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Re: Zorai is dead

Posted: Wed Nov 17, 2004 10:07 am
by zzeii
bgrifter wrote:Just for the record, EQ was never perfect. :P
Still isn't ey?

Re: Zorai is dead

Posted: Wed Nov 17, 2004 10:44 am
by svayvti
zzeii wrote:Svayvti hun, let patch 1 go.
Do you just not play Zorai or just not care about the game or the people who play it?

I care about the game, and I care about the people who did play it.

and yes, Raynes has a history of attacking any other Zorai guild and even griefing Pilgrim newbies whenever possible. Have the dozens of other ignorant troll/flame thread fests not proven it? An empty Witherings will probably make Raynes happy as he'll finally have his imaginary fan club of people that all agree with him.

Anyways hoping for heavy moderation here so that the problem at hand can be discussed rather than another troll fest.

Re: Zorai is dead

Posted: Wed Nov 17, 2004 10:52 am
by zzeii
My point is:

They have, for the most part(final change coming today), adjusted combat to a more managable endevor(sp?), people are coming into the game. And you are posting 'Zorai is dead'. Now a new person starts playing, decides to check the forums before playing, and sees this thread. Now he will be discouraged from playing a zorai (maybe encouraged if they really don't want to play around other people?) because you say the region is dead, and there are more people playing other races. Wouldn't this be against your whole point of the thread?

This isn't a flame, neither was my other post. It's more of a 'chin-up/hang in there' post. Patch 1 happened almost 2 weeks ago, and you are still bringing it up (week and a half from when you first posted this thread). By beating this dead horse you are working against what you are hoping to accomplish.

Re: Zorai is dead

Posted: Wed Nov 17, 2004 12:05 pm
by lyrah68
I tried to play a Zorai, but it was not my style. I just can't get past a genetically super glued on mask (as per the manual or the web site racial info). I don't have anything to hide (not a beauty queen, but I would not ruin someones appetite in a Diner either).

Do I care about those of other races and if there are enough of them to maintain more than one guide? Yes and no. Yes I hope they are having fun, but no it doesn't keep me up at night.

Game, guilds, clubs and any other social activity tends to have a drop in numbers at various times of the year, and if one of these lulls should happen to fall around a less than successful patch/expansion/release, the numbers will suffer even more.

I noted in my EQ years that some players would leave for college, return to pre summer high school activities, find a real life boy/girl friend, get into a hobby or sport and basically whatever it was, they were ripped offline in general. These people DID return, when whatever it was that pulled them away went away. (I had a friend I chatted with that fell in love, was gone about six to 12 months, came back all broken hearted, and eventually left again all aglow with a new girlfriend in tow, he also left for college and returned around each school holiday and at the end of the year. A nice guy...if a bit young and flighty.)

Think about the population/player base of this game...Who are we? Well I am a mother of two kids and recently opened my own business...can you say BUSY as all get out??

I have heard of doctors, a lawyer, a CPA, stay at homes, work at homes, professionals, employed, Over employed, students. In other words, our time in game was NOT that available in the first place.

I am worried, but not getting depressed. Let one or two more "fix" patches hit game and maybe a few more players find the game, and let the turkey and ham days die down some. Maybe a few players will get the game as a Christmas (other holiday) gift. But basically once the tinsel and lights are all packed back up, I expect the population to rise, maybe slowly, maybe rapidly, I am not sure which.

Re: Zorai is dead

Posted: Wed Nov 17, 2004 2:05 pm
by raynes
Look your saying that you wanted this to be "Anyways hoping for heavy moderation here so that the problem at hand can be discussed rather than another troll fest." Well so far I have yet to see you offer anything in this thread (or even lately on the boards) that is constructive. Show me where in this thread you have suggested anything to change the populatrity of the Zorai. Every one of your posts as of late is either talking about how Nevrax destroyed the game, how great your guild was before the patch and now it will never be the same, or how the game is dyeing. You have yet to post some ideas on how to get people into the game. I have yet to see you post anything constructive or in the least bit positive.

Take a step back and read what you have posted since the patch. I think your going to find that you will be suprised at just how negative and pessimestic you have been. Ryzom is a great game. The devs has done all they can to correct the mistakes that were made from the first patch. They have been highly responcive to listening to what players want. You and I both know they are not going to change things back to the way they were.

Look I don't agree with you on many, many areas. Heck we even fight like cats and dogs at times. But at least you used to present some decent arguements. Now everything to you and all you write is "It was great before the patch, now the game is ruined." or "Before the patch that could be done, now it can't". And so on. Go read the lore thread and you will see what I mean.

What is done, is done. The basic foundation has been laid for what Nevrax wants the game to be like (game mechanic wise). From this point on the majority of what is in patches is content related. Either accept what has happened and the fact that the devs are working very hard to make the game as players want or don't and move on. I really don't want to see you go as a player because you are a dedicated player who does seem to really love the game. But if you can't move beyond one patch and it really is making you this upset, then you need to take a break from this game for awhile.

Finally about your guild. Yours isn't the only one that had a hard hit from this patch. All of them did. My guild lost probably 80% of it's members. But instead of being stuck on that, we are moving on and doing our best to get new players interested in joining us. Your guild might of been something amazing before the patch, but that does not mean it can't be great again. People are joining the game. Don't discount them just because they weren't the original founders.

It's time to move on. Big things are comming up and there is a lot to be excited about.

The lower the pop is the lower the pop will get

Posted: Wed Nov 17, 2004 2:15 pm
by xmancer
Well my guiild is Zoraii, but we frequently are in foreign lands or helping folk get there. I frequently solo in MG when i'm at home, and many folk harvest in either Grove Umbra or Void... you'll almost never see hordes in CoI.

Its harder to team in the lowest pop land, so to get teams of appropriate level we frequently have to go elsewhere. Course if you dont have the ports, you're stuck, frustrated, likely to quit or reroll to a different land.

With the new merchant system, i can make 4x-5x if i consign goods into fyros or matis, cause people actually BUY them there. Its even worse cause many people dont know/want to travel to all the cities. Even if i've got 125-150 mats on sale for less than NPCs sell Q100, since its not in the same city... theres no sales.

Theres a whole huge dis-incentive to play in low pop realms and for lower pop guilds as well. Every advantage is gained by (sadly) running with the horde in both cases.

They really need to look at adding carrots for going the low pop way (and possibly sticks for going the high pop way) The again I dont expect people who can't do math well to be able to understand the concept of a postive-feedback loop....

Re: The lower the pop is the lower the pop will get

Posted: Wed Nov 17, 2004 2:17 pm
by raynes
xmancer wrote:Well my guiild is Zoraii, but we frequently are in foreign lands or helping folk get there. I frequently solo in MG when i'm at home, and many folk harvest in either Grove Umbra or Void... you'll almost never see hordes in CoI.

Its harder to team in the lowest pop land, so to get teams of appropriate level we frequently have to go elsewhere. Course if you dont have the ports, you're stuck, frustrated, likely to quit or reroll to a different land.

With the new merchant system, i can make 4x-5x if i consign goods into fyros or matis, cause people actually BUY them there. Its even worse cause many people dont know/want to travel to all the cities. Even if i've got 125-150 mats on sale for less than NPCs sell Q100, since its not in the same city... theres no sales.

Theres a whole huge dis-incentive to play in low pop realms and for lower pop guilds as well. Every advantage is gained by (sadly) running with the horde in both cases.

They really need to look at adding carrots for going the low pop way (and possibly sticks for going the high pop way) The again I dont expect people who can't do math well to be able to understand the concept of a postive-feedback loop....

And the question is what are some ideas to do that?

Re: Zorai is dead

Posted: Wed Nov 17, 2004 2:19 pm
by zzeii
Raynes...

I couldn't have said it better myself. (post #35)

*bows*

Re: The lower the pop is the lower the pop will get

Posted: Wed Nov 17, 2004 2:30 pm
by ozric
raynes wrote:And the question is what are some ideas to do that?
This will probably be addressed with the introduction of the Encyclopaedia, amongst other things.

Re: Zorai is dead

Posted: Wed Nov 17, 2004 2:33 pm
by xmancer
raynes wrote:Well so far I have yet to see you offer anything in this thread (or even lately on the boards) that is constructive.
let me offer some possible fixes. (getting sick of DESIGNING their game for them tho, and paying for the honor of doing it)

low pop realms have problems grouping, and solo combat is still hard and dangerous:

possible fixes
---
low pop RACE(S) could get get bonuses when in NATIVE lands, probably larger bonus in smaller zones... let them hit/defend/resist as if they were 1-5 levels higher (depending on pop imbalance) At least newbies could level solo if they had to. (addresses newbie frustration when no group to be had)

add an XP incentive for GROUPS at least 50% underpopped RACE(S) in NATIVE land(s). this might get folks from other realms to port in. (addresses difficulty in getting groups for at least mid levels and up.)

alter merchant pricing so NATIVES in underpopped realms can buy cheaper NPC goods, sell for more (the current buy/sell spread is a 75% loss - so theres room to work with (prepatch it used ot be 25% loss....)) (addresses economics for harvesters and hunters that sell for dap, and for crafters that want to skill up using dap)

alter merchants in low pop realms so PC goods are more widely available (i.e. folk in Zora could buy PC mats up to 100/150/200/250 based on how badly underpopped the realm is)(addresses both buying and selling for harvest/craft)

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Go ahead and rip these to shreds guys... this was all off the cuff. But if you do, try to come up with other ideas to FORCE (encourage low pop) or DAMP (discourage high pop). Else it will continue to spiral, and low pop realms will become fringe nations for folks willing to give up easy XPing, better social structure, and funky things (like Zoraii will ever see a raid with its population...) all for the sake of native flavor. long term i dont think many will, self included...

I feel *really* silly feeding all my good (unwanted) mats to foreign realms, which then helps their crafters instead of ours. But i hunt and sell in fyros these days, since i cant get much done in Zoraii.