DoTs

Come in, pull up a chair, let's discuss all things Ryzom-related.
iwojimmy
Posts: 967
Joined: Sat Oct 16, 2004 10:00 am

Re: DoTs

Post by iwojimmy »

akicks wrote:....
It does not need to be made more effective, it is good at what it does. And this is because it is used in vastly different situations to nukes. (Like against Pei, before he stuns everyone).

However, making a double DOT spell plan would be a good way to reward level 250 players.
Are we just talking about allowing 2 links at once, or a double payload ele spell.

Personally I think it would be too powerful allowing two links. Anyone held under a stun/madness and damage at the same time would not be enjoying their time on Atys, same with OA. A melee rooted and taking ~800+ hp (or better depending on jewels) every few seconds without being able to retaliate isnt going to say what a wonderful balanced combat system we have.
If every link requires a separate caster, then you have to choose which is the best way to use each caster, but if a single caster can lock down and kill an opponent then it will unbalance the system.

Increasing the effectiveness of Ele DoT by using double spell sounds workable, the cost of maintaining it would be a valid balance method, and the target still has a chance to get the caster.
User avatar
akicks
Posts: 481
Joined: Wed Oct 27, 2004 6:10 pm

Re: DoTs

Post by akicks »

2 Things:

1) The plans are already in the game, you just can not learn them.
2) I was talking about DoT Links and not DoT with offensive affliction links.

However, I think it would be a good idea to bring in double links for offensive affliction, dot, and defensive affliction. And before you mis read me again, 2 DOT spells, 2 off aff spells, and 2 def aff spells.

If you people really want something to work with amps, make it spells that have aoe effects added to them. That would make for interesting play decisions in pvp. (At the moment my vamp spell bombs 5 people giving me 256 health back for each person I hit, but I'm only hitting for 750 each person. I should be hitting for 1500 (*0.9 for each additional person)). And of course, I don't mean to increase vamp in those situations, just the damage being increased from the amps like it should be.

However, the problems with that far out weigh any thing useful that comes from it. It could cause a situation where an ele could take on a group of meleers and win. While that's fun to think about, it too would ruin the balance of the game.

So yes, while all these different ideas are fun to talk about and fun to imagine, they will ruin what is currently a good system.
xtarsia
Posts: 358
Joined: Mon Oct 30, 2006 9:46 am

Re: DoTs

Post by xtarsia »

theres always root nukes :)

i use them loads, very usefull against kinchers (aslong as have a healer)

Link OA + DoT in a single spll would own anything. even mage v mage

Blind + damage = completly incapacitated mage


and thats before DA / DoT mixes




BUT

getting bac on topic,

simply making DoT damage amplified by elemental power stat, simply wouldnt thrown anything out of balance, and would just be nice to have =)
DOOMSDAY CAME =( =(
sidusar
Posts: 1331
Joined: Tue Dec 21, 2004 4:38 am

Re: DoTs

Post by sidusar »

akicks wrote:That depends what level you are, what level the mob is, and how susceptible that mob is to links. If you are facing mobs around your level, there is a good chance you'll get a link and hold it for long enough to deal a lot of damage. If you face mobs to far above your level, then there is a good chance you'll die.

Anyway, DOT's are not about dealing large amounts of damage, they are about dealing damage when you otherwise shouldn't be able to.
Exactly! Links work fine against mobs that are of equal level as you, or lower, but not at all against mobs that are far above your level. Now compare that to direct damage elemental spells, which still hit about half the time on mobs 50 levels above you. Or to melee/ranged, where you can use accurate attack to hit mobs 30 levels above you as if they were of equal level.

Agreed that's what DoTs should be about, but under this system DoTs often don't let me do any damage when direct damage or physical attacks do.

As for afflictions, being able to maintain an affliction and do damage at the same time would indeed be too powerfull. But just being able to maintain one affliction and do nothing else is underpowered, in my opinion. Assuming that the affliction only lasts as long as the link, then in the best case it takes both the target and the caster out of battle, since the caster can't run, dodge, or do any other action while maintaining the link. (With the exception of madness if the target keeps hitting themself. If the target just stops attacking while under madness, the effect is the same as fear. The afflictionists disables themself just as much, or even more, as their target.)
User avatar
targosz
Posts: 400
Joined: Mon Oct 18, 2004 8:15 pm

Re: DoTs

Post by targosz »

great83 wrote:Would you ever you a DoT in pvp?? on a purple boss?? Most likely no... usually you see doubles being spamed cause of the great difference in DPS.
Hmm..yes I do..lovely at OPs battles and also tell me dear- have u ever met Madakoo? or have u tried superherbies madakamas at GoC? prolly not ...


*whistles and humbly points her sig......*
Ciridemarr
Guild Leader
Order of The Nameless Guild
UFC Atys Champion-Master of Elemental, Big Swords,Tiny Spears and Healing - PvP ready
Master of homeland forage
also Avatar of Adds and enemies terror (sometimes when forced to be)
..but Angel of Kindness to friends
iwojimmy
Posts: 967
Joined: Sat Oct 16, 2004 10:00 am

Re: DoTs

Post by iwojimmy »

sidusar wrote:Exactly! Links work fine against mobs that are of equal level as you, or lower, but not at all against mobs that are far above your level. Now compare that to direct damage elemental spells, which still hit about half the time on mobs 50 levels above you. Or to melee/ranged, where you can use accurate attack to hit mobs 30 levels above you as if they were of equal level.
In terms of actually hitting with OA vs Ele, I have been levelling up OA/ele using the combined spell.. that character is below level 125 in the relevant skills, hunting Great Kinchers ( yes the big ones .. over 100 levels above me ), and progressing faster on the OA branch than the ele branch.
Split XP comes from how often you succesfully hit, therefore OA is hitting more often than ele. Admittedly I am not even trying to hold a link, but that tends to bias the XP towards ele - as far as my experiance with hunting closer to my own level creatures anyway..
At that level differential, and against kinchers, I am really only leeching, but OA actually does make a worthwhile contribution even so.

B@W, and muddying the waters :D
great83
Posts: 227
Joined: Wed Oct 04, 2006 6:35 pm

Re: DoTs

Post by great83 »

targosz wrote:Hmm..yes I do..lovely at OPs battles and also tell me dear- have u ever met Madakoo? or have u tried superherbies madakamas at GoC? prolly not ...


*whistles and humbly points her sig......*
Hmm i doubt you use DoTs in a OP... i usually take a quick look in my sys info window while i am dead to see what and who did damage to me, and i have never seen ###(1500) in my sys info window.... but you might be using them on the lowbies... who knows :)

Also using dots on MadaKoo is a bad tactic imho unless you plan on one person doing so and being the tank... but usually it is easier to have the nukers all gather together and bomb heal them as they use doubles...a dead mage is really easy to get up (1 enchantment).

I will admit i have never hunted madakamas for experience in GoC, main reason for this is i usually dont go looking for superherbies groups and also the ones i do join is usually just to help others and most prefer plods or shalahs (probably cause of the ease to get to them).

Also this post wasnt so much about the "rare" times a dot is effective as so much as how can we make them more effective in general and to give the elemental tree a bit more life... As well as trying to get the elemental power stat on amps to effect dots ...

Also on a side note only part of your sig i have notice is the avatar of adds :)
Biskibis
sidusar
Posts: 1331
Joined: Tue Dec 21, 2004 4:38 am

Re: DoTs

Post by sidusar »

iwojimmy wrote:Split XP comes from how often you succesfully hit, therefore OA is hitting more often than ele. Admittedly I am not even trying to hold a link, but that tends to bias the XP towards ele - as far as my experiance with hunting closer to my own level creatures anyway..
I think at creatures 150 levels above you, any differences are flattened out and everything just hits 5% of the time. :)

For split XP, holding the link for a while counts as a hit too, so it could be that between all the OAs together it holds the link long enough to give more OA exp. Or it could just be hitting more, yes.

My experience with DoT vs DD comes from being level 210ish elemental and hunting creatures 40 to 60 level above that. Trying to hurt those with DoT spells is a lost cause, but with DD spells I can hurt them just fine. And my experience with using 210ish DA on the same creatures is that it sticks about as often as DoT spells: About one in five hits and then sticks for a few seconds at most. DD spells, about half of them hits and they don't need to stick to have the desired effect. :)
Post Reply

Return to “General”