calel wrote:Does this mean we may also see a rework of the lightness statistic and its credit use dependant on armours later on?
No, we don't have plans to modify anything related to armours. At least not now.
calel wrote:And please, for the love of all that's holy; could you take a look at the same time at the 'slow' stanza?
Given the fact it's often asked, yes, we might decide to rebalance a little the three stanza "ignore armor", "slow" and "bleeding", probably in another patch though.
yrd250 wrote:do crafted items earn their parry bonus or did i have to craft new 1h weapons then?
The "old" one-handed weapons will have active dodge and parry stats after the patch as the changes will be retroactive. Whether these "new" stats are good or not will depend on the mats you used when crafting the weapons.
jamela wrote:Whilst you're about it, maybe you could look at weapon reach having more influence, too? Currently it seems to have almost no value except what seems to be reflected in the dodge and parry modifiers of each weapon type.
Reach has mainly an influence in PvP at the moment, but we don't plan to rework weapon reach.