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Re: New whine

Posted: Tue Nov 30, 2004 11:14 pm
by ixils
ozric wrote:You can still craft at any stable with the mats that are on packers which are somewhere else, tho this doesnt really make up for what the devs have done.
You can? hmmm... runs back to Natae to check that.

Aye... totally inexplicable.

If that is the case it just means that you can not use a packer effectivly to store armor and weapons on any more.

*boggle*

Re: New whine

Posted: Tue Nov 30, 2004 11:16 pm
by grimjim
Stop and think for a second.

What sense does it make for packers to be accessable ANYWHERE?

You can teleport across the planet, but at 10000 dappers a time.

Why should Mektoub be free?

What sense does it make to be able to access mats half a planet away?

What it looks like is that the bugs were compensating for the weakness of the packers. Now they've fixed the bugs without doing anything to repair the usefulness of the packers post patch 1.

What I've done is to actually sub some _ideas_ on how to fix things and make them more useful.

These included, but were not limited to, packer's levelling with you (matching your level) in order to make them more useful, being able to teleport with you on the same ticket, being exempt to predator attacks and so on.

Why not make some useful suggestions that preserve plausibility but increase the percieved value (and point!) of having a packer?

Think of the fun possibilities and roleplay of, you know, actually having caravan trains and escorted groups of packers plying the routes from settlement to settlement carrying trade goods. A more thoughtful and involving thing than simple teleporting.

Perhaps one of the upgrades to a guildhall could be teleporting item accessability, for a lot of money and quest points.

You've been spoiled, this is closer to how things are supposed to be I think, don't whinge too much just be thankful you had it so easy for so long.

Re: New whine

Posted: Tue Nov 30, 2004 11:43 pm
by predzz
And what is the point of spending 10 minutes (or more depending how fast ur pc loads other areas) teleporting to your stables then teleporting back to wherever u were (if the area u were in at least has a ticket, else you might even need to death-teleport)?

Re: New whine

Posted: Tue Nov 30, 2004 11:46 pm
by ixils
grimjim wrote:Stop and think for a second.

What sense does it make for packers to be accessable ANYWHERE?

You can teleport across the planet, but at 10000 dappers a time.

Why should Mektoub be free?

What sense does it make to be able to access mats half a planet away?

What it looks like is that the bugs were compensating for the weakness of the packers. Now they've fixed the bugs without doing anything to repair the usefulness of the packers post patch 1.

What I've done is to actually sub some _ideas_ on how to fix things and make them more useful.

These included, but were not limited to, packer's levelling with you (matching your level) in order to make them more useful, being able to teleport with you on the same ticket, being exempt to predator attacks and so on.

Why not make some useful suggestions that preserve plausibility but increase the percieved value (and point!) of having a packer?

Think of the fun possibilities and roleplay of, you know, actually having caravan trains and escorted groups of packers plying the routes from settlement to settlement carrying trade goods. A more thoughtful and involving thing than simple teleporting.

Perhaps one of the upgrades to a guildhall could be teleporting item accessability, for a lot of money and quest points.

You've been spoiled, this is closer to how things are supposed to be I think, don't whinge too much just be thankful you had it so easy for so long.
No.. when I bought my packers I bought one at Davae... and one at Avalae.. and one at Yrk. Because I expected that this was the way they were supposed to work. I was not discontent. It was only a week later that people told me they were accessable from anywhere in Matis.

That is not the problem. The problem is that my packers were taken away from me by the DEVELOPERS and teleported to Pyr after patch 1 and they have refused to return them from where they took them.

I feel I have a right to expect that this be fixed. It was not something I did. I had no warning.

And since you can still craft from the mats stored on them... what sense does that make from a rp standpoint.

I agree with you fully. From a rp standpoint only having them available fully in the city you are in is what does make sense.

But the way it is now and especially for me who has been patiently waiting even a DECISION on my petitions since the patch I am just feeling well... frustrated and angry at the moment.

And from a purely logical standpoint how does a magically leveling packer make any logical sense either.

Sorry... if you go back to my original post... I think you can see where I am coming from. If this happened to you would you not be a little upset?

Atanna

Re: New whine

Posted: Wed Dec 01, 2004 12:26 am
by jaggarot
Got to say - this does rather "suck".

If I was a CSR I'd be inclined to give you 400k so you could shuttle your gear to Yrk. Dav, etc. and buy new packers there (always assuming they can do that).

Seems the simplest solution all round, (assuming all your packers aren't full of course!) and the money is hardly game-breaking...................

Re: New whine

Posted: Wed Dec 01, 2004 12:49 am
by usinuk
grimjim wrote:You've been spoiled, this is closer to how things are supposed to be I think, don't whinge too much just be thankful you had it so easy for so long.
You know, I actually agree that packers were broken, and the exploits to me made no sense.

But Atanna's case is bothersome. The fact the devs screwed up with a bug is ok. I got it on ATS the first time I logged in pre-patch 1, where I lost all 3 of my packers since I spawned right next to an aggro lvl 100 mob out of town and miracle of miracles, my 3 packers were right next to me lying on the ground in a hit or two. Bugs are ok; not fun, but understandable.

But when CSRs refuse to help, even politely, when a player is dramatically affected by a bug like this, there's a problem. I don't care what rules the devs set down about helping people; this is a no brainer when the bug isn't the players fault. When the CSRs have a pattern of doing this - as I've seen from other players and myself who were affected by major bugs - it doesn't speak well for either them or the game. Especially when they won't come online to explain themselves or attempt to change the rules or at least get an exception.

And the other fact is the bug fixes seem to be aimed at closing small loopholes rather than fixing bugged things like packers - that can't be healed, that don't ramp with you, that had storage capacity nerfed to oblivion for crafters with patch 1. I for one would like to see making things work right rather than making things work less wrong. Doesn't seem to be a shared priority of the devs.

Re: New whine

Posted: Wed Dec 01, 2004 12:58 am
by helbreat
i think the idea of suggestions is wearing off fast as the devs seem to add what they like can anyone actually say here they have seen something they put in a suggestion lately put in game? :P these packers will stay like this for a good long time now i believe and in the time it takes to fix it we will just get a smaller population

zora is like a ghost town ive never seen somewhere so quiet lol not even noob island was that bad

does anyone have a link to a list of stuff thats in patch 2? as i have already seen a few posts with stuff people dont think will work that is being added in it so id like to see if theres more good coming than there is bad =/

Re: New whine

Posted: Wed Dec 01, 2004 5:41 am
by alyssah
Reading all the posts on this subject has just totally pissed me off. This game has just produced one cockup after another. The ingame staff are brilliant as far as they are allowed but the devs are the pits.
The issue about returning the meks to the right place is open & shut. It should just be done and an apology should be offered. The same for the others who have similarly suffered.
Trying to get a response (of any sort) from the devs is the real fantasy in this game. Just like trying to preorder the game in the UK was. I think we need to petition in French before anyone there would bother to read it, never mind take heed.
I agree with the comment that they seem to be set upon economic suicide and I don't feel inclined to hang around too long watching it happen. If they don't listen then we should vote with our feet (or maybe fingers in this case).
It is the poor beleaguered GMs etc that I feel sorry for because the devs are paying them no heed either.
I'm at a loss to suggest a constructive solution. Its just a case of sitting back & let them ride all over us (presumably on mektoubs no longer required by frustrated gamers).

Re: New whine

Posted: Wed Dec 01, 2004 9:34 am
by helbreat
are gm/guides normal players? as it does seem like the devs dont trust them to have any more powers than the power to teleport to you unstick you or send you a /tell. other than that the devs give them no way to help us or if they do they give them no permission its something i never expected since the guides/gm are the ones that come online each day to help the masses not the devs

Re: New whine

Posted: Wed Dec 01, 2004 11:08 am
by borguk
Sympathise with Atanna.

After patch 1 I appeared in Yrk and in a nutshell my packer that contained everything but what I was wearing disapeared due to a new bug.

I talked to the CSRs and have done ever since but they themselves are getting no response from the Devs on the subject. Its getting to the point I think they dread seeing me log on and ask for an update.

While I was patient while they fixed the big balls up with patch 1 (which lets face it cost us most of the player base, I dont care what they say) its getting beyond belief, I mean how many weeks has it been now. Everything unique that I had collected since day one of release went along with my weapons, armour and mats.

The CSRs are now saying that the lack of response from the DEVs is disgraceful but cant see it being returned or compensation being offered.

Its this sort of thing that can make those of us that stuck with Ryzom through patch 1 finally quit the game and invest the monthly fee elsewhere.