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Re: Adjusting to Patch One: It Ain't All Bad

Posted: Sat Nov 06, 2004 5:56 pm
by yy48n19
dzearth wrote:It sounds like your at a high level and the changes don't seem to have as big an impact on you.

Nah, Dave, actually I'm about the same level as you: 47 melee here. Apparently, though, it is the higher level peeps--the 100+s--who are having the worst time of it. I can't speak to that as I haven't made it that far, and probably won't for a couple months with the current system, which is okay with me.

So far I'm at level 48 fighter and I can get about 200m - 300m. If 2 gingos mob me I'm dead.

I'm wondering if this is a regional issue. Are you in Yrkanis, by chance? I know that the gingos and raguses there can be quite aggressive, probably moreso than the cloppers and goari that I have to deal with in Tryker lands. My first character was Matis, and I died a lot to gingos and ragus even pre-patch. I'm not sure if the devs have a reason for the mobs being more difficult or more aggressive there, but it seems that they are more difficult and aggressive.

I'm staying hoping there will be some adjustment. I'd like to see some adventure and fun. See the other areas.

One solution for this, and it may be one that you don't want to pursue, is to create characters of different races; by doing that, anyone can see what all four civs look like. Like I said in my original post, I think the devs don't intend palyers to be travelling between civs just yet. That's true, though, that it does put a damper on things for people who really enjoy exploring. Don't know what to tell you about that, except maybe to try another game for a while that allows you to explore more.

Re: Adjusting to Patch One: It Ain't All Bad

Posted: Sat Nov 06, 2004 5:58 pm
by amitst
Yo newbies, stop telling us the world is easy.
Its a littl e pathetic when peopel who have played a week are telling
the people that have been with this game since it began how to play.

If you can get exp from Prime yber this is for you.
If you can kill things that give you exp this is for you.

I can get a group fo 9 together and go out and get 3k exp still with good healers, but its so difficult that is has become work. We barely leveled fast enough to keep my attention, and the only reason I was levelign was so I could explore.

I can't explore, and with the mobs like this I will NEVER be able to explore no matter how high of a level I get.

The game is boring and has no salvation.

Re: Adjusting to Patch One: It Ain't All Bad

Posted: Sat Nov 06, 2004 5:58 pm
by gatineau
eschiava wrote:<shrugs> I don't know, it doesn't seem so difficult to me. I just watch my surroundings carefully, stay out of aggro range of ANY aggressive mob until I am ready, until they are isolated, then move in quickly, make my kill and immediately check on my surroundings again and beat a hasty retreat if need be.


I have tried these tactics too. What happens is: ...watch surroundings carefully, stay out of aggro range of ANY aggro mob until I am ready ... crash ... log back in .... hit the respawn button.

This seems to happen only in the ML. My newbie isle characters are okay.

Re: Adjusting to Patch One: It Ain't All Bad

Posted: Sat Nov 06, 2004 6:15 pm
by yy48n19
Hi lupine04. Sorry you chose to leave.

lupine04 wrote:Do you really believe that having mobs, Growling Ragus to be specific, that can knock you from 678HP down to 20-something in 4 or 5 hits (doing over 200 damage at times), at Magic 38, no more than 20 seconds or so outside the gates of Yrkanis, mere yards away from Yubos that give me 8 xp per kill, is *reasonable*?
I don't know; I'm in Tryker land and don't have to deal with Growling Ragus. I do fight Growling and Scowling Cloppers, though, and Prime Ybers, and yeah, they knock the bejesus out of me, but I also knock the bejesus out of them. For the toughest mobs I take on solo, it's an actual no-holds-barred battle; I wait anxiously until I have an opening to land my modified attack-after-parry, and wait until I'm beaten nearly to death to use my self heal 4, so that I get the most hp recovery possible out of it. Like I said initially, that's a challenge to me, and I like it.

I tend not to fight too many things that give me 8 xp per kill; they go down quick and it bores me, mostly, plus I feel like I am slaughtering innocent puppies or something. ;) Sometimes, I will decimate a herd of Weanling Messabs to get a quick chunk of experience to work off a dp. A guild member pointed something out to me this morning: with combat being so much quicker now, you can take out an entire herd of mobs that are way easy for you in a few minutes. If there are 20 of them and you are getting, say, 250 xp a pop for them, that's 5000 xp right there [NOTE: EDITED xp after it was pointed out by punishr that my math skills were lacking. I'm pretty sure that there are herds of mobs out there that give 250 xp each relative to your level that can be killed quickly. If I'm wrong about this, I'm sure punishr or someone will correct me :D .]. Pre-patch, you may have spent that same few minutes in a prolonged battle with two uber-monsters and gotten a similar 5k xp. So, are people dissaitsfied with the low xp per mob, or is it more an issue of it just doesn't seem as exciting to slaughter a herd of easy monsters compared to pitching a battle against an uber-monster?

People have been relating stories about not being able to kill the yubos on the starter islands - and that's as easy as it gets!
This is true. I believe it is also true that it was reported to the GMs, who told the players they would report it to the programmers as a bug, and I'm fairly certaint that it was fixed with patch 20.

...There's an undeniable trend here. You cannot just blow that off. These are valid concerns that are being voiced time and again. Your dismissing all those people and myself as merely complaining because the game isn't as "easy" as it was before is sorely off-mark and ignorant of a real problem in the balance of difficulty.
My intention wasn't to blow anyone off or dismiss anyone, so I'm sorry that you took it that way. I merely wanted to offer my perspective as an alternative, and create some debate, which seems to have happened.

Re: Adjusting to Patch One: It Ain't All Bad

Posted: Sat Nov 06, 2004 6:16 pm
by dzearth
yy48n19 wrote:Nah, Dave, actually I'm about the same level as you: 47 melee here. Apparently, though, it is the higher level peeps--the 100+s--who are having the worst time of it. I can't speak to that as I haven't made it that far, and probably won't for a couple months with the current system, which is okay with me.

I didn't realize the higher levels were having it hard also. I don't mind spending the time if I can get there.

I'm wondering if this is a regional issue. Are you in Yrkanis, by chance? I know that the gingos and raguses there can be quite aggressive, probably moreso than the cloppers and goari that I have to deal with in Tryker lands. My first character was Matis, and I died a lot to gingos and ragus even pre-patch. I'm not sure if the devs have a reason for the mobs being more difficult or more aggressive there, but it seems that they are more difficult and aggressive.

Maybe so, I will need to try the other area's.

One solution for this, and it may be one that you don't want to pursue, is to create characters of different races; by doing that, anyone can see what all four civs look like. Like I said in my original post, I think the devs don't intend palyers to be travelling between civs just yet. That's true, though, that it does put a damper on things for people who really enjoy exploring. Don't know what to tell you about that, except maybe to try another game for a while that allows you to explore more.



It's a shame that the dev's don't want the races to intermingle. I thouht that it would be good to be able to use the abilities of the different races in a group.

Dave

Re: Adjusting to Patch One: It Ain't All Bad

Posted: Sat Nov 06, 2004 6:28 pm
by punishr
yy48n19 wrote:Hi lupine04. Sorry you chose to leave.

I don't know; I'm in Tryker land and don't have to deal with Growling Ragus. I do fight Growling and Scowling Cloppers, though, and Prime Ybers, and yeah, they knock the bejesus out of me, but I also knock the bejesus out of them. For the toughest mobs I take on solo, it's an actual no-holds-barred battle; I wait anxiously until I have an opening to land my modified attack-after-parry, and wait until I'm beaten nearly to death to use my self heal 4, so that I get the most hp recovery possible out of it. Like I said initially, that's a challenge to me, and I like it.

I tend not to fight too many things that give me 8 xp per kill; they go down quick and it bores me, mostly, plus I feel like I am slaughtering innocent puppies or something. Sometimes, I will decimate a herd of Weanling Messabs to get a quick chunk of experience to work off a dp. A guild member pointed something out to me this morning: with combat being so much quicker now, you can take out an entire herd of mobs that are way easy for you in a few minutes. If there are 20 of them and you are getting, say, even 25 xp a pop for them, that's 5000 xp right there. Pre-patch, you may have spent that same few minutes in a prolonged battle with two uber-monsters and gotten a similar 5k xp. So, are people dissaitsfied with the low xp per mob, or is it more an issue of it just doesn't seem as exciting to slaughter a herd of easy monsters compared to pitching a battle against an uber-monster?

This is true. I believe it is also true that it was reported to the GMs, who told the players they would report it to the programmers as a bug, and I'm fairly certaint that it was fixed with patch 20.

My intention wasn't to blow anyone off or dismiss anyone, so I'm sorry that you took it that way. I merely wanted to offer my perspective as an alternative, and create some debate, which seems to have happened.


Well first off if you kill 20 mobs at 25exp each that isnt 5k exp its 500, so your whole point there wasnt very accurate.

But I dont think the lower level game is too far off atm from sounds of it, its the higher level game that needs addressed asap.

Re: Adjusting to Patch One: It Ain't All Bad

Posted: Sat Nov 06, 2004 6:30 pm
by yy48n19
amitst wrote:Yo newbies, stop telling us the world is easy.
Its a littl e pathetic when peopel who have played a week are telling
the people that have been with this game since it began how to play.
Amitist, I've been playing since September 30th, so I got in about a week after release. You are assuming that since I haven't leveled as quickly as you that I am a "newbie" and don't know what I'm talking about. I never said that the world is easy now, and I'm not telling you how to play; just giving my perspective on things. I'm not attacking you, so chill out.

I can get a group fo 9 together and go out and get 3k exp still with good healers, but its so difficult that is has become work.
What I hear you saying that, as a high level player, it is still possible to group and get 3k xp, but you have to work at it, which you don't like; it's not enjoyable for you. That's valid, and if it's not enjoyable for you, no one can twist your arm and make it enjoyabe, and that is not what I'm trying to do. Have you thought about taking a break and coming back later to see if things have changed? Maybe try WoW or EQ2 in the meantime and see if they are more to your liking.

This game is boring and has no salvation.
You may find it boring now, but I imagine that if you were to come back in a couple weeks or a month, you may find that things have changed. It seems to me that with the general level of upsettedness (haha, I made up a word ;)) in the player base, the devs will swing the pendulum back a bit the other way, and make combat somewhat easier. I don't think it's accurate to say that this game has no salvation, with the response of the customer support and the speed at which the devs are attempting to patch things.

Re: Adjusting to Patch One: It Ain't All Bad

Posted: Sat Nov 06, 2004 6:32 pm
by yy48n19
punishr wrote:Well first off if you kill 20 mobs at 25exp each that isnt 5k exp its 500, so your whole point there wasnt very accurate.
Haha, d'oh! :( I never was very good at math. Damn.

I edited my argument to fix the math. Hopefully that's not too much like skewing statistics to sell a product. **crouches in defensive posture and waits to be jumped for the edit**

Re: Adjusting to Patch One: It Ain't All Bad

Posted: Sat Nov 06, 2004 6:57 pm
by russek
yy48n19 wrote:Some Perspective
A player editorial. No, I do not work for Nevrax.

After patch one, I am one of the apparently very few who are enjoying the game more than pre-patch. To me, things are now challenging. Combat is fast-paced and demands more quick reflexes, caution, and thinking. When I fight a prime yber, which gives me 1500 xp, I take a beating and I have to keep my wits together to come out on top. I like this.




Combat is fast-paced and demands more quick reflexes? what do you need reflexes ??? for pressing next kind of attack?

Thats not good, before you could try more diferent kinds of attacks cause the fight lasted longer, you could be more tactical about it, now its only chose best attack and wack! wack! wack! its over. that's not as fun as it used to be.

And I'd like to know just what can i kill now that gives me 1500xp, im at 140+ mele and i've killed things around a 100 that had almost killed me and for like 50xp points.

I tried the usual things I would solo and ended up dead, i dont understand what can i kill now for XP. I Don't understand why levels have all been messed up in a way that now my 140 mele cant fight anything above 110.

What happened? Devs didnt want players all over the world so soon?!?!

Well, those players were there 24/7 to be able to do it, now i was just begining to enjoy all the work i had put into the game and had a good skilled mele fighter for THIS??!! I've been cheated, badly, they sold me something and now its other thing completely diferent.

And please dont forget the question i made earlier:

What can a 140 mele fighter kill solo for XP now?

and other good one:

Why is a 140 mele fighter dead on sight of a ragus around a 100? which

happened to me also, i used to be able to kill ragus up to 113 i think now i was dead on 2 undodgable hits of around 1250 each.

Re: Adjusting to Patch One: It Ain't All Bad

Posted: Sat Nov 06, 2004 7:10 pm
by oddie
Well I am glad to see some posts that included the kind of discussion about the game and problems that it has presented us that offer the experiences of some who are trying to progress and check out the changes made by the devs with their patch.

I am a zora (level 67 fight) and I have died at least twice as much since the patching. Prior to this I did die quite a few times when I began to explore the zora mainland. Now, it appears I am back at that stage once again. It does not make me flaming mad, it was disappointing, but as that I had decided that I wanted to play this game, I have kept trying to play.

Now, I can get out of min-cho and fight around the village at maidens pond. It did not take long, a few tries and dies, taught my friend and I the optimal pathway to get us out to where we can make some xp of 1K plus. Granted, now we sometimes kill the yubers and izams that we had previously ignored for the higher lvl mobs, therefore we don't make all the xp that we had, but it is doable. We still die because of aggro and our ineptitude, but we are learning and that is the point, even if it is not the way it was pre-patch.

I really feel for those who are so angry and disappointed. I have felt dismayed that so many leave. I wish they would stay, but I understand.....

I also made a tryker newbie last night, with small fight and medium magic pack. I did not have any trouble with the suckling yubos, using my acid I killed quite a few to get to level 7 magic. I also used my dagger to kill them a few times, but it was close and I died taking on a weanling yubo, but I don't see the major problem others must have had before patch 20, so that fix must have worked, at least in tryker land.

I am sorry to see so many leave, I hope that you find what you are looking for