if its an official event, the organisers should be responsible for crowd control/security.
The event team should have the ability to 'mark' troublemakers as hostile for the city guards, so they can be treated just like any other rabid gingo.
this would add to immersion, as beleivable consequences for your ingame actions.
Muting might be necessary also if the troublemakers insist on being disruptive.
Tagged combat junkies are still perfectly free to 'do their thing', just not within range of the event. Cunning players might even start a fight, then run into the event and have their pursuers nuked...
but bring in consequences !! make our actions mean something
PvP during non faction related events
Re: PvP during non faction related events
In one game I played you had what was called PvP points. You started out with 1000 (which was the max). If you killed another player you're points went down. When your points reached a certain level you where whisked of to PvP'ers jail and the only way you got out was to a) Kill the boss inside the Jail (which was impossible to do with anything less than 4 or 5 man team of high'ish lvl chars or b) wait until your PvP points had come back up a certain amount (can't remember the amount or the waiting time).
This sort of thing could be taken a few steps further, such as, if you attack during an official speech the points could drop to the Jail equivalent instantly or if you are an agressor in another land etc etc etc and would, imo, add a more realistic feel to not only RP'ing but PvP'ing too, or a good mixture of both.
Once out of jail you could go PvE to build your points back upto the max of 1000.
This sort of thing could be taken a few steps further, such as, if you attack during an official speech the points could drop to the Jail equivalent instantly or if you are an agressor in another land etc etc etc and would, imo, add a more realistic feel to not only RP'ing but PvP'ing too, or a good mixture of both.
Once out of jail you could go PvE to build your points back upto the max of 1000.
Wandaxia
Re: PvP during non faction related events
Voted no... granted I enjoy PvP, but don't get me wrong, it's not the sole reason (and not nearly the most important) I play... hardcore PvPers have to understand some other aspects about this game as well.
Ryzom was supposed to be about the story and development. When GameForge puts an honest effort into RP-related events (remember, they're trying to keep us long-time customers), they expect the community to appreciate and participate in the whole endeavor.
But in Yrkanis, what did the GF team see? Faction-tagged homins throwing nukes, flooding region chat with taunts and requests for "PvP team" invites, and overall causing a ruckus afterwards for the sake of showing off such leet PvP skillz.
Is that really the game everyone wants? Is ganking and killing really the topmost priority for this MMORPG? In the end, I don't see any merit in those that come onto the forums to say "boo hoo, we need new content or else I'll cry about it and leave" and then run off, hit their PvP tag, and subsequently ruin the first official event in a long time. If that's the general sentiment then I'm obviously in the wrong game.
Ryzom was supposed to be about the story and development. When GameForge puts an honest effort into RP-related events (remember, they're trying to keep us long-time customers), they expect the community to appreciate and participate in the whole endeavor.
But in Yrkanis, what did the GF team see? Faction-tagged homins throwing nukes, flooding region chat with taunts and requests for "PvP team" invites, and overall causing a ruckus afterwards for the sake of showing off such leet PvP skillz.
Is that really the game everyone wants? Is ganking and killing really the topmost priority for this MMORPG? In the end, I don't see any merit in those that come onto the forums to say "boo hoo, we need new content or else I'll cry about it and leave" and then run off, hit their PvP tag, and subsequently ruin the first official event in a long time. If that's the general sentiment then I'm obviously in the wrong game.
Was it not so that, during one of the missions to rescue Prince Stevano, players got too close to a suspect, killed his bandit associates, and sent him running? The result was tangible negative repercussion of player actions, and I would not mind seeing that again in events such as these. Disupt an official speech and suffer the effects of your actions, makes sense right? /agreesidusar wrote:Oh no, I didn't have that in mind. While it might be fun the first time if the entire speech is aborted because it ends up in a huge fight between players and guards, there's way too much potential for a few to ruin it for the many.
Last edited by setstyle on Sat Apr 21, 2007 6:37 am, edited 1 time in total.
[ Owagwyn :: Reapers of the Dark ]
Re: PvP during non faction related events
Was'nt present at this particular speech but have been at several events before where the actions of the few have spoiled things for the many.
Complicated game mechanics involving Jails, guards etc would arguably be an ideal solution but involve coding time etc so dont seem practical to ask for at present.
Gm's should use thier judgement and powers (if some players can't use their own), if fighting isnt appropriate to the event and spam is disruptive, mute, root or port.
There is enough PvP content I think some just use RP events as an easy way to find targets.
Complicated game mechanics involving Jails, guards etc would arguably be an ideal solution but involve coding time etc so dont seem practical to ask for at present.
Gm's should use thier judgement and powers (if some players can't use their own), if fighting isnt appropriate to the event and spam is disruptive, mute, root or port.
There is enough PvP content I think some just use RP events as an easy way to find targets.
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety"......Ben Franklin
http://evoguild.mine.nu/forum

http://evoguild.mine.nu/forum
Re: PvP during non faction related events
I agree on all of that and still voted oppositesetstyle wrote:... Is that really the game everyone wants? ...

Tough my 'yes' is a "Yes, they should be able to PvP during these events, but they should expect to be treated accordingly by the event characters and npcs." Disrupting speeches and creating a ruckus can be just another way to participate in the story.
I missed those events, so you'd have to explain to me what happened. I understand a few players messed up and lost the event?setstyle wrote:Was it not so that, during one of the missions to rescue Prince Stevano, players got too close to a suspect, killed his bandit associates, and sent him running? The result was tangible negative repercussion of player actions, and I would not mind seeing that again in events such as these.
I like tangible repercussion of player actions, and I'm all for events that have multiple possible outcomes depending on the choices and actions of the players. I'm also in favor of events that can actually be lost. But I don't think the actions of a few players should ever be able to create negative repercussions for the whole server. Loosing an event if someone gets too close to the enemy is the perfect opportunity for someone to run in on purpose and spoil it for everyone who was seriously trying to win the event. I *hope* nobody would do that, but they can't make that assumption.
The tangible negative repercussions should only effect the characters who were responsible for the actions.
I agree, building a whole jail system isn't a priority. Tagging someone as hostile to the guards for a while (effectively banishing them from the city) or teleporting them off and keeping them rooted/stunned/sleep for a while should already be possible and quite sufficient.norvic wrote:Complicated game mechanics involving Jails, guards etc would arguably be an ideal solution but involve coding time etc
Re: PvP during non faction related events
Fortunately or unfortunately, the last event was geared to split the helping crowd into two seperate camps. It was Intended to, as far as I know, make the people who participated, make a choce. Thusly, because everyone had offered to help the King, and then some switched sides half way through once the bandit leader started talking; bloodshed ensued. The whole scene was built that way, because there was also a key where the king could have been killed. But no body looked that hard.
So, in retrospect of events in general, some just require some PvP. Hands down. Its conflict. Its what drives Atys.
So, in retrospect of events in general, some just require some PvP. Hands down. Its conflict. Its what drives Atys.
~KasDimOjin~
Servant Militant of Lord Enon Etchmarc.
Heir of the Servant Dynasty Ojin.
Hermit of the Almati Woods.
Guardian of the Kipee.
"By Jena, I will make playthings from your eyes for my future children."
Servant Militant of Lord Enon Etchmarc.
Heir of the Servant Dynasty Ojin.
Hermit of the Almati Woods.
Guardian of the Kipee.
"By Jena, I will make playthings from your eyes for my future children."
Re: PvP during non faction related events
If the need arrises a Gm can port the player and "sin bin" them, ie once they have been ported they cant move or TP for a period of time.
The roles of the different factions and races weren't laid out for us to follow. Which was good in my opinion. Being able to PvP, just diversified the possible stances players could take!
For example the Kamis didn't have to help the Karas defeat the boss! Fyros didn't have to help the Matis, Trykers could have taken the opportunity to get payback for their enslavement under the Matis! One team didn't have to help the other!
It certainly divided the Kamis at different stages of the event!
At the end particularly, there was that period of about 10 mins where no one understood exactly what they had too do, so most assumed it was Kami V Kara pvp. Eventually almost everyone spotted Akilia, and realised we had to work together to kill her, with that many players DPSing her, not 1 nor 10 rogue players are going to change the outcome..
It would have been interesting if the King was attackable, would have been an awesome DPS race between those sympathetic to the Matis killing Akilia and the enemies of the Matis killing/injuring the King.
*Having said the above, it's worth noting that although there was alot going on through the 3 days! Nothing was going to change the outcome. The Devs had control over Akilias HP bar, so she was always going to fall, and the king be saved! But that doesn't matter, aslong as you enjoy the journey to the outcome!
The roles of the different factions and races weren't laid out for us to follow. Which was good in my opinion. Being able to PvP, just diversified the possible stances players could take!
For example the Kamis didn't have to help the Karas defeat the boss! Fyros didn't have to help the Matis, Trykers could have taken the opportunity to get payback for their enslavement under the Matis! One team didn't have to help the other!
It certainly divided the Kamis at different stages of the event!
At the end particularly, there was that period of about 10 mins where no one understood exactly what they had too do, so most assumed it was Kami V Kara pvp. Eventually almost everyone spotted Akilia, and realised we had to work together to kill her, with that many players DPSing her, not 1 nor 10 rogue players are going to change the outcome..
It would have been interesting if the King was attackable, would have been an awesome DPS race between those sympathetic to the Matis killing Akilia and the enemies of the Matis killing/injuring the King.
*Having said the above, it's worth noting that although there was alot going on through the 3 days! Nothing was going to change the outcome. The Devs had control over Akilias HP bar, so she was always going to fall, and the king be saved! But that doesn't matter, aslong as you enjoy the journey to the outcome!
Re: PvP during non faction related events
mrtexas wrote: there was also a key where the king could have been killed.
Unfortunately he couldnt be killed!
Re: PvP during non faction related events
Yea, he could have. There were npcs that were also there that had to be taken out first. Then he would have been attackable.
~KasDimOjin~
Servant Militant of Lord Enon Etchmarc.
Heir of the Servant Dynasty Ojin.
Hermit of the Almati Woods.
Guardian of the Kipee.
"By Jena, I will make playthings from your eyes for my future children."
Servant Militant of Lord Enon Etchmarc.
Heir of the Servant Dynasty Ojin.
Hermit of the Almati Woods.
Guardian of the Kipee.
"By Jena, I will make playthings from your eyes for my future children."
Re: PvP during non faction related events
No just because he was in the PvP arena doesn't mean he could be defeated! That was not a possible outcome. Cyrize has stated this. It is a fact!mrtexas wrote:Yea, he could have. There were npcs that were also there that had to be taken out first. Then he would have been attackable.