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Re: The new vendor system - why it cannot go live
Posted: Thu Oct 21, 2004 6:01 pm
by lucid120
raynes wrote:And what I am saying is that you don't have to sell your items to a vendor. You can sell directly to another player, you do not have to use the new selling system. So if you really like the light armor that I make, you can still by directly from me without ever involving a NPC, just like you would do now. So argueing that you won't be able to buy stuff from your favorite player is not true. You can still contact and buy direct.
And what you're not understanding is players like to make a little back on bad builds or low quality weapons that are of no value to anyone. Under the current system, said player has to destroy the item and take a total loss or add to the glut of the vendor system. NOT GOOD.
Re: The new vendor system - why it cannot go live
Posted: Thu Oct 21, 2004 6:27 pm
by lupine04
lucid120 wrote:And what you're not understanding is players like to make a little back on bad builds or low quality weapons that are of no value to anyone. Under the current system, said player has to destroy the item and take a total loss or add to the glut of the vendor system. NOT GOOD.
Not trying to add to the debate, just trying to understand it a little better...
What I'm getting out of this is that basically, you won't be able to sell items directly to a NPC Vendor (as they currently exist) for straight dapper anymore. That with the new system, it's going to assume that you're basically giving it to the Vendor for consignment, and the only way you'll make money - from the Vendor - is if someone buys it. Else you can still sell directly to players and cut out the Vendor bit.
On top of that, there is no "tabbed browsing" or categorical sorting of items being re-sold by a NPC Vendor, so you have to basically potentially scroll through a mess of items before you find, or not find, what you're looking for.
If that's the case, then.. ahh.. yeah, I'd say it's a bit messy. It drove me nuts scrolling through the lists of hundreds of items in FFXI's Auction Houses, and those *were* categorized and separated.
But again.. I don't know if that's the case.. I'm just trying to get my head around it.
As for the naming thing, I don't see the harm in having a 'Crafted By' bit. Though I guess that might require additional coding to the crafting system overall to include the crafter's name to begin with. I do know many other MMORPGs have crafted items labeled with who created them, so it's not an uncommon request. Personally, it won't affect me either way.
Re: The new vendor system - why it cannot go live
Posted: Thu Oct 21, 2004 6:33 pm
by jesder
lupine04 wrote:Not trying to add to the debate, just trying to understand it a little better...
Debate is good .. that is why I posted and not just send it to support.
Basicly (from my understanding) .. When you sell an item to an NPC you will get an option to set a selling price for the item. Default is 2x the NPC buy price. Reguardless of wether or not you change this price you will receive the buy price from the NPC as soon as you click ok. The item will then show up in the NPC inventory at whatever price you click ok to. If this item is sold to a player within a week, you will be credited the amount minus the amount you received initially.
You have no Opt-out option. And there is no filters/tabs/search feature when buying.
Help any ?
Re: The new vendor system - why it cannot go live
Posted: Thu Oct 21, 2004 6:37 pm
by raynes
lupine04 wrote:Not trying to add to the debate, just trying to understand it a little better...
What I'm getting out of this is that basically, you won't be able to sell items directly to a NPC Vendor (as they currently exist) for straight dapper anymore. That with the new system, it's going to assume that you're basically giving it to the Vendor for consignment, and the only way you'll make money - from the Vendor - is if someone buys it. Else you can still sell directly to players and cut out the Vendor bit.
On top of that, there is no "tabbed browsing" or categorical sorting of items being re-sold by a NPC Vendor, so you have to basically potentially scroll through a mess of items before you find, or not find, what you're looking for.
If that's the case, then.. ahh.. yeah, I'd say it's a bit messy. It drove me nuts scrolling through the lists of hundreds of items in FFXI's Auction Houses, and those *were* categorized and separated.
But again.. I don't know if that's the case.. I'm just trying to get my head around it.
As for the naming thing, I don't see the harm in having a 'Crafted By' bit. Though I guess that might require additional coding to the crafting system overall to include the crafter's name to begin with. I do know many other MMORPGs have crafted items labeled with who created them, so it's not an uncommon request. Personally, it won't affect me either way.
No, you can still sell to a vendor and get money from a vendor. Your not being forced to sell items to players or not at all. The way you can buy and sell things now isl going to still be there. There is just going to be additional vendor functionality that allows you to tell the vendor to resell for you.
As for adding the crafters name, yes it would be a nice addition. But to say the system will suck without it or won't be of any use is worng.
Re: The new vendor system - why it cannot go live
Posted: Thu Oct 21, 2004 6:38 pm
by rlaltman
Regarding the Cerest quote: "Think if we allowed EVERYONE on the test server. It wouldn't be a test server anymore, it'd be a live server. And since there isn't any support on the test server (because the GMs are on the live server as they should be) it'd be crazy."
I disagree strongly. DAOC allows all players to access the test server, and they make it clear not to expect any support. How many players are on that server? Fewer than 100 people, most of the time, with occasional spikes when they announce a major test.
Buying a pre-order means nothing. Lots of good testers would like access, and cannot get it simply because they did not buy early.
Re: The new vendor system - why it cannot go live
Posted: Thu Oct 21, 2004 6:44 pm
by raynes
rlaltman wrote:Buying a pre-order means nothing. Lots of good testers would like access, and cannot get it simply because they did not buy early.
It means you can use the test server.
Re: The new vendor system - why it cannot go live
Posted: Thu Oct 21, 2004 6:50 pm
by jesder
raynes wrote:It means you can use the test server.
But from what I have seen .. it doesnt mean you should be on the test server.
Re: The new vendor system - why it cannot go live
Posted: Thu Oct 21, 2004 6:50 pm
by shrike
Which is useless for anything expt mats due to spamming with training items.
http://img40.exs.cx/my.php?loc=img40&image=shop7.jpg
Mat sale have all the info you need. Sorting option to mat and qual would be nice, but one *could* use it that way if one is willing to take a rather long loading time into account.
Now, item sales... Note the size of the scroll bar? Thats the minimum one. Which it got after it was halfway loaded. Total loading time were 70 seconds.
On the ATS. Newbie island. With a minimal population. On the real server & the mainland having a loading time 10 times as much would be quite realistic....
Re: The new vendor system - why it cannot go live
Posted: Thu Oct 21, 2004 6:51 pm
by elfmatic
raynes wrote:Well wouldn't that person sell to the same vendor more or less all the time?
True, but still you don't have a way of knowing who to personally contact without shouting across the region, and even then it's going to be hard to track them down because the people making the good stuff will rarely be in the region where the cities are. It's not a HUGE deal, but it really is a very useful and nice feature to have.
~Elf
Re: The new vendor system - why it cannot go live
Posted: Thu Oct 21, 2004 6:52 pm
by jesder
Nice screen !
It does show I was wrong about one thing. You dont have to scroll just to get the normal NPC mats .. Yay for tabs !