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Re: Terrified about what patch 2 holds in store for us.
Posted: Tue Nov 30, 2004 5:58 pm
by zzeii
balsalt wrote:On the subject of very highly developed players ganking lower ones for fame or any other rewards whatsoever, the simple answer is to set a level limit to it, say the opposing player has to be withing 10 levels on the low side of the spectrum to get any benefit, while leaving the high side open ended . thatats just one example.
There will always be some that gank merely for the sake of ganking, but that can be controlled at a player level, limiting the range that it pays off to PvP will severely curtail the causual ganks,
Again, I still feel a mature community can have a RP environment with sensible PvP available as a tool rather than the means.
My question will simply be this...
What skill will you take into account when determining the level difference? Their highest? Gee, someone with 250 harvest is gonna be supreme pickings even if their fight and magic are below 100.
I don't mind having 'event' style pvp where there are set times, with goals and missions for it. FFXI's ballista's were a good example of well implimented pvp that wasn't open.
Honestly, I would prefer to not have open pvp in any region, due to the fact people will avoid these places
like the plague. Not everyone enjoys free-for-all warfare. Especially online.
Especially when there are other things that need to be worked out before this is implimented. Two examples of this are a)lag when getting a new tell window (yes not everyone has much lag with this, but some people with less than modern systems can experience 2-4+ second lag when getting a new tell window), and people will take advantage of this. b)
*edited: If true, this is something you shouldn't discuss on the forums.. The combination of these two alone are enough to cause unfair advantages. Lets not discount zone-load times. I could see people camping alters/portals just for a free whack at someonecoming through, then if things get bad at a portal, pop back into the non-pvp region. Seen this happen with freeholds and circles in SB.
You want to have contested regions, then have set times for them, so you can have group warfare over them. And the winning side go the spoils (how about boosted mats for extraction to the winning side?, better xp?, quarter more mats?). Open pvp brings out some of the worst in a number of people. A number of Online comics are quite entertaining about their punchlines about some online pvp/fps players. And they are funny, because its true.
Re: Terrified about what patch 2 holds in store for us.
Posted: Tue Nov 30, 2004 6:26 pm
by kisedd
I did RvR in DaoC and it was fun to a point. I could choose when I wanted to RvR and when I wanted to PvE. I seldom if ever did any kind of leveling in a contested PvP area. The RvR zones were pretty much ghost towns. People went there to fight players.
Any areas that are open PvP will keep players from going there in general. Those zones will become ghost areas. If the roots become open PvP zones, then few if any players will use those zones.
PvP in a MMO is really hard to impliment. MMO's in general are not meant to have truly balanced skill sets. They create endless balance problems that are truly never fixed. I would rather Nev spend their time making Ryzom a fun game for me to play and put in some good content, than have them focus so much of their time on PvP. Arenas, like the one in Matis, are fine, they don't bother anyone and I have no problem with players who want to PvP, but making it an integral part of the game, when it faces so many other problems, is not the solution.
Re: Terrified about what patch 2 holds in store for us.
Posted: Tue Nov 30, 2004 7:11 pm
by pipfugl
Well I harvested in PR alot and I know if it was made pvp and I got attacked, I would simply put on invul find the largest group of hostile mobs, agro, push speed-up 5 and give the attacker the monsters as a present.
Might be weak tactics, but I honestly dont care if it pisses someone who gets a thrill out of killing someone wielding a mining pick
Re: Terrified about what patch 2 holds in store for us.
Posted: Tue Nov 30, 2004 7:16 pm
by khayne
pipfugl wrote:Well I harvested in PR alot and I know if it was made pvp and I got attacked, I would simply put on invul find the largest group of hostile mobs, agro, push speed-up 5 and give the attacker the monsters as a present.
Might be weak tactics, but I honestly dont care if it pisses someone who gets a thrill out of killing someone wielding a mining pick
I like your thinking!
Re: Terrified about what patch 2 holds in store for us.
Posted: Tue Nov 30, 2004 7:24 pm
by lankin
Go pipfugl. I like it
Re: Terrified about what patch 2 holds in store for us.
Posted: Tue Nov 30, 2004 7:44 pm
by amcyr
pipfugl wrote:Well I harvested in PR alot and I know if it was made pvp and I got attacked, I would simply put on invul find the largest group of hostile mobs, agro, push speed-up 5 and give the attacker the monsters as a present.
Might be weak tactics, but I honestly dont care if it pisses someone who gets a thrill out of killing someone wielding a mining pick
Might work, unless they have the same spells, and train them back on you.
I can see invulnerability, melee aura and speed becoming a lot more popular.
Re: Terrified about what patch 2 holds in store for us.
Posted: Tue Nov 30, 2004 7:51 pm
by pcheez
A mining pick is a devastating weapon in skilled hands...i mean, you can take someone's eye out easily... maybe scratch the armor and give the attacker more downtime to polish his armor
Re: Terrified about what patch 2 holds in store for us.
Posted: Tue Nov 30, 2004 8:40 pm
by uncus
Kisedd - I agree most wholeheartedly with all you said!
kisedd wrote: Any areas that are open PvP will keep players from going there in general. Those zones will become ghost areas. If the roots become open PvP zones, then few if any players will use those zones.
Unfortunately, in order to progress well as a harvester and crafter, one needs to harvest in the PR [or have access to mats harvested there in the case of a crafter]. The PR won't become a ghost town, but will only be accessible to groups/guilds. Before I get flamed as a newb, I admit that I have only been to any of the PR in beta and ONCE since [while grouped with a nice bunch of people from multiple guilds] - it is much too difficult for a casual/normally solo player of my fighting level to get in there. Adding open PvP to the roots just about guarrantees that I will reach saturation with frustration at "not being able to do anything" much sooner. Are there others that feel this way?
If on the other hand the areas around the outposts [200m?] become PvP and GvG while the rest of the areas remain PvE, then the PR would remain available to all and yet allow those who wish to PvP do so.
Another suggestion: Scatter some q200 mats, from basic to Excellent [maybe Supreme] in the Matis arena. This makes a Risk/Reward situation for those who would attempt to harvest there while not forcing anyone to do so.
I can't suggest other realms as I have very limited experience with them, but they should have such an area available to them as well...
Re: Terrified about what patch 2 holds in store for us.
Posted: Tue Nov 30, 2004 8:50 pm
by balsalt
zzeii wrote:My question will simply be this...
What skill will you take into account when determining the level difference? Their highest? Gee, someone with 250 harvest is gonna be supreme pickings even if their fight and magic are below 100......
Lets be reasonable rather than sarcastic...obviously a factor of the combined totals of magic and melee would come into play on this. Using harvesting as the level check it totally unrealistic, even in a retort.
As for A and B...well, I don't suffer that tell lag, so I can't comment on it and B appears to have been edited out, SO I am sure I don't WANT to comment on it.
Now as for Zone Load times - Other games deal with zone loads by giving a set immunity timer to the person zoning in or logging on. Not only does it give a moment to assay the odds and come out of your corner fighting, it also gives you the opportunity to cross the zoneline back again to safety.
To have or not to have is always going to be an issue, but my understanding of Ryzom is that these are "features" that have been intended for some time.
Best we can do is agree to disagree on the issue.
Re: Terrified about what patch 2 holds in store for us.
Posted: Tue Nov 30, 2004 9:42 pm
by zzeii
balsalt wrote:Lets be reasonable rather than sarcastic...obviously a factor of the combined totals of magic and melee would come into play on this. Using harvesting as the level check it totally unrealistic, even in a retort.
Let's say someone took the time to level 1h combat, 2h combat, and close combat up to 100 each. This would add up to 300 (or 200 if you only add up the lvl 51-100 in 2 of the 3 skills). So a level 250 (or 200 if the later is true) would gain full benefit of killing someone who is in effect, less than half their level (or at half). This would give major benefit to those who just leveled up 1 skill branch, while in effect hindering those people who leveled a number of combat related skills up.
I know a number of less vocal people who have said they will quit ryzom the first time someone tries to pk them in the roots. These same people would be fine with conditional/event type pvp, since while they don't mind organized pvp, do know what happens when people are given free rain to kill whomever they feel like without any serious repercussions. One of the reasons we purchased this game because it didn't advertise anywhere that it has open pvp style conflict. I personally wouldn't have got into SoR if this was to be the case. And I will have no remorse leaving it if I start getting randomly attacked in the prime roots where I forage, because, as a tryker, it's safer than foraging in my own lands. Other races don't have the same situation. I know where I can go and safely forage q150-200 mats in every other civilization except Tryker, too bad I can't use their choice+ mats in my crafting. Even for q100 mats I had to navigate a large spot of land, covered with aggroing lvl 150-200 mobs, in Winds of Muse.
I've been enjoying myself in SoR, and I still am. This upcoming patch does have me worried that I will need to find another game to play because one portion of the player-base can't get off the 'kill kill kill' mentality that accompanies open pvp.