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Re: Patch

Posted: Thu Oct 21, 2004 8:40 pm
by a02chrha
This is outrageous, I couldve ben like 20 lvls higher in melee or forage If I didnt spend like 2 nights getting to Matis lands. 2 evenings of struggle and 2*full DP in vain :(

Same situation was before that patch with kitin patrolls, 2 hours before server closed down I had all the respawns between fyros, Zora and beginning of PR roots to tryker. After the 3 last hours of gaming was erased.
saaad...

Well I wont try again untill I join some uber force that can kill everything in our way. Or wait, maybe our spawns will be lost again.. I might stay in fyros forever :P

gah...

Re: Patch

Posted: Thu Oct 21, 2004 9:51 pm
by Eshin
Well, as the purpose of material specialization changed now, like the notes says it will increase the rate that the quality goes up from 0 to the wanted quality (and the "reduced" aggressiveness is still in place), they really should've given the SP spent on those back. That's my main gripe here. You say harvesting wasn't too fast? Kinda odd that we have 200+ harvesters there already.. so getting 3k all the time was a bit too much I think.

Anyway, give me my SP back spent on those material spec bricks. Their purpose has changed fundamentally so it would be at least fair.

Re: Patch

Posted: Thu Oct 21, 2004 10:05 pm
by shrike
Or make their effect something else - the increasing speed for qual rise is quite useless.

Re: Patch

Posted: Thu Oct 21, 2004 10:40 pm
by flynnkd
Leave it as it is/was, dont give exp for the raised QLs. Simple

I agree that SP should be refunded till people decide if the changes are worth having.

Lost spawn points is gonna be a flame war subject if it isnt corrected in some way.

Re: Patch

Posted: Thu Oct 21, 2004 11:14 pm
by silverio
It is true that harvesting was most easy even if boring skill in game .. i have seen people who was 2 * 200+ in this expert jungle and expert prime roots harvester .. really this was pointless.

But this specialization fix have to be soon fixed or as eshin suggest by giving us back credits we invested in them to making them much more usefull...

Re: Patch

Posted: Fri Oct 22, 2004 12:14 am
by svayvti
There are plenty of people with 200+ levels in crafting, magic, and fight as well.

Difference is those people have their levels split in skill trees where as foragers are generally locked into one or two skill paths.

Anyways, how far do you think they can nerf Foragers and still have it survive? I feel sorry for all the lowbies coming in now.

Re: Patch

Posted: Fri Oct 22, 2004 12:16 am
by shrike
Sorry, but that is a moronic argument. Yes, If I count all my crafting trees together I probably have 200 lvls.

But, guess what:

- those do not give me 1500 hp or 2000 focus
- those do not modify my dodge ability to that one of lvl 200
- the total exp needed to get these 200 crafting lvls is perhaps 1/4 of the exp needed to get forage 1-200

Re: Patch

Posted: Fri Oct 22, 2004 8:34 am
by tyreal74
Well i dont liek this patch i can no longer trade!

it says that my temporary item storage isnt empty (or some thing or other) and its really annoying as i need to get my amps.....and soon new armour.....can the gms sort it?? nope so im currently stuck unabel to trade :(

Re: Patch

Posted: Fri Oct 22, 2004 9:00 am
by klonkk
any official statement on these issues?

Re: Patch

Posted: Fri Oct 22, 2004 9:14 am
by art3an
tyreal74 wrote:Well i dont liek this patch i can no longer trade!

it says that my temporary item storage isnt empty (or some thing or other) and its really annoying as i need to get my amps.....and soon new armour.....can the gms sort it?? nope so im currently stuck unabel to trade :(
Had the exact same thing, and guess what: the gms did actually sort it out! :) It has something to do with crafting (or unfinished crafting..., and not cleared the inventory... something like that