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Re: August 20 Patch Comments

Posted: Wed Aug 22, 2007 5:36 pm
by jared96
blaah wrote:dont think, act and press that button on your monitor and CHECK what resolution you running.
A little "look before ya leap " stuff.

1. Uhhhh......there are no buttons on my monitor. It's a laptop.

2. Come on over to one of my tech support forums and we will explain that LCD's have only 1 native resolution.

3. The resolution you see in game is "scaled" unless game is played at the native resolution. Again LCD's are only capable of displaying one single resolution. All others are "faked" by scaling, making the text and image lines blotchy.
also, please check whats login window resolution, you spreading false information here.
more "look before you leap" stuff....it says "windowed" .... it doesn't say a resolution. As I said in original post, can't use full screen login which would dispaly the reolution on this page as it screws up window placments.

If I play the game in window mode, I have the following:

1. Game Pad window measures 2.00" on height
2. All fonts are crisp and clean


If I switch to full screen mode, I have the following:

1. Game Pad window measures 2.25" in height.
2. All fonts are blotchy

So why is the height of this window changing in the resolutions in full screen mode and window mode should be identical ? Why do the fonts look different if the resolution at full screen is not being scaled ?

Cause here is what is happening and this is new with rcent patches. When you log in in windowed mode at a 1920 x 1200 windows resolution, you wind up in game at an actual confirmed 1920 x 1200. Alt-tabbing out shows a native windows resolution of 1920 x 1200.

Now check the full screen box. Instead of keeping the 1920 x 1200 resolution, it swaps you out to 1920 x 1080. This never happened "pre-patch". You still can manually change it before hitting reply but why does checking the full screen box change resolutions ?

And it only happens the first time after log-in. Open the game config window again and manually change from 1920 x 1080 to 1920 x 1200. Now go back and forth between full screen and windowed mode as many times as you want and it manages to remember that you always want 1920 x 1200 rgardless if windowed or full screen. Only the 1st time after log-in does it switch resolutions on you.

Something during the game load process is messing with the resolutions.

The character selction window (CSW) is roughly 1000 x 600. I get this as follows when playing in woindowed mode:

CSW Heighth = 6"
Screen Height = 12"
CSW Width = 7-3/4"
Screen Width = 14-1/2"

6/12 x 1200 pixels = 600 pixels
7.75/14.5 x 1920 = 1026

When playing in full screen mode, we see this little image "full screen". I think what is happening is that the game is changing the resolution to display this full screen and then not correctly resetting to the selected resolution DESPITE what the log in screen and game config settings are. The fact that this is duplicatable every single time after log in but not repeatable once changed after login in pretty much confirms the laod process is doing soemthing to resolution.

So when I log in full sceen mode, the game is thinking "Hey, he's playing at 1000 x 600 or so, why don't I go and move all his windows to fit on a 1000x 600 screen. Then once you arrive on Atys, you have all ya windows squeezed into a 1000 x 600 window at the lower right hand quarter of the screen.

Now somehow if playing in windowed made, it manages to remeber that I playing 1920 x 1200 .... well at least until I want to switch to full screen at which time it switches me to 1920 x 1080. It apparently then realizes its mistake as after fixing it once, it manges to remeber the correct one....well at least until I log on again.

Re: August 20 Patch Comments

Posted: Wed Aug 22, 2007 7:21 pm
by kuroari
Xtar.. i thought you left? :D

in all honesty i think a majority of players post in order to have other players and occasionally CSR (who, for the most part, Rock) help them through their problems. there's a slight hope in the background that Devs will pick up what we say - but i'm pretty sure most of us are pretty confident they won't.

i know personally when i post to complain - i try to stop myself. but when its a really big issue (like i'm having way too much trouble trying to get in / stay in game) we need to bring that kind of stuff up!

i've already given up on the idea of new content from GF. we had our hopes when they first took over. but those were shattered when "content" was editing stamina consumption to factor in lightness - a useless stat thats been around for 3 years....

Re: August 20 Patch Comments

Posted: Wed Aug 22, 2007 7:25 pm
by setstyle
kuroari wrote:i've already given up on the idea of new content from GF. we had our hopes when they first took over. but those were shattered when "content" was editing stamina consumption to factor in lightness - a useless stat thats been around for 3 years....
And when even those changes end in disaster? I'm right there with you...

Re: August 20 Patch Comments

Posted: Wed Aug 22, 2007 7:29 pm
by blaah
jared96 wrote:The character selction window (CSW) is roughly 1000 x 600. I get this as follows when playing in woindowed mode:
take a screenshot and count the pixels lol
So when I log in full sceen mode, the game is thinking "Hey, he's playing at 1000 x 600 or so, why don't I go and move all his windows to fit on a 1000x 600 screen.
tried with clear interface file ?
i cant reproduce it... tried to set ryzom resolution to 1920x1200, worked great (login window shows 1280x1024 where i manually change it to 1920x1200, but thats probably because of linux/wine, config file has 1920x1200). switched from 1920 down to 1024, ingame ui stayed in the right place. like i said, ship you computer to devs ;-)

other thing comes to mind is drivers (new patch, new drivers lol)... ahh i dont know.

Re: August 20 Patch Comments

Posted: Wed Aug 22, 2007 9:30 pm
by xtarsia
kuroari wrote:Xtar.. i thought you left? :D

in all honesty i think a majority of players post in order to have other players and occasionally CSR (who, for the most part, Rock) help them through their problems. there's a slight hope in the background that Devs will pick up what we say - but i'm pretty sure most of us are pretty confident they won't.

i know personally when i post to complain - i try to stop myself. but when its a really big issue (like i'm having way too much trouble trying to get in / stay in game) we need to bring that kind of stuff up!

i've already given up on the idea of new content from GF. we had our hopes when they first took over. but those were shattered when "content" was editing stamina consumption to factor in lightness - a useless stat thats been around for 3 years....
Yeah ive left, not the end of the month yet, and really i want the game to flourish but as i said , i cant keep paying when the company im giving my money (for 2 accounts!) isnt doing their part - as far as im concerned anyways

i get the impression sometimes that the DEV(s) is a one man band, worked to death and there is the gameforge CEO stood behind him whipping him to death.

and mr Dev, if thats the case, then hats of to you, but if ur a crack team of 10+ guys with masters + honours in various degrees, than be ashamed, very ashamed :p


but i left for exactly what u said, giving up on the chance of anything new.

i REALLY want gameforge to do something. pull their fingers out and make something happen.

but the longer they make everyone wait, the more ppl leave, the more the game dies, the more ppl get fed up and angry, the more new customers are pushed away.

the comunity IS in part at each others throats.. but mostly because some ppl are frustrated, so to vent somehow.


there are plenty of ideas, plenty awesome things they could be doing


but even the event team seems to have gone awol.

im still keeping tabs tho, cos i think there is still a glimmer of hope (very very fient, maybe i just convince myself its there?)

dont worry gameforge, i'll shut up soon when my sub runs out in about a week ;) :p

Re: August 20 Patch Comments

Posted: Wed Aug 22, 2007 10:49 pm
by kuroari
I'm paying for two subs as well - more to flood a bit more cash into the ryzom efforts than to use both accounts. (i'd happily pay double for one account if i thought it'd mean actual content)

as for the dev team - i've decided its _two_ devs :p if it was 1 dev, things would go much more smoothly. with 2, they argue more over how to write / edit / set up code! *coughs*

back on topic ... - so far today i logged in with only crashing once. however logging out is becoming erratic now. sometimes it takes _forever_ to logout, and i end up canceling it with the task manager - othertimes it shoots me out of the program so fast i don't have time to see the logout screen! (the latter rocks)

Re: August 20 Patch Comments

Posted: Thu Aug 23, 2007 5:36 am
by neniti
kuroari wrote:as for the dev team - i've decided its _two_ devs :p if it was 1 dev, things would go much more smoothly. with 2, they argue more over how to write / edit / set up code! *coughs*
there is no devs, just random code generator.

Re: August 20 Patch Comments

Posted: Thu Aug 23, 2007 5:44 am
by iwojimmy
Its the work experience kid.. discovering how important it is to document your code, from the last work experience kids efforts.

j/k

please dont reintroduce the hitburst bug specifically on me
:p

Re: August 20 Patch Comments

Posted: Thu Aug 23, 2007 3:13 pm
by jared96
blaah wrote:t00). switched from 1920 down to 1024, ingame ui stayed in the right place. like i said, ship you computer to devs ;-) .
You are misreadinding something.....Changing resolutions "in game" is fine. Once in, I can go back and forth as many times as I like and nothing moves.

And no Im not shipping anything anywhere, I earn my living off this machine. There's enough people having reported the problem that it should be traceable. But no one from GF has even started the basic of troubleshooting , that is collecting info from players experioencing problems so they could look for common parameters.

The problem is on game load. ONLY during the loading phase does this occur. Again:

1. During the laoding phase, if "full screen" is selected, Ryzom takes the 1000 x 600 charater selection screen and "stretches it" to fit full screen. It's this act of stretching the image during loading that initiates the problem and then methinks it's asking the cfg file where to place the windows, sets them and then continues .... and the message to play at 1920 x 1200 only gets there after the windows have been moved.

2. Once in game, I can convert to any resolution and the windows snap back to where they belong. Tho I must say I haven't tried much more than 1920 x 1080.
take a screenshot and count the pixels lol
Be my guest , no.it worth the T & E for me to kno whether it's 1026 or 1088.

And yes it's definitely the lates round as patches as pre patch it all worked fine.

Re: August 20 Patch Comments

Posted: Thu Aug 23, 2007 10:24 pm
by jared96
Ok decided to do a little experimentation today. Switched outta Open GL into Direct3D and voila my windows no longer remap themselves to the small 1000 x 600 space. Now if someone was actually asking for feedback and asking to include relevant information, I'm sure it would have becoem immediately obvious that there's a difference here between using the two graphics modes and perhaps that will point to the problem.

Of course this comes with some graphical degradation but at least my shadows of npc's are people shaped and not looking like bar codes. And I don't like that alt tabbing minimizes ryzom when in direct3D mode.