Dream dream dream dream dre-e-e-e-eam

Come in, pull up a chair, let's discuss all things Ryzom-related.
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pahya
Posts: 49
Joined: Fri Nov 03, 2006 10:25 am

Re: Dream dream dream dream dre-e-e-e-eam

Post by pahya »

I'll whine about something for neutrals :)

Since we're talking dreams, don't bind a player's neutrality to their guild's neutrality. I -love- my guild, my friends but I -hate- being un-able to align in any fashion. Take away my PvP flag, my faction chat what have you but atleast give me uncapped fame and teleports :( I fail to see how a factionally aligned person can't put aside their differences and come together for some common cause.

Cooking as a craft! Oh my goodness yes please. Every other game I've played I've been a cook, cause I have great great fun with it.

Fishing, as already suggested. It's a wonderful thing to do while chatting and hanging out and can be a really in depth and rewarding system. For an example of what fishing can be take a look at FFXI's fishing. From a fun mini game, to quested fishing items, to server wide fishing compititions, risking your life to catch that one big legendary fish. SO much fun, would add a lot of content to Ryzom.

Player housing... GOOD player housing. If every game other than WoW can do, so can Ryzom. Player housing would open up another craft to learn as well, event items to display etc. Another of my favorite things missing from Atys.

Take a look at the Melee tree, a serious look. Compaired to, say Elemental, melee fighters have very very little to do. After a certain fairly low point the only thing we have to look forward to is the next level of Increase Damage and Accurate Attack. So many of our skills get left behind because they're simply not as useful as they should/could be.

For the love of Jena and all that is holy... I dream that whoever takes this game doesn't turn it into a PvP based WoW clone. That's my biggest dream.
Aiwe Tasare: Arispotle
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forever
Posts: 531
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Re: Dream dream dream dream dre-e-e-e-eam

Post by forever »

My dream can be summed up in one work.

PETS
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raven41
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Re: Dream dream dream dream dre-e-e-e-eam

Post by raven41 »

As I dreamt up in a previus thread...

"*dreams* Take the Spire idea...Break it down, And use that system for towers and add it to OP defense 'instead' of guards, Have the towers maybe be able to do a bit of damage...

But make it so the owning guilds (or allies of the guild) Crafters/Diggers have to build the towers... and in order to take the OP the towers must be destroyed in the 2 hour period(Limit the amount of towers ofc so you can't have a super un defeatable OP :P )

You can even make it so crafters/diggers can do/repair damage durring the fights... (This too would have to be limited, Atleast on the defending side(they would need to be OP tagged to do it))... Crafters could make ranged weapons and Ammo to install on the tower... And thats what would do the damage(Imagine,A launcher on it... that would need to be reloaded! that would get crafters into the battles more!)... Or an Armor maker could make Armor to increase its defense!

Get the diggers/crafters invovled some...

Those are just a few ideas... I could think of so much more for OPs :p ahh They would be SO much fun for even more people if they were added too!

You could even have jewel crafters make resist jewels that would make magic do less damag to the tower."

Yeah I still dream about better OPs... OPs could just be so much more fun then they are now.


2--Fix the rest of the bugs in the game would be nice...

3--Make it so Armour can have your guild emblem on it...

Thats all I feel like typing now, Even tho I copy/pasted my dream for OPs :p
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Solaya
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Joined: Thu Sep 16, 2004 9:00 am

Re: Dream dream dream dream dre-e-e-e-eam

Post by Solaya »

raven41 wrote: "*dreams* Take the Spire idea...Break it down, And use that system for towers and add it to OP defense 'instead' of guards, Have the towers maybe be able to do a bit of damage...

But make it so the owning guilds (or allies of the guild) Crafters/Diggers have to build the towers... and in order to take the OP the towers must be destroyed in the 2 hour period(Limit the amount of towers ofc so you can't have a super un defeatable OP :P )

You can even make it so crafters/diggers can do/repair damage durring the fights... (This too would have to be limited, Atleast on the defending side(they would need to be OP tagged to do it))... Crafters could make ranged weapons and Ammo to install on the tower... And thats what would do the damage(Imagine,A launcher on it... that would need to be reloaded! that would get crafters into the battles more!)... Or an Armor maker could make Armor to increase its defense!

Get the diggers/crafters invovled some...
Gorgeous idea!
Solaya
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thlau
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Joined: Tue Jan 11, 2005 12:50 pm

Re: Dream dream dream dream dre-e-e-e-eam

Post by thlau »

Encyclopedia/Rites
Spires
More and different OPs
Trini - Darkmoor Rangers
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norvic
Posts: 514
Joined: Tue Oct 26, 2004 6:54 pm

Re: Dream dream dream dream dre-e-e-e-eam

Post by norvic »

Won't mention ranged as it seems to have moved up the to-do list a little.

Encyclopedia finished

Cats out of game except as a reward system open to all

Far more significance to fame levels

Tryker (or whatever) pvp tag so you can fight who needs fighting without it getting railroaded into a faction issue.

Fame consequences or other for PvP outside of OP battles (since when did killing somone mean diddly)

Guild management improvement noted as in the pipe but more please, last time online etc.

Only thing I liked from, eeek WoW, was item mailing, why not as mek karavans travelling the land fits ok.

More activity onl the ongoing Saga has been mentioned but I'll give it a plug also.
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philu
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Re: Dream dream dream dream dre-e-e-e-eam

Post by philu »

Yep I'd agree with pets/training
Children
Being able to invite people to your appt (parteee!) :D
Encyclopaedia
The ability to tag yourself as looking for a team (seen this 'elsewhere').
Some sort of 'parcel' delivery system. So that you can put items into it for another player to collect.
The mission window not closing eveytime I accept a mission - I usually take 2 or 3 at a time and that's a pain.


These one would cost nothing to do:
Less rinse and repeat PvP related 'discusions' on this forum. :rolleyes:
Peace on Atys and goodwill to all homins ;)
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katriell wrote:You can't "complete" the mainland. If one thinks one has seen or done everything there, one is kidding oneself. But be prepared to "get out what you put in," because the mainland does not coddle or hold hands.
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cygnus
Posts: 318
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Re: Dream dream dream dream dre-e-e-e-eam

Post by cygnus »

agreed on the common factors, fix rites, range, make fame have more consequence etc...

Other things I'd like to see....

Wandering tribes behave according to your faction with them

A tool craft skill

RGB values used in crafting armours to determine colour

Coloured map markers (maybe even as a rite reward)

Guild hall "slots" for members so you can leave equipment etc that they can take out themselves.

Crafting option from appartment

Op buildings with some use to make them less static

Frivolous add--ons for appts and Guild Halls (something for a money sink anyway)

An in game journal for making notes

Kitin patrols back in Prime Roots (its way too easy now)

but more than anything all I want to see is Ryzom survive, the rest can wait, I/we have waited long enough for most of it anyway :)
Snake
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Time to chill.......
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turjake
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Re: Dream dream dream dream dre-e-e-e-eam

Post by turjake »

At first I was going to answer in this... Then seeing how the CSR lead attacked Grim and managed to amuse the ganker crowd as he maybe intended, I don't know if I'm really interested even keeping my sub after buyout, whoever the new owner might be.

over and out
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ruslan
Posts: 35
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Re: Dream dream dream dream dre-e-e-e-eam

Post by ruslan »

After seeing the latest additions/fixes the devs have been working on for the test server I am starting to believe in dreams :)

I'm sure most of us agree that the encyclopedia and rites being finished would be a great addition. In time I'd also like to see some of the following implemented:

More guild management options:

Different choices of guild structure

Customisable guild ranks/titles

Customisable guildhall access (eg. a certain member can get weapons but not cats)

In-game guild votes (in certain guild structures)

The ability for guild members to remove an inactive/inept leader (in certain guild structures)

Guildhall logs to see who has added/taken what

The ability to hire NPC trainers for your guildhall, who have some variations on the skills available from the town trainers, but maybe cost the guild huge amounts of dappers per week to hire (more for better trainers). Maybe even limited amounts of the better trainers who are hidden in various lands and quests need completing in order to hire them.

Extra Guildhall storage available, again at a high cost per week

Guild owned shops/market stalls which need to earn enough money regularly or get regular payments from the guild or they disappear


Some changes to the economy:

More mats dropped in proportion to the level of the creature killed, giving more chance for higher levels mats to go on the market.

The type of mats dropped to depend on some extent how the creature is killed. So for example something killed with blunt weapons/shockwaves will drop more skin, but less bone.

Traders give less money for goods, so players are more reliant on selling things that might actually be wanted by others. Money can still be made on inferior items by providing tribes/city NPCs with the items they want.

I like the farming/fishing ideas, but feel these would need to be tied in with homins getting hungry. There could be a new skill set for farming, fishing and generally preparing food - maybe tied in with tool crafting/bag making (furniture too?). The better you are at preparing food, the smaller and more nutritious (and valuable) it becomes. Having to eat and making sure you're carrying some food may get frustrating for players, but the more there is that we need to spend money on the better the economy will be.

New crafting plans for clothes or armour variations which maybe involve missions mats to dye armour/clothes new colours or add certain properties (eg. a wisdom bonus).

City taxes to pay for the guards and trainers. I guess if we're talking dreams, I'd want eventually to see options for player governments with the ability for some economic control and have something like the proposed spires tied in with that, so that members of a city need to provide mats/weapons & armour/dappers (& food?) to the city to allow it to build armies to gain control over or defend certain regions as well as provide (player) fighters to help.

Hmm, thinking about this last option, this could possibly provide a way for outposts to be both PvP and PvE. A guild more focused on digging/crafting could pay for and equip large numbers of NPC troops and/or earn enough fame with tribes to get their help to try to take an outpost - just a thought.
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