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Re: Invasions vs Skill Improvements

Posted: Thu Mar 01, 2007 2:07 am
by sprite
rushin wrote:100 focus will make zero difference to a high level digger, with or without boosted la and jewels.
In my experience, if you're master dig and have a capable CPer, even the difference between boosted and non-boosted gear is meaningless; you run out of source before you run out of focus.

Re: Invasions vs Skill Improvements

Posted: Thu Mar 01, 2007 2:06 pm
by jared96
rushin wrote:Life is about choices, I’ve never played a game that leaves your options so open, but surely having some uniqueness to our characters is ok?
-Well Life is about choices, but we RP to escape life no ?

-And again, the choices you talk about IRL are called "racial discrimination" and are against the law.

-As you said, Ryzom uniqueness is about having options.....so what you are saying is kill Ryzom's uniqueness by becoming more like every other game.
rushin wrote: If you want to do all the rites then you can simply renounce your citizenship and return to neutral
-If you are going to use the word "simply" to describe bringing fame up from 1 to 100, we don't have much common ground to talk about.

And think about the reality about that....we are talking "fame here". How much fame should a person who renounces his citizenship 4 times be able to get ? That would make soemone infamous, not famous.

There was talk about rites requiring much higher fame and faction rites, these I would like to see, especially the 100 kami/kara ones
Yeah, that's the ticket. You had character up to 100....then you renouced citizenshio 4 times and went back to your original fame with original race.....whoops new rites introduced for level 80 fame.....lets do it all over.
And with that specific example, 100 focus? That is a meaningless amount. I have a little over 5000 (maybe more actually, haven’t dug with all my new jewels yet *hugs goupi*), you can in theory get somewhere over 5300 (can’t remember how much the faction picks give off the top of my head). 100 focus will make zero difference to a high level digger, with or without boosted la and jewels.
Meaningless.....would you consider 1/4 of your Goupi set meaningless ? Faction picks are + 220

Just woke up and coffee hasn't set in yet but I'll try the math.

2600 + 165 x 5 + 165 x 10 + 220 = 5,295 plus flowers

But the real effect of this rite is on the level 60 player not the 250 player....having that extra 100 all the way up can mean 1 extra mat on every dig. Even a master, if he has 265 focus left and needs one more stroke that uses 270, ya don't get it.

We haven't got what you asked for the variety or uniqueness....what we have is a meaningless grind. You CAN get whatever you want you just got to do meaningless and tedious tasks over and over and over and over again.

And again as to uniqueness, your preferred solution works against that as we add better rites at higher levels. Let's say there is a write to make Fyros players do 10% more damage with swords, Zorai to do 10% more with spear, Matis with axa and Tryker with mace. What we would have is every Fyros runninga round witha sword, every Zora runninga round with a spear.....and so on.

Or we would all be doing the meaningless grind, repeatedly renouncing citizenship which throws any lore or RP stance into the toilet.

Re: Invasions vs Skill Improvements

Posted: Thu Mar 01, 2007 2:08 pm
by jared96
sprite wrote:In my experience, if you're master dig and have a capable CPer, even the difference between boosted and non-boosted gear is meaningless; you run out of source before you run out of focus.
I had a cp'er.....once. :)

Re: Invasions vs Skill Improvements

Posted: Thu Mar 01, 2007 2:43 pm
by rushin
jared96 wrote: -And again, the choices you talk about IRL are called "racial discrimination" and are against the law.
oh come on, thats the most ridiculous comment i have ever read on these forums. Maybe they should make all characters have the same skin color, same height, same build, remove all modification to faces? pfft

And a wider answer, yes i think races and factions should be different from each other, there is a distinction between having open ended gameplay and making meaningful choices about your character. If you find that a racist comment then you maybe need therapy :)

We have a situation where given suffficent time and motivation every player here can be a carbon copy of each other. It doesnt happen because on top of open ended skill progression we can also edit our actions, not to mention the 5/10 years it would take to master everything.

The point i was making about higher fame requirements, especially faction fame was that it would be extremely difficult, and unpalatable for the majority of people to get everything. I would never take matis citzenship, or the karavan rite, whatever the reward. I would however like to make choices now and again other than what skills to practice.
jared96 wrote: 2600 + 165 x 5 + 165 x 10 + 220 = 5,295 plus flowers
my base focus is 2750
jared96 wrote: But the real effect of this rite is on the level 60 player not the 250 player....having that extra 100 all the way up can mean 1 extra mat on every dig. Even a master, if he has 265 focus left and needs one more stroke that uses 270, ya don't get it.
speaking from my experience not at all. i have a digger alt who has never had equipment matching what he can potentially wear, lv205 and have yet to even slightly run out of focus. at sub 100 levels you can dig in hp gear without any issues. another char i have on silan is lv70 dig and hasnt ever owned focus stuff due to storage issues..
jared96 wrote: And again as to uniqueness, your preferred solution works against that as we add better rites at higher levels. Let's say there is a write to make Fyros players do 10% more damage with swords, Zorai to do 10% more with spear, Matis with axa and Tryker with mace. What we would have is every Fyros runninga round witha sword, every Zora runninga round with a spear.....and so on.
agreed, that would be a crap way to do things. I credit the dev's with a little more imagination ;)

Re: Invasions vs Skill Improvements

Posted: Thu Mar 01, 2007 4:21 pm
by kyesmith
sprite wrote:In my experience, if you're master dig and have a capable CPer, even the difference between boosted and non-boosted gear is meaningless; you run out of source before you run out of focus.
Or if you have more sence you dig in boosted focus gear without a CPer and get more matierals per hour than you would if you where using a careplanner :rolleyes:

Re: Invasions vs Skill Improvements

Posted: Thu Mar 01, 2007 5:27 pm
by sprite
kyesmith wrote:Or if you have more sence you dig in boosted focus gear without a CPer and get more matierals per hour than you would if you where using a careplanner :rolleyes:
True, but the discussion was about how useless the focus rites are :p

Re: Invasions vs Skill Improvements

Posted: Fri Mar 02, 2007 7:16 pm
by jared96
rushin wrote:oh come on, thats the most ridiculous comment i have ever read on these forums. Maybe they should make all characters have the same skin color, same height, same build, remove all modification to faces? pfft
You brought up the analogy with real life.. If you want to use the analogy, you are stuck with all thta goes with it....can't choose the parts ya like and throw out the parts ya don't. ? Where has anyone said that people can't be of different height, skin color build, faces ? What was said was that IRL, it's illegeal to make opportunities available or limited based upon these things
And a wider answer, yes i think races and factions should be different from each other, there is a distinction between having open ended gameplay and making meaningful choices about your character. If you find that a racist comment then you maybe need therapy
If I wanted races which limited my game play such that because I chose to be this I can never be good at that, I'd play Wow.
We have a situation where given suffficent time and motivation every player here can be a carbon copy of each other. It doesnt happen because on top of open ended skill progression we can also edit our actions, not to mention the 5/10 years it would take to master everything.
Exactly, this is uniform throughout the game which allows freedom to choose. If for example, Matisans would always have an advatage in elemental, what do you think the server population would be like.....mostly matisian.

Limitations increase sameness. The only way to have true variations is to make opportunities equal. For example, to increase the variety of weapons, the devs made a patch way back when which made the weps different. I forget the exact numbers but relative to sword for example, axe was made to do x % more damage but at an x % reduction in speed. So axe and sword, which used to be the same, are now different but the net effect over time is very close. This actually results in people choosing to use different weapons instead of, if one actually had a significant advantage, everyone choosing the same one.

Re: Invasions vs Skill Improvements

Posted: Fri Mar 02, 2007 7:32 pm
by jamela
Finally decided to vote for Invasions. Not because I want to see more of the types we have already had, but because I want to see a more active, dynamic, intelligent and responsive kitin threat. I imagine that would actually entail less work to get started than reworking and balancing one-handed weapons, but it would require a commitment to sustain it once started. It would give Atys more life and interest though, enticing more people to stay and play than would fixing a skill which is not really broken, just unsatisfactory.