This is getting a little bit silly. Prior to either of these posts, when we started arguing about what is a good and bad metaphor to use, that's when we wandered off topic. A metaphor is just a quick way into the problem for someone that doesn't quite get what you mean. They shouldn't be confused with the question itself ("do we need PvP") and should be readily discarded if they become distractions.mrshad wrote:No, it doesn't. For reasons far to many to list here, and way off topic.grimjim wrote:The gun analogy still works pretty well.
[As far as "IG != RL"; if it means something more than it's trivial and self-evident truth, I'm not sure what else we can use as a better source of metaphor and analogy than the real life we share in common experience.]
Whether they encourage it or not is moot. They enable it. Do we need to enable it?mrshad wrote:...snip...
Just wondering how it is they seem to encourage you to kill.
[Nothing to add apart from my agreement. Quoted for completeness.]mrshad wrote:...snip...
I don't think PvP was designed simply to annoy other people. (...) I think it is ment to give depth, freedom and another layer of compitition to a game.
In MMOs, it hardly ever works.
In other types of games, it works great! But in any game where you spend significant time building up a character or a city, or just trying to get somewhere; if that can be ruined or set back by the acitons of another player, it is going to cause problems. Or, as you rightly put it, "annoy the living p*ss' out of people."
As we have already seen.