zumwalt wrote:I have lead a few 'movements' in the game (and will do more in the future), so I feel your pain Gfunk.
You should make sure you get more fiber in your diet. It will help that.
zumwalt wrote:I have lead a few 'movements' in the game (and will do more in the future), so I feel your pain Gfunk.
danadita wrote:At one event I was in, Gfunk had us turn on our labels so everybody could see what we were best at or best used as in a group. If this is taken in consideration when each group is formed, then each becomes a fractural image of the larger army. Meaning, in each group, one tank = leader; 2 mages = second and third in the list with the rest made of lower level fighters and healers. The pieces reflect the whole.
zumwalt wrote:My experience in Ryzom is that the majority of wasted time for the players is trying to organize the groups, simply because there is no central organization mechanism, which looks like it would be covered here if they iplament some of the list.
It has taken up to an hour in this game to try to get everyone in place, then organized into groups, let alone some guilds want to keep all there players in there groups, on top of that is the heal issue.
Raids should have a longer than a 2 minute respawn time, like 5 minutes.
They should also have an equal distribution system for the quest loot that drops in raids, so that everyone in a group gets the chance to loot atleast 1 of the items.
As it stands right now, only the "kill" group gets to do the looting.