Come to Pyr and Meet Your Destiny

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raynes
Posts: 2008
Joined: Thu Sep 23, 2004 10:00 am

Re: Come to Pyr and Meet Your Destiny

Post by raynes »

svayvti wrote:
"1) This thread isn't about whether or not you can make it to Pyr. It's about an invitation to an even't in Pyr and how everyone isn't welcome or can make it. It's my attempt to demonstrate that I beleive it isn't. Billg1 posted real examples of where I how to get there, how many are needed, and what is needed to do it. In otherwords billg1 made an arguement, billg1 gave his reasons, and he supported those reasons with facts. Now the idea is for you (or anyone) to argue the opposite point. Nothing you have said so far even comes close to that. If you can't do that, then you have no real arguement and shouldn't even bother responding.


This thread is about an event in Pry that is being held so that ALL (notice that word) guilds can discuss a warning system for soon to come invasions. My complaint about such and event is that it is not possible for a member or representive of all guilds to be at this event due to the difficulty involved in making it through the prime roots.

I back up my statement by using my guild as an example. Three members of the guild tried to group and make it though each of the roots entrances. They as a group could not make it. One tried for 9 hours and finally made it. Well that is fine and dandy, but 9 hours is not a period of time the majority of players have to attempt this trip.

Now your arguement is that it is possible based upon an example given earlier. The only problem with that example is that it requires 9 players, not just 9 players but 9 very players with specific skills. There are guilds out there who do not have a group of 9 people to make it across. The guild I am in being one of them. I can think of at least 2 or 3 others that do not have the required number of players to attempt this trip.

Lets say I even accept the idea of players grouping together to get across the roots. This meeting is at 6 on Sunday. How long does it take a player who has never been across to make it? How about the entire trip to Pyr? Four, Five, Six or more hours?

So are you seriously going to try and argue that it's reasonable to expect players to spend an afternoon trying to get to this meeting? Or is the truth of the matter that this meeting by it's very nature is setup for two groups, power gamers who have hours upon hours to attempt this, and guilds/players such as yourself who got the spawn points before the changes to the roots? While more casual players and smaller guilds are left without a damn say in anything that goes on.

Now I challange you or the GM who thought up this rediculous event to show me how the average player who is the leader of a small guild can make it to this meeting if they have 2 or 3 hours to play a day.
billg1
Posts: 109
Joined: Wed Sep 22, 2004 9:37 pm

Re: Come to Pyr and Meet Your Destiny

Post by billg1 »

raynes wrote:This thread is about an event in Pry that is being held so that ALL (notice that word) guilds can discuss a warning system for soon to come invasions. My complaint about such and event is that it is not possible for a member or representive of all guilds to be at this event due to the difficulty involved in making it through the prime roots.

I back up my statement by using my guild as an example. Three members of the guild tried to group and make it though each of the roots entrances. They as a group could not make it. One tried for 9 hours and finally made it. Well that is fine and dandy, but 9 hours is not a period of time the majority of players have to attempt this trip.

Now your arguement is that it is possible based upon an example given earlier. The only problem with that example is that it requires 9 players, not just 9 players but 9 very players with specific skills. There are guilds out there who do not have a group of 9 people to make it across. The guild I am in being one of them. I can think of at least 2 or 3 others that do not have the required number of players to attempt this trip.

Lets say I even accept the idea of players grouping together to get across the roots. This meeting is at 6 on Sunday. How long does it take a player who has never been across to make it? How about the entire trip to Pyr? Four, Five, Six or more hours?

So are you seriously going to try and argue that it's reasonable to expect players to spend an afternoon trying to get to this meeting? Or is the truth of the matter that this meeting by it's very nature is setup for two groups, power gamers who have hours upon hours to attempt this, and guilds/players such as yourself who got the spawn points before the changes to the roots? While more casual players and smaller guilds are left without a damn say in anything that goes on.

Now I challange you or the GM who thought up this rediculous event to show me how the average player who is the leader of a small guild can make it to this meeting if they have 2 or 3 hours to play a day.


Im probably wasting my time but im bored at work.

Listen Raynes, listen well

Quit making excuses. Be a leader, take some initiave and put together a team and TRY. Step up and lead your guild to and through the story you want to be a part of. Do as I said or as close to the numbers and skills as I said and give it a shot. All the time you spend here compaling you should be trying to plan out ideas for accomplishing the task. The old saying quitters never win, winners never quit is very tru when it is applied to travellign across ryzom. Perfect example is your 1 player who tried for 9 hours...now that is my kind of person. Never quit and accomplished his goal. Bet he learned alot. Ask him how he did it. Have him lead you.

Your right I am quitting, Ryzom has nothing to offer me now or in the future. But I know how to travel these lands and that is the content of this game. Hard dangerous travel is the intended content and will only be possible for the strong and the quick.


You have nothing to lose if you try, you have everything to lose if you don't
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By the strength of one are many made strong.
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jdiegel
Posts: 375
Joined: Sat Sep 25, 2004 1:19 am

Re: Come to Pyr and Meet Your Destiny

Post by jdiegel »

Have you tried since patch 1? You know, that patch where a majority of people who have made it before, and have commented on since, have stated that they doubt is possible at the games current state?

Why should I jack up my dp, more than it already is, for an event that shouldn't have been planned the way it was in the first place?
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billg1
Posts: 109
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Re: Come to Pyr and Meet Your Destiny

Post by billg1 »

jdiegel wrote:Have you tried since patch 1? You know, that patch where a majority of people who have made it before, and have commented on since, have stated that they doubt is possible at the games current state?

Why should I jack up my dp, more than it already is, for an event that shouldn't have been planned the way it was in the first place?


Yes I have and its more difficult but not impossible.

Quit woring about DP. As long as your worry about DP you will never accomplish anything. Set your goal, work towards that goal ignore everythign else. Get experience in traveling the lands not on your toon. Only when you do this will you actually be able to make it.

Kill the kinchers at underarch
5 min travel to BB spawn area
Kill those kinchers

Do as I posted before to get thru BB - pay attention, pull the right mobs, make windows to run thru. Keep it tight and single file.

Your group has to move and act like the military, learn now, because thats what your going to be fighting en-mass when the invasions start.

This is your wake up call to begin preparring. All that are left must unite and work together or your doomed to die over and over then log off when the invasions begin.
Varthlokkur The Impaler, High Officer of Comitatus Praetorian
By the strength of one are many made strong.
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zumwalt
Posts: 730
Joined: Wed Sep 29, 2004 10:36 pm

Re: Come to Pyr and Meet Your Destiny

Post by zumwalt »

Pegasus Foundation will have representation at this meeting also.
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jdiegel
Posts: 375
Joined: Sat Sep 25, 2004 1:19 am

Re: Come to Pyr and Meet Your Destiny

Post by jdiegel »

Did you make it?
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raynes
Posts: 2008
Joined: Thu Sep 23, 2004 10:00 am

Re: Come to Pyr and Meet Your Destiny

Post by raynes »

billg1 wrote:Kill the kinchers at underarch
5 min travel to BB spawn area
Kill those kinchers


Yeah... I lead my guild to killing the Kinchers at underarch. Of course that would be quickly followed by the death of my guild in about 20 seconds flat. But I will give you the benefit of the doubt, we go in and we kill the Kinchers. Then how do you propose we hand the Kitin patrol that will attack us on the way?
billg1
Posts: 109
Joined: Wed Sep 22, 2004 9:37 pm

Re: Come to Pyr and Meet Your Destiny

Post by billg1 »

raynes wrote:Yeah... I lead my guild to killing the Kinchers at underarch. Of course that would be quickly followed by the death of my guild in about 20 seconds flat. But I will give you the benefit of the doubt, we go in and we kill the Kinchers. Then how do you propose we hand the Kitin patrol that will attack us on the way?


There are patrolls they are on set paths. You try going thru, learn the safe path ... get a guide .. try .. trial and error. You can succeed or fail. But at least you put out the effort instead giving up. You gain real experience. Once you have done t once you can do it over and over and over. But you have to put in the time the effort and the sacrifice.

Use your radar - learn what are patrolls - learn what are herbivore packs ;)
The radar does have differnt levels of setting.
Varthlokkur The Impaler, High Officer of Comitatus Praetorian
By the strength of one are many made strong.
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billg1
Posts: 109
Joined: Wed Sep 22, 2004 9:37 pm

Re: Come to Pyr and Meet Your Destiny

Post by billg1 »

And try getting friends of your guild from other guilds, get more people to kill the kinchers if you need to.

Unite some of the smaller guilds. Thats what this all about. Read between the lines of the GMs posts. Be a part of the story not a reader of it.

You can do it if you try, you cant if you just sit back and give up without even trying.
Varthlokkur The Impaler, High Officer of Comitatus Praetorian
By the strength of one are many made strong.
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jdiegel
Posts: 375
Joined: Sat Sep 25, 2004 1:19 am

Re: Come to Pyr and Meet Your Destiny

Post by jdiegel »

You never stated whether or not your post patch expedition was successful.
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