xfluffee wrote:Some say that's not the way is supposed to be played. In that view of the game, community outposts should not exist, and anyone who does not fight for cats (or earn the favour of those who fight for them, I suppose) should not have cats.
Sometimes it's hard to know which argument to use, they're all used so fast and easy.
Methods of gaining cats (if they continue to exist at all) that depend solely on your own skills, dedication, and performance ... that is ideal.
Ryzom is a game with a lot of freedom. The OPs was intended to figth for cats between guilds, but our freedom has leaded to a figth between alliances. Some people think that OPs must be archieved without PvP, and they have made the community OP.
That's made inside the freedom of the game. All done inside the freedom of the game is good. If I'd want a rigid game, I would be playing KotOR or NWN now.
I really like those people that, when they think that something is needed, make that to happen (Like community OP), instead ask the devs to change things to adapt to their view. This is not a complaint agaisn all people asking things to devs, but I think that sometimes we don't see the big freedom of this game, and all the ways for change things that we don't like. Other times, if we can't change, maybe is because most people don't want to be that way.