? (see question 1) or by the evolution from Jolt hosted towards a more economical solution the shards will be kept
separated?

5:- If the shard merge is inevitable, how do you explain:

- Cho being conceived as a fresh start, with trading and character transfer limitation, suddenly becoming a shard as the others

- Scalability issues, such as number of players per server, number of ring instances, etc.

- What will be the policy if the ORG server gets "too crowded" to make the server unplayable? how will you manage opening new servers and transferring chars?

- Different server status (e.g. built temples, economies, accumulated currency and wealth)

- Multilanguage clashes, specially in official events, lore articles, Customer Service ("Hello, guide Gobs at your service!..uhm, wait a second, I need to forward your ticket to a German speaking Guide... hold! :) " )

- Timezone non-uniformity (spanning not only official events, but more Gameplay things like "oh, they attacked my op at 3am")

- Outpost distribution

- many more...

6:- Can you elaborate on these issues? is it wrong to assume that the answer to these questions will be "uhm, yes, shard will be merged and although we are aware of these issues, we will deal with them one at a time... till , and we'll see.... this is what we can offer, leave or take it"...

7:- Is it unreasonable to think that a random player X may prefer a buyer that, without GPLing the code and with less open/community driven model can stick to a more classical MMRPG service/business model and assure a seamless continuity with 4 different shards and a professional CSR service that covers 24/7?. Please elaborate


Just to name a few :D

thanks


EDIT: Also, please do not forget that these questions and issues are not specifically targetted to the ORG project, but can be generalized to any buyer / company etc. Almost the same verbatim questions could be asked, from a player point of view, to any of the competing buyers that were present at the liquidation process, and I am not implying that alternative solutions are better or have these issues covered or answered in a more "positive" way. In very simple terms :) , questions asked from the following perspective: "hey I am a paying customer, I know things will change for good today and I am considering whether I would like to stick around, or if things aren't as bad as one could guess"
Anissa - Jena's Lost Tribe -

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moyaku
Posts: 200
Joined: Mon Oct 10, 2005 11:00 am

Re: Xavier's still at it :)

Post by moyaku »

mithur wrote:...Even the most actual players don't want a free ryzom...
Well I don't want a free Ryzom, I've been playing this game for over a year now with two accounts that I m more than glad to pay for ; but still, It wouldn't hurt to let a linux version of the SoR client release (plus it has been asked for for years now).
mithur wrote:...It's true that some of the gamers love Linux, probably a good number, but still you are a minority...
Why in the hell should minorities' opinions always be put aside... just because we are a minority to appreciate the potential of this awesome, free, ever evolving, Operating system it doesn't mean we are the ones not in our right minds :p .

And as I said, as long as I can keep playing...

mithur
Posts: 352
Joined: Sun Aug 27, 2006 2:58 pm

Re: Xavier's still at it :)

Post by mithur »

free as freedon, not free as beer.

And, well... the minority opinion is to have in consideration, but in a democratic point of view (And democratic appears to be the keyword for ryzom.org) the path to take is the path decided by the majority.
ashling
Posts: 462
Joined: Tue Jul 11, 2006 6:05 pm

Re: Xavier's still at it :)

Post by ashling »

naib73 wrote:If this is the company getting Ryzom i am really worried ...
It would mean.. even SOE isnt intressted in this game cause it looks too hopeless.
I'll take anyone over SoE :)
naib73
Posts: 29
Joined: Tue Mar 21, 2006 2:20 am

Re: Xavier's still at it :)

Post by naib73 »

ashling wrote:I'll take anyone over SoE :)
Well to be honest.. i hate SOE myself more then you prolly. But a startup company from germany with no expierence in the MMORPG market.. thats even more worse then seeing Ryzom going into SOE hands thats all i am saying. Well its time to move on when the news with gameforge become true thats all i can say...

Edit: It would have been better to see this game going to the folks from ryzom.org then this gameforge thing.
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