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Re: Business plan and priorities :)

Posted: Sun Jul 20, 2008 5:14 pm
by sidusar
acridiel wrote:Maybe 100 less will help? Middle ground anyone? ;)
It only was 100 extra HP. You started with 100 before, now you start with 200. I think that was a reasonable change, makes the effect of the first constitution upgrade (+50 HP) and of HP bonuses on gear less important. What was overkill was also making the yubo's easier at the same time.
acridiel wrote:As I see it, there is guite a big chance that in Silan, we may be looking at what the Mainland was originally supposed to become, before Nevrax went under.
Ever thought of that? ;)
I thought of it, I just hoped really hard it wasn't so. :p

Silan seems to me to be "Ryzom, adapted to the standard MMO model". Which is exactly what you want for a newbie island, because it's supposed to introduce Ryzom to people who are used to the standard MMO model. But it's definitely not what I want for the whole Mainland. :eek:

[thread=28909]This thingy here[/thread] did seem to suggest they were busy making the Mainland more like Silan, but then, that was GF. :rolleyes: The old documents from Nevrax gave me the impression that, yes, they intended to have much more missions on the Mainland but! encyclopedia missions and missions that could really change the world! Not the Cookie-Cutter "Let's pretend this is a single player game!" standard MMO missions you see on Silan.

"Herbies have been disappearing up north, go see why! What? What do you mean hundreds of homins have already told me there's ragus up there? I don't remember that."

Re: Business plan and priorities :)

Posted: Sun Jul 20, 2008 8:43 pm
by acridiel
sidusar wrote:It only was 100 extra HP. You started with 100 before, now you start with 200. I think that was a reasonable change, makes the effect of the first constitution upgrade (+50 HP) and of HP bonuses on gear less important. What was overkill was also making the yubo's easier at the same time.
Geeez, then make it a 50 :P or put the yubos on some steroids ;)
sidusar wrote: I thought of it, I just hoped really hard it wasn't so. :p

Silan seems to me to be "Ryzom, adapted to the standard MMO model". Which is exactly what you want for a newbie island, because it's supposed to introduce Ryzom to people who are used to the standard MMO model. But it's definitely not what I want for the whole Mainland. :eek:

[thread=28909]This thingy here[/thread] did seem to suggest they were busy making the Mainland more like Silan, but then, that was GF. :rolleyes: The old documents from Nevrax gave me the impression that, yes, they intended to have much more missions on the Mainland but! encyclopedia missions and missions that could really change the world! Not the Cookie-Cutter "Let's pretend this is a single player game!" standard MMO missions you see on Silan.

"Herbies have been disappearing up north, go see why! What? What do you mean hundreds of homins have already told me there's ragus up there? I don't remember that."
Yeah, that´s what I definitely do not want too.
The trouble with Missions that actually change something and the results of which will actually have a lasting effect on the Game and/or environment (wich for all practical purposes IS the game) are very, very, VERY difficult to implement and adapt to players constant need to "be the hero of their own story".

This is what gaming is all about.
All those other MMOS and even Console Games and PC-Games out there are made for this to take effect. To make the players feel like the hero.
Missions that are not repeatable will have one major drawback to cope with.
Human envy.
You saw how in the last days, when some f*ing jerk discovered and leaked the secret, people who never were around for the fitting events ran around with the "X/Y Champion" Title? Or who´ve never been in Beta suddenly had the Breakdance Emote? Or other things that were NEVER intended for them?

Pure envy was the motivation behind them WANTING these things and being f*ing proud to show something they had no f*ing way to have.
(Sorry for the strong words here but thats how I feel about these people. I´d really like to give their collective A$$ some good kicking... And I´d personally slap silly who´d ever say: "I cracked it for the good of the game, so they know what to fix", or some BS.)

And if missions are implemented that would be doable only once, or twice, then people would be green with envy very fast and felt left out. Would demand to be able to get whatever price "they" got from doing that mission too and would not stop before they had it on grounds of it "being unfair."
That´s simply how the virtual world works. Sad as it may seem.

Sooner or later some stupid (intelligent cracker) idiot would again find and leak out the way to get these things ans ...puff... whomever had it by rights was just one among many again.

Here I´ve written down what I think could be possible to overcome this problem. I hope someone in charge sees it and thinks about it.

CU
Acridiel

Re: Business plan and priorities :)

Posted: Mon Jul 21, 2008 5:16 pm
by sidusar
Ah yes, a good summary as I've said before. :) [post=426772]Here's[/post] my own utopian vision of quests in Ryzom, if you're so inclined.

You said it exactly right there, "be the hero of their own story", that is what MMOs are all about. But it's not the same as to "be the hero of THE story", which is what single-player games are about. In a world with thousands of others you can't be THE hero, and attempts to make it look like you are just look stupid. Players who insist on being THE hero shouldn't be playing MMOs. :p

But, I agree that in the hypothetical situation where at 4.56 pm of March 23 2006 a quest becomes available and only the first 10 people to do it get a unique reward that is then never available again, things would go sour very quickly. That is why unique rewards should only be given for events that last for at least two weeks so everyone gets the chance to participate. :)

If that's still not enough, you can have a different event later that gives the same rewards again. But I see many MMOs have some unique rewards that players could only earn during September 2004 or whatever, and then never again. It's not that much of a problem.

Because fact is that some people are going to be working around the clock to crack your game and obtain unfair advantages they shouldn't have, whether you have those unique rewards or not. :(

Re: Business plan and priorities :)

Posted: Mon Jul 21, 2008 7:11 pm
by acridiel
sidusar wrote:
You said it exactly right there, "be the hero of their own story", that is what MMOs are all about. But it's not the same as to "be the hero of THE story", which is what single-player games are about. In a world with thousands of others you can't be THE hero, and attempts to make it look like you are just look stupid. Players who insist on being THE hero shouldn't be playing MMOs. :p
Trouble is, that "modern" MMOs do try to make you feel liek "THE HERO" despite it being virtually impossible. I sometimes wonder if they either:
a.) think most players are to stupid to notice that many, mayn others are doing the same quests and will be "THE HERO" at the same time

or b.) They simply don´t care about what some players think and go for the majority that are OK with these particular restrictions. Sadly they are.

Most modern Players come from Single Player Games and don´t know that an MMO can be far more than just running after "the story" and being told to be "THE HERO" for the thousands time. So they know that they can´t quite be "THE HERO", but they simply don´t care and go with the flow...

Goddamn, why must programming be so linear... ;)

CU
Acridiel

Re: Business plan and priorities :)

Posted: Wed Jul 23, 2008 5:04 am
by chadsta
hero's im not so sure about. i know i for one have never done missions to become a "hero" IMO the a no brainer way to make levels... just missions after mission... in my experience (probably fairly limited) hero is defined by your level and/or how well u do in pvp... that said i dont agree i dislike pvp. mission after mission is not fun... take lotro u spend 4 hours looking for a team, find a team get party wiped back to square one...

the idea of having missions last for a certain time is excellent.. every one participates and at the end of the line of quests theres a event per say. u can have your mission fixes there if you so wish.

anyhow i dont want to see missions becoming a major part of ryzom... i would how ever like to have a story line i can follow to see how things pan out more then anything. missions last for say 2 weeks, say 24 missions in the year and at the endish of the year it triggers an event. you cant be more hero like then that can you??
OFC you could still have smaller event running through out the year.... events could be based on checkpoint you have 2 weeks to wipe out the kitin queen and here 4 generals in a lair... so people can stir up a craze to go finish a particular part... gives people more time to try it rather then on one night events, where some of the worlds sleeping the rest is raiding.

did i miss anything hope i did not go off track
p.s i posted here as in seems more in like with what we are talking about here

Re: Business plan and priorities :)

Posted: Thu Jul 24, 2008 5:47 am
by karmelit
Missions were intended to have an impact on your character in Ryzom. One part was the idea that they were linked with the fame system to the different tribes, nations and the powers (kami or karavan).
The other part was that by finishing a series of missions you would have entries made in your encyclopedia. And the encyclopedia series rewarded you with bits of history, or some new skill.

This mission system is something I would like to see better implemented. Take for instance the missions givers in the guild hall. They were never activated, but the idea was that they would give missions only available to members of the particular guild.

Therefore, I would like to see the mission system, and especially the encylopedia rites, fixed and expanded.
And I also believe that the mission series would in the later chain lead you up to a point where you would end up talking to an npc (probably kami or karavan), who would offer you a chance to go visit a nearby planet/world.

Re: Business plan and priorities :)

Posted: Thu Jul 24, 2008 11:03 am
by chadsta
thats thinking high.

i for one do not particularly want to see another planet... theres only atys as far as im concerend :D .
the little pieces of lore would be nice to piece together a story. always like to find out different points about the info.
the fame i knew about as there was a push before outpost came about to increase our fame with different nations to become truly neutral.
missions system in ryzom was basically not there.. i my self don't want to see it give members new skills only cause i dislike missions i like the open ended stuff but hey thats me being selfish :D .

as long as were not forced to do missions to get past certain levels or to gain access to certain areas... im not into pvp so if someone has this new skill they gained from quests bleh would not bother me all that much.

Re: Business plan and priorities :)

Posted: Thu Jul 24, 2008 12:32 pm
by acridiel
Chaddy, there is a slight misunderstanding on your side :)
We were thinking in the same lines as you and do definetly NOT want the Quest, after Quest, after Quest, after Quest... and so on Playstyle of Other games.
Your ideas are great in so far as they reflect what´s been proposed by us for some time now ;)

And yes, I too would very much like the fame/encyclopedia system fixed!!!

The "other worlds" theory isn´t that far fetched either, because it was a definite statement at the beginning of the "Ryzom Experiment", that someday there would be new worlds to explore. If for these characters, or others, or the children of these characters now around, that was a point they´ve never come to terms about I guess :( *sigh*

Would´ve been nice.

CU
Acridiel

Re: Business plan and priorities :)

Posted: Thu Jul 24, 2008 1:18 pm
by gillest63
Let's dream backward....

From what I understood on the box and the guide back on release; the "planned future"quests-missions (whatever names suits you) were even more complex that what one usually get from those names...

All had requirements: fames mainly but not only individual fame but also guild fame:
- Guild trainor were in the books with specific stanzas-skills
- Guild mission givers affected by guild fame
- Special missions from OP, marauders and tribes.... (fame related as well)

I consider encyclopedia missions differently as those would be more quests (hate that name) toward further knowledge of the environment, the lore and the world itself....

Then Jessica came, then GF came, moneymakers.... or dreamkillers...

Someone start chasing the real parents of our beloved game so that we stop been orphans swiftly handed out to the adoptive dummies with the biggest wallet-business plan.....

Re: Business plan and priorities :)

Posted: Thu Jul 24, 2008 7:20 pm
by sidusar
karmelit wrote:who would offer you a chance to go visit a nearby planet/world.
Makes you wonder what other worlds they had planned, doesn't it?

Can you imagine something weirder than Atys?