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Re: Advice for GameForge on mission design - please consider
Posted: Wed Sep 26, 2007 2:10 pm
by desertt
acridiel wrote:
Geeez, It would be heaven to have, say a Karavan of Trader NPCs spawn complete with Mektoubs and stuff that a whole guild must protect from harm on their way from one land to another...
Scouting out newfound territorys would also be a possible idea.
This could even be accomblished by using Ring Scenarios, tailored to the needs of low to highlevel guilds.

*dreams*
Awwwman... if only somone up there would realize the potential the RING has for such a Game as ours here.
CU
Acridiel
that would be very cool indeed
would take quite some time to finish a missions like that
and the dificulty will depent on season aswel
not been to ring lately but when i was busy there it is hard to make missions/quest (its just how you want to call) for more than one people to work or atleast i found it that way
it gets messed up real quick if 4 people want to try the same mission in your ring scenario
you have to use some weird ways to make a mission work like you want
and to give one npc multiple quests dont get me started

if they would give you the option to open a new screen where you can select which mission you want to start like the way on mainland
that would be great!
totaly something else what about a guild emblem tatoo? not that you see it much if you wear heavy armor all the time but still
cyas
Re: Advice for GameForge on mission design - please consider
Posted: Wed Sep 26, 2007 9:55 pm
by acridiel
desertt wrote:
totaly something else what about a guild emblem tatoo? not that you see it much if you wear heavy armor all the time but still
cyas
Whoooo, awsome Idea.
Would stay within the Atys Paradigm, so to say, and would look cool and would serve the need of some guilds to be recongnized not just by the Sigil above theri heads
Acridiel
Re: Advice for GameForge on mission design - please consider
Posted: Thu Sep 27, 2007 7:14 am
by desertt
acridiel wrote:Whoooo, awsome Idea.
Would stay within the Atys Paradigm, so to say, and would look cool and would serve the need of some guilds to be recongnized not just by the Sigil above theri heads
Acridiel
maybe i flag carrier can come in handy then hehe
had a ton of other idea's but forgot to write them down so i forgot

Re: Advice for GameForge on mission design - please consider
Posted: Fri Sep 28, 2007 11:52 am
by akovylin
Hope there would be no quests like on RoS at mainland

I love the absense of such story-like quests. I want events, kitin invasions and etc like was proposed month ago by other player

Re: Advice for GameForge on mission design - please consider
Posted: Fri Sep 28, 2007 11:55 am
by jarko
There shoulds indeed be more invasions like there used to be on dyron etc, and not to fotget the wonderfull event where we had to harvest, craft and fight for our factions/race. All the beautifull memories...