New content / Old content

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flat75
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Re: New content / Old content

Post by flat75 »

sehracii wrote:We regularly take guild hunts to GoC and Loria. I've done lots of solo hunting in GoC.

I dig bag full after bag full of excellent grade mats in various spots around GoC without trouble. I have guildmates who were grind harvesting in Heretics Hovel without trouble before they had any combat over 150. We've hunted in HH on occasion too.

Not all areas of the zones are easy access, but there's no reason an entire zone should be.

The Void situation is self perpetuating. A few particularly convenient aspects results in a few extra people using it, and if there's extra people that means more and better teams, and if there's more and better teams people are more likely to go there again in the future even if mechanically another zone is just as good. Also, people get more familiar with it and so it seems easier because they're not as familiar with the other zones.

I'd really really really hate to see anything dumbed down.

With all due respect Sehracii, belive me, your opinion counts to me a lot. Partly because I know you in game too, (unlike most of the posters) partly because we share our profession (MA crafting).
Our guild was hunting in GoC too, several occasion. Yet guild hunt is something else than group hunt....
As my sig tells, I have master FF, and master MA too, personally i have no troble digging gringmats (and/or excel mats) digging in GoC.
But that does not change the fact: most of the GoC area is .. simply not used by the most of the players.
I'm happy to hear someone is digging in HH, something I personally have never met before...

So far every poster told me "But I ....."
But they don't want to think for others. I spent most of the past month in GoC. 6 hours a day, except weekends, 12-14 hous per day.
Checked names regurarly. All i've seen diggers, mostly in the same area : near SS, near kami TP. You know the area too, you know what I mean.
I have dug 400 excel mats (Visc sap, you know, next to the road) in 30 minutes too.
But this does not change the fact that MOST of the GoC is not used by the players. I accept your opinion that this is right, but I do not concur: this is not right.
Way before we need a new area for the top 10% of the players, we need to open up areas for the medium 40% of the players.
Thats all I say, and nothing more.
You say Void situation is self perpetuating. You suggest it has nothing to do with the fact that most of the void is not aggro-filled. But I disagree.
Void situation is ... choice. People choose to hunt there, because they can. Unlike other mentioned regions, It actually possible to hunt there in small groups. Not entire guilds, not full teams, small groups. Small groups easy to organize, easy to create.
That is not entirely true for the other areas, tho.
Just moments ago, there were 35 names in the void /who list. Wanna know whats the most I've seen in GoC last month? Maybe 15 ....
Want me to check HH periodically? I can do that. No problem.
It will only show what I mentioned as fact: several regions are not used, especially compared to others.

You say there is no reason for an entire region to have easy access.

Ok, whats the reason for the developers to create new area, usable by only small fraction of players?
Other than this small fraction has the loudest voice, and is the more demanding ....... (and let me tell you, I consider myself to be the part of this small fraction, namely: high level players)
Wylan
AoD, Master FF, Master PR, Master MA armorer
Order of the Nameless
jamela
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Re: New content / Old content

Post by jamela »

flat75 wrote:
riveit wrote:GoC is a fine place to hunt. Back before tps were put in the Void, GoC was constantly used by hunters. It often had more people than the Void. ...
... regarding GoC, we are talking about the present, not the past.
It still is often used to hunt, and to dig, and as Riveit said, it's a fine place to do so. I train healing there more than anywhere else. It's hardly changed since the Void tps were brought online except that neutrals can't tp there. But I shouldn't focus on a single region in this thread - I train my melee and afflictions in orange and red zones, when I do train :p , and my foraging in all but purple zones, and I usually team up with people before heading out to hunt.

There are many perfectly accessible, enjoyable regions to hunt in, but yes, very often Void is suggested and followed. It's up to everyone to decide for themselves to just go somewhere else. A balanced diet leads to a longer Ryzom life :) .
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sehracii
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Re: New content / Old content

Post by sehracii »

flat75 wrote: It will only show what I mentioned as fact: several regions are not used, especially compared to others.
That will always be the case, no matter what you do. There are too many zones and too few players. People will naturally congregate together.

As far as GoC hunting- its not aggro that's a problem to the highest lvl large teams. The super herb there is the madakam, which is just sadistic to try to level on. Their madness aura means half your damage is turned back on you, and super herbs are already slow enough without that... plod/shalah/bolobi are much more practical.
But I bet if you ask around tons of people have hit 250 skills on great jugs up in Highgrove, GoC.
Sehraci Antodera [Medium Armor & Accessories Boutique]
Master of Illusion and Torment
"True power is not destruction, but control"

Karavaneer - Arispotle
Reapers of the Dark
flat75
Posts: 65
Joined: Wed Dec 20, 2006 6:25 pm

Re: New content / Old content

Post by flat75 »

Finally a post really worth answering!

There are other places to dig in GoC. I know of them, and have explored a few of these areas. I dont dig there mostly because it's just quicker to get to the previously mentioned areas for grind. The best excellent materials though, are in those hard to reach places. And they should be hard to reach.

>> There you go. Of course you can dig anywhere . Just when you have to dig 10K mats, it's just not convenient. And yes, excel mats should be hard to get, agreed.


My uncle (Trindle), used to dig in HH, before the factioned teleport things. It was very easy to get to from the Kami Fleeting Gardens teleport, and pretty safe in the upper area. If he had wanted excellent materials though, he had only to venture to the not as safe areas to get them. As I previously mentioned, excellent materials should be hard to get.

>> Okay, past again, what the situation right now?


Someone needs to teach you how to get to the good areas then. It takes me 10 mins tops, usually less to get to Highgrove (which is mostly the depths of GoC).
>>> No, according to the raum.ryzom.com map, highgrove is not even at center.
Wanna take the challenge the previous guy forgot to reply to? At least we are on the same server for sure.

It's a maze, with lots of different paths. You could take the time to learn the safer route around those 5 cuttlers, to the path that only has 2 cuttlers instead.
Everything in this game is manageable.
>> Yay! Happy to hear that. Most of the players do not agree with you by simply not being there.

I have to run from the Kami teleport to get anywhere, and everyone knows that a few ft. away from the Kami teleport is unsafe is unsafe. But with talent, there is that word again, one can get anywhere and dig anywhere.
Yeah, it is is almost wrong for a level 250 zone to be that easy.
>> If you say that its almost wrong that anyone inferior to you is able to manage there, I believe you....

I go there all the time, even when not necessary. It only seems aggro filled because you want it to be. I don't think they have enough aggro sometimes :)
>> Yay, power of positive thinking. That cuttler is not eating my face really, thats only in my imagination.

Nope, no thank you. We'll end up making the game to easy, and I would have to quit. Challenge is entertaining and fun. Easy is boring.
>> Have you ever tried pr trek from windy gates to trench of trieas .. naked?
Yay, power of challange! Entertainment at its finest!

No need for extra teleports, practice can easily get you where you need to go. And I'm not opposed to neutrals being able to get a GoC teleport or whatever.
>> Easily. Okay, you have 10 minutes to escort me to a spot of my choice. Back up your words with deeds. I mean in, ask ingame.


No, I dont agree. Lacking a mat encourages trade amonst players or leveling up a dig skill in an area that does have the mat you need.
>> I barely wait the moment when i can trade Q250 jungle anate fiber. Wait WHAT?? I cant put that in matis armor.. whatta shame, whatta shame.

If you look in the corner of your armor there are stars. 1 star means light armor, 2 stars means medium armor, and 3 stars means heavy armor. I like the idea of a little red drop or something from HP. And to know the durability, simply pressing info will give you that.
>> Oh yes. Pressing 15 times to check your equipment instead of just looking there. Pretty convenient, let me tell you.


Could be useful, but it isn't necessary. Nothing wrong with the way things are now....and you have 45 armors? You need to clean out your stuff... :)

>>What if I have, what if I am responsible to store and give out armor for my guild (which is not true, btw) why would it bother you if i'd have some filters, why?

Useful, but definetly not necessary. Nothing wrong with clicking a lot.
>> Oh, well a little frustration is quite good for everyone. Menial task for your entertainment. What about you should need to click for every step you take? Nothing wrong with clicking a lot... hehe.

There is more than one use for the seemingly million branches of skills. Use another skill, or you can heal out of team. You could also encourage your friend to make even more friends by joining a team equal to his/her level.
>> Some other skill like DA .. is OA. And thats it. Nothing else.


This is just laziness. There is nothing wrong with trekking your mount and packers.

>>>Okay, how many players have you seen in the last month trekking their packers to GoC from Yrk and then back.
Round number isn't? Zero is just like that.

Nothing wrong with clicking something and pressing enter or shift enter. Would be more convient, but really really really not necessary.
>> ... are you crafting anything?

As i read someone else say, learn from you mistakes. I sold an amp once, and ever since I have moved my amp to another place and then started clicking to sell.
>> Sorry i can't learn from mistakes I have never made. ALso cant ignore all new players before they begin whining on uni before they begin whining actually.


As opossed to the two step clicking process to equip a weapon now?
>> As opposed to be able to create macro, which equips the stuff, and does something with it. I know, I am lazy like hell.

If I run out of space, then I use another bar, scrolling up real fast on my mouse is not hard at all. There is also a keyboard shortcut in your keys, which you can edit to something else to make it even faster if you do not use your mouse as much.
>> good luck for you, but I'd rather have it my way, which does not forbid you to have it your way.


Target distance. Can I see the distance to the target, plz?
Target something, go to your compass, then click target:whatever. Simple.
>> Until you change your target ........

Are you trying to dumb down the game to the point of age 5?
>> No ... Only downto the IQ of average player ... do you suppose its that of a child 5 years old? Whoa.

Open up the exchange window again, and you have more room!
>> Yes. and make it possible to change 1 item per slot.
You want to trade 200 mats? hahaha. "Open up the exchange window again, and you have more room!"
Wylan
AoD, Master FF, Master PR, Master MA armorer
Order of the Nameless
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d29565
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Re: New content / Old content

Post by d29565 »

When I first started to read what you had to say in regards to what I replied, I was going to post a postitive post..but it seems that every thing out of your..er, fingers is a bit sarcastic and not really the least bit useful.

And yes, I craft Light Armor now (after previously crafting heavy armor), which is actually more clicking the Heavy armor, and more clicking than Medium armor.

You want to change things to make it easier, but there is nothing wrong at all with the way Ryzom is now..at least in the subjects you mention.

And the 'top' part of GoC you mention, i've been there. Not a useful thing there. Nothing good to level on, nothing worthwhile to dig, it's just another part of Ryzom to explore.

If you want really good feedback to your posts, maybe you should try not sounding so negative when people actually do respond.
iwojimmy
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Re: New content / Old content

Post by iwojimmy »

Wrote a massive post then found some combination of keys that deleted it all, so here we go again.

GoC used to be the best place to train, and Great Jugs at HighGrove are still better for levelling Ele on than Kinchers.
The problem is people have gotten soft, training on plants and super-herbies.
Used to be plants were too dangerous to level on, and herbies didnt give you any XP. Small teams hunting dangerous aggro is the way to level, and it is fun.
Large teams grinding plods is not fun so players are becoming bitter isappointed AoDs, feeling they have missed out on something - because they have.

there are many regions that are almost totally neglected, Burning Desert could be reduced to Imperial Dunes, Offlovaks, Dyron, Thesos and SC and almost no one would notice ( maybe lose Thesos too )

Hidden Source is a tourist spot but not much else.. and is there ANYTHING to kill or dig in Darkmoor ?

I do beleive the regions should have differing "personalities" and this will mean they are easier or harder / more productive etc.. So Void can be described as "wimpy"

Being a cranky old-timer, who has wandered the backblocks of GoC and pretty much every where else, my suggestion is to tighten up the Kami Tolerance, get rid of the super-herbies, increase the aggro/social range on plants
and get people out DOING stuff instead of just grinding to 250
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sehracii
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Re: New content / Old content

Post by sehracii »

iwojimmy wrote: Hidden Source is a tourist spot but not much else..
I found great desert harvesting, did most of my leveling to 200 there... was very sad to have to move to the Corridor :(
Sehraci Antodera [Medium Armor & Accessories Boutique]
Master of Illusion and Torment
"True power is not destruction, but control"

Karavaneer - Arispotle
Reapers of the Dark
iwojimmy
Posts: 967
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Re: New content / Old content

Post by iwojimmy »

Regarding the Taskbar, Someone -sorry I have forgotten who- suggested having a "permanent" row of 10 actions, in addition to the currently scrollable 10 banks of 20.
This would be for actions that tend to get duplicated across many different banks ie. Speed, Invul, Auras, Self Heals, basic heal/common macro type actions. So you only need them once instead of repeated across 10 different action bars, thereby freeing up a lot of action slots.
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vguerin
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Re: New content / Old content

Post by vguerin »

The server's and world we live in now were not exactly as intended to be. There were TP's before that are not here now, and some that exist now and were opened anew since beta. Some who were in beta will tell you about a TP in GoC that was only visible (in High Grove) by clipping area's... they were not reachable IG AFAIK. The Kami alter in the desert is another example of things that might have been.

We are playing a portion of a vision... vision's are not always practical or possible. We may be victims of both here. I am still here personally because of the vision, though it hasn't been a practical reality since Update 1. The people I met at the beginning keep my subscription going, though I don't play as much as I want to due to boredom IG (some might say a crafting respec would change that considerably).

What we have now is the best that those who provide us SoR hope have to offer... Let's see where they bring us and if it's the game we want to play, dwelling too hard on the past will make us moot. Let's see where Lore and Gameplay goes and not look where it was intended quite so hard.
WWJD - What Would Jena Do ?
DoubleTap - Disciple of Jena - Karavan Champion
Matis Medium Gladiator Champion
Melinoe - Atys Harvesters
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flat75
Posts: 65
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Re: New content / Old content

Post by flat75 »

d29565 wrote:When I first started to read what you had to say in regards to what I replied, I was going to post a postitive post..but it seems that every thing out of your..er, fingers is a bit sarcastic and not really the least bit useful.

And yes, I craft Light Armor now (after previously crafting heavy armor), which is actually more clicking the Heavy armor, and more clicking than Medium armor.

You want to change things to make it easier, but there is nothing wrong at all with the way Ryzom is now..at least in the subjects you mention.

And the 'top' part of GoC you mention, i've been there. Not a useful thing there. Nothing good to level on, nothing worthwhile to dig, it's just another part of Ryzom to explore.

If you want really good feedback to your posts, maybe you should try not sounding so negative when people actually do respond.
Excuse me for my sarcastic style, but that is one way to point out things. Such as there as needed clicks, and unneeded clicks. Creating menial clickfest out of a simple job of selling all the stuff you have crafted is not right.
Interface design should be around the question: what the user wants to archieve, and how can it be made easiest possible. It should not be about how we store the data internally, or anything like that.
Look around in the world: all successful product (google, youtube, windows) share this feature: it is usually called task-oriented interface desing.
When you craft armor, your task could be twofold: or you want to create an armor, or you want to level your skill. Current UI (User interface) allows you to accomplish both of these task, except if you craft a lot, you have to deal with the "trash".
Imagine for a moment, if crafting screen would be oriented just about one task: creating one armor. Imagine there would be 4 slots next to cloth, 4 slots next to lining, 1 slot next to stuffing and 1 slot next to armor clip, and you would have to drag each component from your inventory to the slots.
After crafting, slots are emptied.
Does this interface desing allow you to craft armor? Yes. But it makes horrible job when you want to craft 100 armors.
Most of the modifications I suggested are step toward the task oriented interface desing.
Yet somehow, those who get used to the "old" things, does not want to allow others to do it any other way. Can you provide any reasonable explanation?
If I'd say all those modifications would greatly enrichen my playing experience, and most of them would be optional, why the resistance?
If crafting into ... has the default of inventory, nothing has changed for you, it got better for me. Is it a problem?

About the upper part of GoC: so you say there is nothing wrong with a part of the world which is time-consuming to reach, yet has no reason to be there.
That certainly proves my main point: these areas should be changed.
I've met lot of opposition against weakening aggro in GoC, but noone has ever mentioned correcting to the other way: making it worthwile to be there.
Several people told me how easy is to get there, ignoring the fact that if you have no reason to be there, that part of Atys remains un used.

I hope this time I could successfully restrain my sarcasric side...
Wylan
AoD, Master FF, Master PR, Master MA armorer
Order of the Nameless
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