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Re: Post your mission/rite ideas here

Posted: Wed Dec 19, 2007 11:10 am
by ajsuk
Sounds a good idea to me, makes good sense for followers to continually worship their faith.
If the missions were made more interesting & less repetitive the complaining would probably be at a minimum too.

Perhaps the higher you work the fame the slower it degenerats & more titles could be added as an incentive too. (which disapear if you don't keep at it)

Re: Post your mission/rite ideas here

Posted: Wed Dec 19, 2007 3:27 pm
by meloner
As far as rites go, i would like to see:

-Tribe related rites(their history, culture, goals, beliefs etc.)
-The zoraï pictograms (with of course, the story in the encyclopedia once the rite is complete mentioning Komissar for his excellent work in discovering their meaning ;) )
-Kitin related rites (their history, habits, behavior in different seasons, activities, intelligence, scientific theories about them etc.)
-Goo related rites (scientific theories, remedies, history etc.)
-Faun and Flora rites
-Civilization rites (The political structures (Democracy? Parliament? Justice?), the cultures, the histories, maybe even a family tree of Yrkanis/Dexton ?)
-Town rites (history etc.)
-Astrological rites (wait..am i getting carried away ?)

Re: Post your mission/rite ideas here

Posted: Wed Dec 19, 2007 3:41 pm
by iceaxe68
meloner wrote: -Astrological rites (wait..am i getting carried away ?)
I don't have much use for astrology, but that made me think...

How about a reclusive Fyros astronomer in a tower in Pyr, with rites that give encyclopedia entries on the planets and stars we observe in the sky?

Or a wandering Matis botanist with encyclopedia rites... (One who actually wanders... not just in a given area.)

Or plenty of similar things.

Lots of lore and culture related content could be available like that - and it needn't be repetitive.

Re: Post your mission/rite ideas here

Posted: Wed Dec 19, 2007 5:29 pm
by petersk
This may or may not follow with the original idea, and may not even be possible since it would involve altering the terrain around any given OP (at least temporarily) but a thought on OP battles... Instead of the usual nuke/slash of an OP battle, would it be possible for the defenders to set up pit falls, spell traps, barricades, etc. Maybe make the setting up of the traps part of an entire guild mission for the materials and excavation, that would only be open to exploitation a couple days before the battle. Therefore creating the need for the whole guild, or many of the members, to be involved in the defense setup...the fewer the members involved, the less work gets done, and the less effective the fortifications would be. As it stands, the only true guage of who will win an OP battle is which side has the greater numbers. Understanding of course that the skill level of the individuals involved do play a roll in the outcome, but in reality, most OP battles are fairly even as far as that goes: both sides have a couple AoD's, master healers, master gunners, master axemen, etc. I suggest this because I would like to see strategy become a bigger part of OP battles, and the game in general.

(hopefully won't get roasted for the idea, but what are the forums for if not ideas/discussions?)

Re: Post your mission/rite ideas here

Posted: Wed Dec 19, 2007 6:52 pm
by acridiel
Very cool Idea, but I don´t think altering the Landscape would be possible :(
But maybe setting up Traps that would be invisible for Attackers, or somehow "hard to deteckt", who knows.

CU
Acridiel

Re: Post your mission/rite ideas here

Posted: Wed Dec 19, 2007 8:33 pm
by meloner
I've come up with an idea about guild missions that involves OP's and Kitin/Goo spires. The idea is that guilds owning OP's should take responsibility by checking kitin activity in the OP area and warning the citizens if they think the region in question is under threat of an invasion or a spreading of the goo. Kind of like a sentry duty. We could then have some sort of town crier in every capital shouting (every time one clicks on him of course...no spamming ^_^) that X region is under attack etc so players know where to fight. To make it even more interesting, we could make the OPs attackeable by the kitins, and vulnerable to goo damage and thus the guild will have to maintain their npc guards by providing mats, crafting weapons etc. This would certainly make outposts become much more interesting than what they are now : goodies distributors.

any thoughts ?

Re: Post your mission/rite ideas here

Posted: Wed Dec 19, 2007 9:30 pm
by danolt
I would prefer to see the first missions for guilds to be more inclusive then to just targeting OP holders. While it would be nice to add more meaning to OP's, I think the game would be better served to focus on things all players/guilds have an opportunity to participate in, without having to take something from another player. The incredibly steep road a new guild has to climb is already overtaxing and causes players to leave the game.

New content that is added should focus on making sure it does not further hamper new players ability to create a successful guild. It should help players in allowing them to build from scratch new guilds and try and break off some of the complete dependency new players have on the existing guilds.

Re: Post your mission/rite ideas here

Posted: Wed Dec 19, 2007 10:22 pm
by iceaxe68
Wow! Some great ideas coming here!

Hope the mysterious new owners will pay attention...

Re: Post your mission/rite ideas here

Posted: Thu Dec 20, 2007 10:11 pm
by great83
I see some great ideas as well, But i also see some of the ideas being made without the complete knowledge of ops. Just to give the defenders more advantages to win the Op battle is a bit bad in my view.

At the moment the defender have a strong advantage called guards (even level 100 guards can do some damage). Guards make a attacking guild have no chance unless they have 20% more people to come out and fight for them over the defenders (10 people defending need 12 people attacking). This is why numbers are so important to op battles.

So maybe instead of adding quests/rites to give more advantages to the defenders we could take one of the advantage they have now and tie it to a quest/rite. The quests/rites could range from getting supplies, to running around and recruiting the mercenaries (could be done in diplomatic ways or by brute force (killing a local tribe's leader). More missions that are done more options we have with the guards (think there are currently ~10 different options now).

But with all that said i believe we need to work on quests that appeal to the masses, just cant have a good OP fight with out a good number of people i say (at least to make it the fight even).

Re: Post your mission/rite ideas here

Posted: Sat Dec 29, 2007 3:55 pm
by jared96
kaetemi wrote:Anyways, I want a Yubo pet as reward.
I'll take "Dog" .... whooops, mind reset .... just finished Half Life 2, Episode 2.

Would still like to see him climb up on Dai Den and rip his legs off.