A realistic perspective to keep in mind

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korin77
Posts: 478
Joined: Thu Sep 23, 2004 1:32 am

Re: A realistic perspective to keep in mind

Post by korin77 »

jesder wrote:You never needed blind to level fast ..

The fastest way to level is to take out massive amounts of smaller mobs in a short amount of time. Blind let groups take out higher level mobs but it was still slower killing than if they were destroying herds at a time. Obviously there are exceptions to this however the point is .. people will still be able to level quickly after patch 1 (at least fighting skills). I dont see much changing here aside from the tactics used.

What does it really matter? Even if there was some high level content, why do you care that others would be able to access it after they had put in the time to get the levels needed even if they might have been using tactics you do not think are right? Yes, blind was overpowered but nevrax left it in the game anyway. If they really thought there was a major problem then they would have diabled it like they did Mat spec for harvesters.

And how many smaller mobs do you expect to find in a spawn area? It is possible for a full group to deplete an area of small mobs in less than 10 mins. Then they have to wait a while for everything to respawn. Then if someone else shows up with their group it gets even slower.

Why do I care if others will be able to access it before me? Because in past experience in other games. Super good content was introduced which the elite were able to take advantage of, then nerfed before the rest of us were able to reach it. Same thing is going to happen here. I am really fed up with it.
Korin - Tryker - Retired

125 2h pierce melee, 105 2h slash melee, 91 lake forage, 55 forest forage, 55 desert forage, 61 prime roots forage, 91 heavy armor craft, 55 light armor craft, 58 medium armor craft, 62 2h melee craft, 52 1h melee craft.
gecker
Posts: 136
Joined: Sat Sep 25, 2004 2:33 am

Re: A realistic perspective to keep in mind

Post by gecker »

Well on ATS for me it seemed like gaining XP in fighting at level 40 was going faster than on Windemeer. For one, there were more lower lvl mobs in Trykerland, like scampering and sprightly yubos, to play with. These give good XP for me at lvl 40. Second, each fight is over quicker, so the action is a little faster paced and the XP comes quicker. So at least at the lower level of fighting patch 1 is enjoyable. Its just going to take a few respawns to learn that you can't fight what you could previously.
moriant
Posts: 72
Joined: Thu Sep 23, 2004 10:51 pm

Re: A realistic perspective to keep in mind

Post by moriant »

korin77 wrote:What level are you? Im not talking about people who are around level 150-200, Im talking about people who are 200+ already.

Blind did play a big part in SOME of it, but it wasn't blind alone. Some people made areas safe by killing off all but the last one of a type of mob and then using a bug to keep him from moving. Since he was bugged, his buddies do not respawn and won't get in the way of leveling. Was that not exploiting the system?
Several in my guild are 200+ in one line, several are 150+ in multiple lines. The perma-blind/stun bug is/was definitely an exploit if used the way you describe, but simply wiping out a couple of mob camps over and over and over (and over) for a few weeks isn't an exploit. Its a simple formula of: pull 1 mob, really fast over and over. (For like 2 weeks straight)

We simply found a great spot and set up camp. Just like anyone else could of had they explored around and experimented killing stuff.

Assuming that everyone that is high level is somehow exploiting bugs is asinine.

As for my levels, I'm primarly a crafter and didn't do a lot of combat XP'ing, but for the record I am:

87 fight, 106 standard healing, 60 in other magics
101+ in 1h and 2h weapon crafting (various weapons 110+)
~70 in all other craft lines
150 forest forage 60-70 in all others
jesder
Posts: 224
Joined: Fri Sep 24, 2004 7:32 pm

Re: A realistic perspective to keep in mind

Post by jesder »

korin77 wrote: Why do I care if others will be able to access it before me? Because in past experience in other games. Super good content was introduced which the elite were able to take advantage of, then nerfed before the rest of us were able to reach it. Same thing is going to happen here. I am really fed up with it.

First off .. you do not know that. You can guess it will happen but you cannot say it will.

Even if it does happen .. How does this DIRECTLY effect you? You have the same exact options for leveling as everyone else. The high levels could be reached without any of the exploits/overpowered skills in the game if you spent as much time as other people working on the skills. By your statements .. every new player should start out with whatever level skills everyone else has. This way they will never miss this super content you are so worried about.

If you are so worried about what other players have, then I suggest you find the time to play 20hrs a day so that you can make sure you are one of the people who is ahead of everyone else.
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JesDyr - The Dead Forager
zzeii
Posts: 537
Joined: Fri Sep 24, 2004 12:59 am

Re: A realistic perspective to keep in mind

Post by zzeii »

korin77 wrote:And how many smaller mobs do you expect to find in a spawn area? It is possible for a full group to deplete an area of small mobs in less than 10 mins. Then they have to wait a while for everything to respawn. Then if someone else shows up with their group it gets even slower.

Why do I care if others will be able to access it before me? Because in past experience in other games. Super good content was introduced which the elite were able to take advantage of, then nerfed before the rest of us were able to reach it. Same thing is going to happen here. I am really fed up with it.
I used to have fun going up and down the coasts in RW while leveling pre-100. In other areas of RW the spawn is so fast that even a full group has problems keeping it clear. And thats with lvl 100+ making 1-2k+xp a kill.

And here's my question...

If uber people X go and kill super mob Y and get massively powerful stuff Z, but don't tell anyone, then super mob Y is now removed from game. None of it told to anyone, so the only uber people X and the game devs/gms know about it. How does this affect you?

Now you are getting fed up with something that 'is going to happen'. Sure, I imagine you have mmo experience. But then again, how has the in game support been in SoR? Have the dev's payed any attention to the forums about making improvements to anything in game at all? Now compare these to the other mmogs, is it the same?

SoR is working on making the game better, adding content, 'balancing' and streamlining leveling. Obviously it is going to get the cries of 'nerf' on the things that are being made more difficult. And just as likely, it will get 'About **** time' when certain things are made easier. I would like to thank Nevrax and all the people working on/with SoR for all their hard work and trying to stay true to what their vision of the game is supposed to be.

Patience and willingness to accept change in a dynamic world (yes, dynamic, mob migration and varied seasons for harvested mat grades are enough to keep me challenged and entertained while harvesting and exploring), and keeping an open mind will keep me logging back in. Then again, I was never entertained by having an xp group that involved setting up in one places for hours and hours. I prefered to move throughout a region finding and killing things with a handful of people.

But all in all, good things come to those who wait...
Poker of things, caster of sparklies, maker of stuff, digger of dirt, wanderer of paths....
Oh yea, and Princess~
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jdiegel
Posts: 375
Joined: Sat Sep 25, 2004 1:19 am

Re: A realistic perspective to keep in mind

Post by jdiegel »

You know, one of the few paying jobs an Anthropologist can get is studying the effects certain changes are going to cause amongs a culture. Example, we're going to build a big 20 lane highway right smack through the middle of Metropolis X. So, we bring in an Anthropologist to come into the city and take in all the various factors involved in the situation and build both a short term and long term projection on how this new highway is going to affect the city and its culture.

I like to think that MMO companies have a similar system...preferably one that doesn't get squashed by the marketing department.
Auriga
Retired
korin77
Posts: 478
Joined: Thu Sep 23, 2004 1:32 am

Re: A realistic perspective to keep in mind

Post by korin77 »

Specifically? No so far it hasn't happened yet. Back in EQ, there were mobs that had uber drops that were nerfed yet the players who were able to get to that area first got to keep those items. Items that have stats through the roof giving them a super advantage over the others. This has not happened in this game YET but certainly a level 200+ would have an easier time to get some uber mob than a level 100.

Crafting wise, there were some items you could craft in EQ if you happened to have leveled it high enough, these quests allowed you to get extremely good items which was then later removed. The crafters with that high skill got to keep the items though. This could happen here as well.

Zzei, you are talking about Trykerland... land of maybe 20-30 people in the whole land. Of course its easy to find mobs in tryker. However other lands aren't like that, there are alot of lands where it is crowded and hard to find spawns or lands where simply going from one spawn area to the next is dangerous because there are higher level roaming monsters about.

I am talking about effectiveness here. I am a crafter, lets face it, those crafters who can craft the highest level item will be the most sought after. Because I was not able to level my harvest high enough, i will have problems leveling up harvest now due to the changes. That in turn will affect how fast I can level up my crafting. Which in turn will put me way behind the highest level items and make me more or less useless to both my guild and selling on the market for any competive prices. So yeah, it does affect me. Indirectly maybe, but it still does.
Korin - Tryker - Retired

125 2h pierce melee, 105 2h slash melee, 91 lake forage, 55 forest forage, 55 desert forage, 61 prime roots forage, 91 heavy armor craft, 55 light armor craft, 58 medium armor craft, 62 2h melee craft, 52 1h melee craft.
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kovah
Posts: 179
Joined: Thu Sep 16, 2004 5:08 pm

Re: A realistic perspective to keep in mind

Post by kovah »

LOL, OMG IM NOT THE HIGHEST LEVEL IN THE GAME!!! EVERYONE ABOVE ME SPLOITED!!!!!!!!!!!!!
jesder
Posts: 224
Joined: Fri Sep 24, 2004 7:32 pm

Re: A realistic perspective to keep in mind

Post by jesder »

korin77 wrote:Because I was not able to level my harvest high enough, i will have problems leveling up harvest now due to the changes. That in turn will affect how fast I can level up my crafting. Which in turn will put me way behind the highest level items and make me more or less useless to both my guild and selling on the market for any competive prices. So yeah, it does affect me. Indirectly maybe, but it still does.
Now it seems we are getting to your real motives. You were able to level just like everyone else. You had the same tools to do so but for whatever reason you did not now you are behind the curve and it is no one's fault but yours. Even if the kept the current system in you would still be behind the curve so where is the problem?

Again you seem to be upset that some people are willing to put more time into the game than you are. Why cant you just come out and say that?
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JesDyr - The Dead Forager
korin77
Posts: 478
Joined: Thu Sep 23, 2004 1:32 am

Re: A realistic perspective to keep in mind

Post by korin77 »

Did I say that Kovah? Maybe clean the cotton out of your ears. I simply stated that the patch removes the same methods that were available to other people for leveling. Now there is no way for me to achieve the same levels within a reasonable amount of time. If I had some method of doing so, I wouldn't be complaining about it.
Korin - Tryker - Retired

125 2h pierce melee, 105 2h slash melee, 91 lake forage, 55 forest forage, 55 desert forage, 61 prime roots forage, 91 heavy armor craft, 55 light armor craft, 58 medium armor craft, 62 2h melee craft, 52 1h melee craft.
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