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Re: magic changes overview @ ATS

Posted: Fri Oct 29, 2004 11:16 am
by vaynen
"Tissue paper? My purple robe is fine and dandy..."

Wait till it starts to rain :P

Re: magic changes overview @ ATS

Posted: Fri Oct 29, 2004 11:49 am
by aneuvotf
Lol!......

Re: magic changes overview @ ATS

Posted: Fri Oct 29, 2004 2:02 pm
by shrike
aelvana wrote:This should also help alleviate the problem of lower level healers having to chain cast weak heals to be effective in combat.


Not really, because, as said, mobs do now also at least twice the old damage.

Re: magic changes overview @ ATS

Posted: Fri Oct 29, 2004 3:26 pm
by vaynen
shrike wrote:Not really, because, as said, mobs do now also at least twice the old damage.


Well, should the area get cleared, eventually, it would be easier to rez someone I guess.

Re: magic changes overview @ ATS

Posted: Sat Oct 30, 2004 3:25 am
by shrike
It seems all mage staff/gloves crafters can start to save the 3+ millions they will need to buy mats to rise from lvl 51 to 101. :(

Mage gloves (and and all other weapons which give close combat fighting exp) will be in a new close combat skill, which starts at lvl 51.

http://ryzom.darksha.de/images/ats/misc/screenshot026.JPG

http://ryzom.darksha.de/images/ats/misc/screenshot027.JPG

Re: magic changes overview @ ATS

Posted: Sat Oct 30, 2004 9:23 am
by maggers
shrike wrote:It seems all mage staff/gloves crafters can start to save the 3+ millions they will need to buy mats to rise from lvl 51 to 101. :(

Mage gloves (and and all other weapons which give close combat fighting exp) will be in a new close combat skill, which starts at lvl 51.

http://ryzom.darksha.de/images/ats/misc/screenshot026.JPG

http://ryzom.darksha.de/images/ats/misc/screenshot027.JPG

God dam I just got to make Ql 100 staffs.. now I have to do it all over again..

/mumbles something about the best way to annoy the small player base they have.

Re: magic changes overview @ ATS

Posted: Sat Oct 30, 2004 7:22 pm
by ozric
Will the recipe for Gloves be the same as for the current staffs ? Seems odd that a Glove would need 8x shaft to craft one.

Re: magic changes overview @ ATS

Posted: Sat Oct 30, 2004 8:11 pm
by sprite
Say, have they nerfed Blind in patch 1? Lots of people seem to think that it is overpowered, so I'm guessing they may have nerfed it. Anyone have any info?

Re: magic changes overview @ ATS

Posted: Sun Oct 31, 2004 3:28 am
by shrike
Yes, gloves need the same mats. Wondered about that, too.

All affliction spells are now a lot more lvl-dependant. Meaning Blind 1 will work on a ~lvl 20 Mob, but not on a lvl 30 mob and *certainly* not on a lvl 150 mob.

Re: magic changes overview @ ATS

Posted: Sun Oct 31, 2004 10:26 am
by sprite
shrike wrote:All affliction spells are now a lot more lvl-dependant. Meaning Blind 1 will work on a ~lvl 20 Mob, but not on a lvl 30 mob and *certainly* not on a lvl 150 mob.

So they haven't exactly nerfed it, just made it do what its supposed to then. :|