Your Feedback

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lawrence
Posts: 1238
Joined: Tue Sep 21, 2004 9:00 am

Re: Your Feedback

Post by lawrence »

Thanks for the feedback so far, I think there's been some great ideas and suggestions here.

Just a short message to let you guys know all current feedback has been passed on to the relevant developers at Nevrax.

Not just the ideas I like myself, but all of them. ;)
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mallory
Posts: 24
Joined: Sun Sep 26, 2004 3:22 pm

Re: Your Feedback

Post by mallory »

What I really like:

1- The number of mobs spawns. Having played Horizons where there was a lot of beautiful countryside but nothing in it, the amount of mobs to hunt is a delight. We're never short of something to hit!

2- The graphics. Not going to say too much, they speak for themselves. Obviously a very talented and hardworking team of artists and animators. I especially like the mob design and animation, very imaginative and immersive. :)

3- The crafting system. Seems very well thought out, deep and rewarding. Will be tough to balance the supreme mats going forward, but in essence, a well designed system.

4- The Stanza system. Customising your actions is something I've not seen before in an online game and although it took a while to get my head around it, it's a very innovative and unique way of giving variety to skills/spells.



What could be better:

1- The 'Con' system. I know it's a bit subjective, but I really would like a little more information about something before I attack it. The boxes for relative toughness and aggro are a good idea, but can we have a bit more clarity in the colours please?

2- Ranged weapons. Multiple threads on this subject in various forums, but the cost/effectiveness ratio of these is way out of whack compared to other forms of damage dealing. Needs seriously re-evaluating.

3- Missions waypoints. Could we get waypoints on the map on certain missions please? I know the option is there, but on delivery/'go to' missions especially it would be a massive boon to have a marker placed on the map to show where we need to go. (Would ideally like them on forage missions too tbh, but I think a lot may be against that as it would take any guesswork out of them. Still, I'd like to see some figures about how many people take up and complete those resource missions, I bet it's not a lot)

4- Chat Interface. Now, if some of these features are in here, I apologise for missing them: ability to delete whole lines of text once you've typed them and changed your mind, ability to alter the colour of the various text, (I find the grey of tells really hard to see), ability to scroll through the last messages you typed in the entry bar (a godsend if you mistell a lot like me!), ability to move the cursor in the entry window via the cursor keys insted of needing to click on it with your mouse. In general, I find the chat interface nearly good, but just slightly lacking. As others have pointed out, /afk and /lfg are sorely missed too.


New things I'd love to see implemented:

NB- I'm not counting the stuff we know is coming, soundtrack, vendors, quests etc.

1- Dedicated 'lfg' system. City of Heroes kind of spoiled me in this respect. Even DAoC has a method of calling up other people who are /lfg, and how old's DAoC? This is needed quite badly in my opinion, (although actually getting people to group is another problem, for another discussion.. ;) )

2- Dungeons/indoor areas. We'll wait and see what the quest system brings, but there's nothing quite like exploring some subterranean ruins/dusty tomb/deserted spaceship with a party of 5-6, never quite sure what's around the corner. I hope these are in the Devs plans.

3- User created chat channels. I read something about these being talked about somewhere and I hope they're being considered. Unless you're in a guild, you can't have a private conversation with more than 1 person unless you're teamed with them. A 'Trade' channel would also be a big asset. Horizons, although it was deeply flawed, had the best chat system of any game I'd ever seen, I'd like to see a lot of their features brought in.

4- Ability to play your own music through the game. Yes, I know we can use WinAmp or somesuch, but I'm sure it contributes to some of my crashes (those little debug boxes that pop up often have sound-related files on them). I'd like to be able to put the mp.3's into a game directory and play them using an ingame player. Again, we'll wait and see what the soundtrack brings, but I doubt it'll comtain this feature. Also- please, please put in a volume control! (Anyone who's been harvesting in a field of Kippee's while trying to listen to their music will be with me on this one!)

Hope this is useful... :)
Main- Levi, Fyros mage
krone9
Posts: 123
Joined: Sat Sep 25, 2004 10:50 am

Re: Your Feedback

Post by krone9 »

more roleplaying/story based interaction - and less 'level based' playing. I definitely don't want to see the level of other players - it'll turn into a ming-fest
jamela
Posts: 1413
Joined: Sat Oct 02, 2004 11:16 am

Re: Your Feedback

Post by jamela »

I have to agree with just about all of the previous suggestions, in particular the lack of /afk /lfg and /emo, all of which which I am used to using frequently in EQ - my only other MMOG.

One issue I think needs seriously addressing, though, is the rubber banding lag effect which last night I found extremely disorientating. Seems to be getting worse, presumably as more and more people log on.

My other suggestion, which I don't think anyone has voiced before, concerns movement around the landscape. Ryzom has stunning landscapes and features, the world has been beautifully designed and I love it. But so many features get in the way! I cant jump over, or onto, a little box on the floor. Cant jump at all - or have I missed something? I can't duck under a root with clearly enough space for my lithe little body. Twice I have died because I couldn't squeeze through the gap between a low root and a mob that, to look at, I could have driven a double decker bus through!

Although the landscape undulates, and there are cliffs and recessed areas, the vertical dimension still seems to me to have been excluded because I cant really move in it. So many times I would have loved to climb a tree to escape a Puny Ragu - or do you think they should be able to climb too?

I guess incorporating this kind of mobility would involve a complete rewrite of Ryzom, but if you, Nevrax, can do it, I think you should.

Jamela
Matis Forager, bare-knuckle hunter, stil in newbie land.
erandor
Posts: 7
Joined: Wed Sep 29, 2004 11:48 pm

Re: Your Feedback

Post by erandor »

Suggestions:

1. Get rid of the windowed mode on the character creations screen.

2. Have the facility to camp out to the character screen so you don't need to log out of the game and back in again to switch characters.

3. Introduce dungeons - soloable ones as well as group ones, with quests.

4. Fix the problem with Linksys routers and update us meanwhile on progress with such issues.

5. Provide an English transcript of things like the recent French video interview I gather Nevrax have done.


Impressions thus far:

1. Great graphics and sound, can't wait to add in some music.

2. Great mob AI.

3. Great skill system.

4. I hear great things about the CS but haven't needed to use it yet.


Overall I'm impressed, this game could do very well if development work is maintained at a healthy pace.
ickky
Posts: 9
Joined: Tue Oct 05, 2004 3:15 pm

Re: Your Feedback

Post by ickky »

Hi

Things hopefully that will be implemented in game, as the game itself deserves to to takeoff, but needs a fair amount of work to do so.

Of course some of these items have been taken from other mmorps.

Scalable screen windows, they are to large at their smallest size, makes for too much screen clutter.

The ability to make battlegroups a la DAOC

Autosplit loot, to stop loot mongers

Coloured mob names to indicate what level they are a la DAOC, grey,green, blue,yellow,orange,red,purple or definetly some sort of con system.

Bags to put items in with some bags to reduce bulk.

Speed up items or spells ie Travellers boots EQ to be quested or mob loot

Sprint ability to get away from mobs if required and once mob is far enough away from you it returns to spawn point and forgets you.

Ability to go to charachter creation screen from within game.

Mob loot besides mats

Dungeons, I really miss these. Dungeons of various levels make for a meeting place for groups to be formed.

Some form of LFG, AFK,

A /who guild command to see which of your comrade in arms are online

A cloak item

Multiple stats on items +1 to craft +1 to forage +1 to dex etc

Noob land would be much better with a starter dungeon so as ppl can congregate there and form grps, or perhaps caves to explore and mine.

Or maybe an underground city

The ability to change some game settings from within game ie sound, gamma etc.

Bit more info from the fight, spell stanzas etc

Game loading time is a bit on the slow side.

All and all the game has impressed me so far and I have been playing for only 1 week, but, Im starting to already wonder what my purpose is in life here. Is it to just go on killing mobs with no real final goal apart from lev 250.

No loot to acquire no bigger harder dungeon to visit only bigger harder mobs that bascially look the same, gingos as an example or ragus. I know there are differnt mobs in the outlands as we tried a trip to Trykerland, that was quite fun but needed a battlegroup chat so as we could only see what the BG leaders were saying.

I think that SoR could be a winner if some real effort is put into the development of it but my guess is that if this is not implemented real quick the game will be doomed. As we all know about WoW and EQ2.

The MMORPG player can be a very fickle person and once he/she as had something in other MMORPS they dont wish to be without that.

Regards

Ickky
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lazarus
Posts: 289
Joined: Tue Sep 21, 2004 4:39 pm

Teleport tickets

Post by lazarus »

Not sure is this has been mentioned before, but would it be possible to allow us to exchange teleport tickets?

Just now we had a group and one member didn't have a teleport ticket and several of us had spares. It would have saved us a lot of time and trouble to have simply given this chap a ticket so we could all teleport to our destination (which was in the same land) rather than having to run all the way down.

Thanks :-)
Call me Legion, for we are many...
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hivewasp
Posts: 318
Joined: Thu Sep 23, 2004 2:32 pm

Re: Your Feedback

Post by hivewasp »

ickky wrote:Sprint ability to get away from mobs if required and once mob is far enough away from you it returns to spawn point and forgets you.

Everyone can get it at level 20... it costs sp's... check it :)

For the rest, this is not DAOC... I'm sure the people developing the game have seen how EQ, DAOC and other games work already and decided that their system was better suited to their game.
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glipe
Posts: 394
Joined: Sun Sep 26, 2004 1:29 am

Re: Your Feedback

Post by glipe »

i know other people will have said it and it's probably said a lot but...

are there going to be quests rather than just fetch this or kill that? I don't mind doing that kind of thing for leveling up but it'd be nice to get some loot from something where I didn't have to craft it into something or sell it to make use of it.

It'd be nice to kill a humanoid enemy and find they had a rare sword, etc. Even if it wasn't better than the normal it could lead to other quests.

Other than that, I've never enjoyed an online game more. Everything's wonderful and the events have been very impressive. Also the community has been great so far. Be nice people, I'll remember you.

Sanz
webbear
Posts: 50
Joined: Sat Sep 25, 2004 1:36 pm

Re: Your Feedback

Post by webbear »

This isn't a dig by any means. The guides and GMs seem intent on running regular, interesting events and good on 'em.

I'm not expecting Shakesperian or Oscar winning acting here but some of the dialogue by the events team seems a bit weak at times.

I understand that some of the events team running events on the Euro English server might not even speak English as their first language in which case they can certainly be forgiven. But maybe some forward planning of the dialogue with other event team members might not be a bad thing.

Also. The one event I took part in on Matis Island (The Return of The Shaman) had a rather long time frame for a noob training area. I hung about and hung about for days but eventually had to move to the main land for my own sanity.

Sounds negative I know but it's really the only thing I can find that's worth giving feedback about. All else is either damn near perfect or being adressed soon.

Keep it up guys and keep those events rolling.
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