drizzeth wrote:Theres a saying, if you want to hit a dog, theres always a stick to find..
But i said that before, mobtrains, blown up meks and what Xenofur is saying is a good point aswell.
If people wantto truin your day, they dont need pvp, theyll find anyway in any system to ruin your day.
That's right, if I want to spoil your fun, I can find a way in the current system. You can complain to the CSRs about it, and they'll stop me because of the Code of Conduct.
I could also ruin your day in a PvP zone. This isn't against the CoC.
I think there needs to be an overwhelming reason in order to add more of these opportunities.
drizzeth wrote:As for outposts forcing you into pvp, you cant have the rewards of something you do not participate in, you cant dig q250 supreme if you dont feel like foraging until you are at that level
I have seen this point made very often (and is why I seriously suggested in the
'Outposts Outlined' thread that there be no reward for controlling an outpost).
It's the sort of argument that I could understand coming from my boss ("I'm not paying you unless you work"). It's a contract where I sell her my time and let her choose how to use it. But this is a game and we aren't forced to implement real world systems that are no fun. (In fact, in a MMORPG the dev is selling his time to the player - the exact reverse situation.)
"We're not forcing you into PvP but you can't join in the new Outposts content unless you first go through one of these experiences you really dislike."
This is a valid argument but not one we are forced to implement. Personally I would say that it is bad to add things with that premise. Each change to the game ought to be thought through with the attitude, "...and how can I let as many players as possible enjoy this?"
drizzeth wrote:...snip...
but things are as they are
...snip...
Indeed they are but 'how things are' will soon be different. Now is precisely the time to discuss things. Once a fundamental change is implemented it is usually too late or too painful to go back.
"Things will be as they will be" is an equally coherent tautology. We don't have to do decide how things will be for thoughtless reasons, for example;
That's how other people do it
I said I'd do it in a design doc 2 years ago so despite everything I will
I have to do something and it seems like the quickest fix
With "things as they are" there isn't a gun on everyone's table. You
get handed one when you tp to certain regions, but we don't have the worldwide situation, yet. I'm hoping (and for the sake of argument, talking as if) we still have the choice of putting a gun on everyone's table. I just can't understand why anyone would want to.
[The examples of guns and gun owners was picked because of the ridiculous situation in the USA. For this brief period of time, before 'things become how things will be', we are in a uniquely priviledged position. We can do something no president could even dream of - we can make it so that guns simply don't exist.
There can be no question of;
whether anyone has the right to bear arms or
if a particular individual can buy a gun or
whether every parent will be responsible enough to not leave a gun on the table.
Unless we invent guns.]