Re: In need of somthing Old school?
Posted: Mon Apr 09, 2007 11:16 pm
Something not right hitting the Trout with a fish. 

10. How to Manage a Guild
Now that you’ve created your guild, you are its leader. How can you ensure its development ?
• By recruiting new members : simply target a consenting character then do a right click to open the contextual menu where you will find the “Invite in guild” option.
• By kicking out trouble makers : if certain members of your guild make trouble you can eject out. In the guild interface, select the character you want to kick out, then a right-click will open other options among which you’ll find the “Kick” option.
• By promoting active members : you can promote a guild member to the grade of officer or high officer. Select a character in the guild interface, then with a right-click choose the promotion window. You also have the possibility to demote a guild officer. The guild officers will be your assistants or partners to manage the guild.
Note : The maximum number of officers in a guild is limited by the members of your guild.
• By taking a vacation : you can hand over your title of leader to a guild member.
• By purchasing a guildhall : you can buy a building for your guild from the NPC “Guild Clerk”.
• By recruiting NPC “Trainers” : these NPCs allow you to teach your guild members actions which are unobtainable elsewhere. You can recruit them through the NPC “Guild Clerk” and pay with “guild points”, see page xx, guild progression.
• By buying new actions from “trainers” : these NPCs, in addition to their basic actions, can teach other actions to members of your guild. These actions can be bought from the NPC “Guild Clerk” with “guild points”.
• By buying improvements for the guildhall : you can improve your guildhall by buying extensions from the NPC “Guild Clerk” with “guild points”.
• By deciding who can see and who can deposit treasure in the guildhall : a common inventory is located in the guildhall. In the guild interface, select a character then do a right click to give him/her the right to deposit and to see items in the inventory.
• By deciding who has the right to withdraw treasure from the guild : use the same procedure as above to give members the right to take out what is in the inventory.
11. How to Develop Your Guild
The success of your guild depends of several factors :
• Increasing the number if members of your guild : this goes without saying.
• Gaining notoriety : your guild’s fame is influenced by the actions of its members (especially the members in charge), and the success or failure of guild missions linked to the possession of outposts (see page 37).
• Accumulating guild points : won through the guild missions (see page 37).
• Possessing outposts : outposts are key factors in the control of Atys. At the beginning of the game, these outposts belong to tribes (see page 9).
• Possessing trainers : they allow members of your guild to learn new actions (see page 35).
12. How to Accomplish Guild Missions
Your civilization needs the aid of guilds to ensure its survival and its prosperity. For this reason your people proposes guild missions.
In short, a guild mission consists of winning the control of an outpost from a tribe then extracting what your civilization requires. The outposts are key zones where buildings can be erected.
How to Obtain a Guild Mission
Contact the NPC outpost officer. There is one in each town.
There is one guild mission per outpost coveted by your people.
Applying for a mission requires that a mission is available and that your guild has a minimum fame score to succeed.
The officer proposes a guild mission over a period of time. When this delay is lapsed, if your guild is the only one registered, then you get the mission. If several guilds are registered for the same mission, then the mission goes to the guild with the best fame score.
How to Take Control of an Outpost
So you’ve gained a guild mission.
Now you have to take control of the outpost stated in the guild mission.
Caution : You have two weeks to take control of the outpost and succeed in the guild mission.
You can take control by force or through diplomacy.
• Control by force : each outpost belongs to a tribe. You must therefore attack the NPCs of the tribe defending it. The tribe will leave the outpost to you temporarily when you have killed their captain. The captain will appear with his/her guards only after a certain number of combats. Caution : Even after the death of the captain, the tribe will try to recover the outpost by force.
• Control through negotiation : you can negotiate with a tribe if your fame score towards it is at least neutral. If this is so, contact the NPC “outpost steward” of the tribe. He/she will offer you basic missions or tasks. If your guild accomplishes enough tasks, then the outpost will belong to you.
How to Succeed a Guild Mission
Once the outpost is yours, the NPC “outpost steward” of the tribe will disappear. He/she is replaced by an NPC “outpost steward” of your guild.
Contact this new NPC.
He/she will propose you a series of missions. Each outpost proposes its batch of missions by theme. You succeed in the guild mission when your guild has accomplished enough missions.
The reward will be guild points and an increase in your guild’s fame.
Try to log out naked and you might have a nice surprise when you log back in...stheno2 wrote:OHH!! I want my red undies back!!!
lol yea, I've seen that bug, but its just not the samegillest wrote:Try to log out naked and you might have a nice surprise when you log back in...
Worked a few times for me![]()
d29565 wrote:Lathaniel used to go on and on about the bombs in Beta. One was able to bounce a heal bomb of their packer and heal themselvesOverpowered self heal, yes..but awesome. He also mentioned something about a pheonix animation from beta, sounded really cool but I'm not sure about it.
Would be at nice to think at least after two and a half years playing i wouldnt of been rejected a transfer request due to my account not being cleanm1nion wrote:GF needs to pick the ball back up and take note of some of these posts before SoR just becomes Ryzomwithout the story we have no Saga nothing to strive for just daily grind with no rewards.
SoR HAS become Ryzom......so I guess Nevrax gave up the story...but now that GF took over....who knows ? *hoping*m1nion wrote: GF needs to pick the ball back up and take note of some of these posts before SoR just becomes Ryzomwithout the story we have no Saga nothing to strive for just daily grind with no rewards.