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Re: The difference between those who like it and those who dont

Posted: Mon Nov 08, 2004 2:55 pm
by keriann
desolis wrote:if a dev/mod wherre to resond to all kerianns posts it would be a fulltime job :P personally i rather haver them working on the game that im paying them for.
a simple and CLEAR answer from a dev/mod on what they are going to do with the game would be the answer to all my posts and I seriously doubt I'd do more since the answer will be the definitive thing that makes me either stay or either leave.

right now I'm in between and restless.

Re: The difference between those who like it and those who dont

Posted: Mon Nov 08, 2004 2:57 pm
by borg9
krone9 wrote:yeah fair enough - but there's moderators on here who presumably talk to the devs and can act as a half way house, letting us know what is being worked on and what is still being discussed.

I'd put money on the fact that if they did, there would be less negative posts.

Nope there would be more. Its a fact that as soon as something 'offical' is posted the thread fills with 'oh great!' posts, then followed quickly by 'What about my favourite thing' post. Then normally followed by the 'I have quit, but I am still going to express my opinion posters'.


Every game that I have know has a group of people who offer their opinion on whats wrong and whos its broken. There used to be less on these forums. But since the buddy program 'free for 2 weeks' it has greatly increase.

I am not sure I will be visiting the forums much after the 'trial period' goes live.

As I can see a lot of people downloading and coming here to bait everyone.

Its the way of this world, people in general are getting ruder and get seem to get enjoyment out of slating others.

I know the moderators read the forums, but to be honest I haven't read very much on them that was worth while.

anyway .... the negativity will not go away, regardless of whats posted.

However I would like to see more info, just like you.

Re: The difference between those who like it and those who dont

Posted: Mon Nov 08, 2004 2:57 pm
by desolis
krone9 wrote:thing is there's no tracking or response to the tickets - sometimes you get a reply from a guide and sometimes you don't.

I'd imagine these tickets are all going into a bug tracking system, and are then qualified by guides as to priority. Would be great to be able to see an export from this - even if its just the highest priority ones. Any sort of feedback on tickets raised would be good. Even if it was just an automated export which emails you when the status of your bug changes - at least you know then that something is being done.
mmm well ive had a couple of tickets in and all ways recieved some sort of thank you and the bugs werre fixed in patch 1, though it never mentioned in the release notes they are fixed. Also look at it this way there is a common bug and 10 peopel are sending same bug ticket a day to devs then they will be taking time away to respond to those 10 people, however if you have spotted a new bug maybe thats when they respond i dont know but I put in 2 tickets with regards bugs ve not heard mention anywhere and got responses, and put in 2 tickets that have been mentioned alot and never got response however all 4 bugs have been fixed good success rate :)

WHo is going to set up the automated system :p taking time away from the devs again :)

Re: The difference between those who like it and those who dont

Posted: Mon Nov 08, 2004 3:29 pm
by blacke
keriann wrote:SO! you swat your butt off 40 hours per week then you want to come home and you want to workworkworkworkworkwork more to grind a boring game killing 3000 yubos to get a fighter level? or dying 200 times accumulating 300k dp then work work work work to get it cleared?

if that isn't masochism what is called?
Who said he had to kill 3000 yubos to get a fighter lvl???

To me, you sound like those peps who to be able to one-hit kill everything in the game.

I lok towards the future aswell as the present state of the game. I am willing to live this out and see the changes in Ryzom. DP is not that hard to get rid of if you do it the right way. I know it is frustating when you get 100k+ dp in one death but with a good group I can clear that in 3 mobs, not exactly much work.

Re: The difference between those who like it and those who dont

Posted: Mon Nov 08, 2004 3:58 pm
by krone9
re automated system - most bug tracking tools will have reporting functionality built into them (at least the ones I know of do so I'm assuming its a common feature), again I agree with you that actually doing something about the problems is more valuable than reporting on them.

you do make me think of another point tho - if they did publish the high priority bugs at least, you would reduce the number of duplicate tickets being raised as people were aware of what was outstanding. Less time looking at duplicate tickets means more time actually fixing bugs. If this frees up the guides time to give the playerbase more feedback on current work in progress then great.

I strongly disagree that the increase in negativity on these forums is a result of the buddy program or the idea that people are just looking for an excuse to argue on the forums - there are a lot of negative posts with very valid points although not necessarily made in the most effective way.

Re: The difference between those who like it and those who dont

Posted: Mon Nov 08, 2004 7:25 pm
by zumwalt
Come visit the NA threads, General section, and place your /sign on the petition we have that is asking the devs for change (hopefully for better)

In the mean time, the game does have a few more perks, although at this point you need to group to move around, even from Yrk to Greenseed camp.

Good news is, with a full heavy matis choice armor set that is made for high dodge, you can fight off 3 gingo's at a time, provided you have 80 strength and wield a 2h slashing weapon, with damage 3 or 4, and hit for 300+ damage yourself.

At level 66 melee, I sure can't take down 1 furball and get any exp, so I have to stick with 20 exp a kill at the moment and wait for them to fix the system :)

See everyone on the flipside.

Re: The difference between those who like it and those who dont

Posted: Mon Nov 08, 2004 7:42 pm
by paradoc
keriann wrote:if you bother reading all I did write I have threw tons of costructive proposals, suggesting ways to go beyond the current crisis I did explain my problems in a structured and civilized manners to the boards and to the support multiple times. none of my calls has been replied in a satisfactory mean or at least a mean to allow me to continue play.

as for your question.. no it's not my first mmrpg, I currently play also Eve online, I played star wars galaxies for over a year (the wrost experience of my life... but not worse than the current situation of ryzom), some ultima online, some lineage 2, a few months of ragnarok online (which was my first mmrpg I think) and tried out a few dozens of ones like everquest, anarchy online, meridian 59 (maybe this one was my first..), final fantasy 11, and several others. infact, one of my part time jobs is write reviews of games.

None of them, so far has proven so umplayable to me like Ryzom is at the current state of being.

as for having bought the game... I thought it was fun, yes, IT WAS ACTUALLY ALOT OF FUN TOO!. then came patch 1.

as for quit. I am still at the first month, I had a taste of this game working for only 5 days, then came patch 1 and ruined everything. I am still hoping the game returns the great game it was it had really wonderful premises yet the whole patch 1 broke the whole game opportunities that was offered.

they did state that getting levels didn't meant to become overly too powerful, they did state that even at 250 someone could continue on becoming stronger in other fields, not overly stronger but better. so was written in the skill system. The current state of the things... broke that rule.

you worried about reaching top level? the game challenge was REACH TOP LEVEL, and continue to improve, making the game fun anyway. so premised the skill system, more option not more power. Probably their creatives ran out of options. I did offer ideas several times on different posts and I still have hundreds of ideas to fill their gaps. but I do not work for them, it is not my place and neither my will to build their game, expecially when I am being deined the possibility to play it. Right now I am just very angry. I want that great game back and I want it back quickly, it has been a whole boring weekend whithout it. at least eve online did ease that boredom....
for risk of siding with you, a very good post that...

Re: The difference between those who like it and those who dont

Posted: Tue Nov 09, 2004 4:14 pm
by speke
Just a solution for the harvest stack problem.
The solution to this problem is easy, but requires another person.

1. Give your stack to someone.
2. Forage a pull of the same quality as this stack.
3. Take your stack back.

Now your stack is alife again and when you forage the amount in your stack rises again.

Katharina
Matis Forager

Re: The difference between those who like it and those who dont

Posted: Wed Nov 10, 2004 2:10 pm
by boinged
Another (last resort) solution, if you're trying to harvest a mat that you've got in a broken stack: destroy the stack. Worked for me last night after the reboot left me with a 3 mat broken stack, mid-forage, miles from anywhere.

Re: The difference between those who like it and those who dont

Posted: Wed Nov 10, 2004 3:08 pm
by varna
Am i right in thinking that the bug strikes when you log out with mats in your bag and then when you try to forage some more of the same mats it just won't let you put them in your bag? So if i was to log out with an empty bag in theory i shouldn't have a problem?