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Re: I am truly saddened...
Posted: Fri Nov 24, 2006 9:04 am
by cloudy97
Just a short comment. Sony buying Matrix Online was probably due to getting the DC license, and had less to do with the game itself.
Re: I am truly saddened...
Posted: Fri Nov 24, 2006 9:10 am
by borg9
Any company vs No Company
My personal choice is any company! I am sure Jolt will keep the support/hosting contract for a while anyway, so I doubt whether Souls will be let out of his cage just yet.
My money however is on a company call Empire Interactive.
Re: I am truly saddened...
Posted: Fri Nov 24, 2006 10:00 am
by rushin
borg9 wrote:My money however is on a company call Empire Interactive.
you mean the 'company' that have destroyed Horizons? I think i'd leave rather than watch them slowly annihilate my home.
Re: I am truly saddened...
Posted: Fri Nov 24, 2006 11:25 am
by turjake
Actually one of the "evil empires" mentioned above could be very good solution for Ryzom. Microsoft. They got the money for development and marketing *and* they are already supporting and developing at least one "niche game" - Flight Simulator anyone?
Fact remains that Ryzom needs a biggish byuer to keep it actually floating - Driving the before almost nonexistent marketing and development, including both bug fixes and new features. Entity like Empire Interactive which seems to be unlocatable by US jurisdiction would definitely be the worst choice, maybe prolonging the life a bit, but finally making the end unavoidable.
Of course there are players like Ubisoft or Zenimax out there that can pull out a pleasant surprise, but it remains to be seen.
(And before anyone says anything silly about Microsoft and code quality - go have a peek at glibc, you can't get worse than that and it definitely isn't done by Microsoft)
Re: I am truly saddened...
Posted: Fri Nov 24, 2006 12:14 pm
by iwojimmy
turjake wrote:Actually one of the "evil empires" mentioned above could be very good solution for Ryzom. Microsoft. They got the money for development and marketing *and* they are already supporting and developing at least one "niche game" - Flight Simulator anyone?
)
Oh joy....
Ryzom on Xbox only..
Re: I am truly saddened...
Posted: Fri Nov 24, 2006 12:18 pm
by mugendo
Re: I am truly saddened...
Posted: Fri Nov 24, 2006 12:23 pm
by turjake
iwojimmy wrote:Oh joy....
Ryzom on Xbox only..
Following that train of thought...
Sony - Ryzom on PS only
NCsoft - Ryzom in Korean only
Crapple - Ryzom on iPod only...
Re: I am truly saddened...
Posted: Fri Nov 24, 2006 3:45 pm
by pyrrhon
Nevrax created a self-perpetuating two-class world of "have" and "have-nots." Under Nevrax's system, stagnant old guilds with OPs were able survive far longer than they would have without their OPs. New players and guilds with new ethusiasm and energy have a serious psychological and actual disadvantage because the have no OP and little chance of ever gaining one. Consequently they do not last. This is the fatal flaw of Ryzom. I hope Nevrax, being a startup trying to find a niche among older larger mmo players, appreciates the irony.
Re: I am truly saddened...
Posted: Fri Nov 24, 2006 5:19 pm
by grimjim
pyrrhon wrote:Nevrax created a self-perpetuating two-class world of "have" and "have-nots." Under Nevrax's system, stagnant old guilds with OPs were able survive far longer than they would have without their OPs. New players and guilds with new ethusiasm and energy have a serious psychological and actual disadvantage because the have no OP and little chance of ever gaining one. Consequently they do not last. This is the fatal flaw of Ryzom. I hope Nevrax, being a startup trying to find a niche among older larger mmo players, appreciates the irony.
We gave ours up and we're one of the oldest guilds on the server. That's something of a mischaracterisation. I don't know that there's a ton of point going over the problems that got us all here at this point, it could undermine things.
Re: I am truly saddened...
Posted: Fri Nov 24, 2006 8:36 pm
by katriell
pyrrhon wrote:Nevrax created a self-perpetuating two-class world of "have" and "have-nots." Under Nevrax's system, stagnant old guilds with OPs were able survive far longer than they would have without their OPs. New players and guilds with new ethusiasm and energy have a serious psychological and actual disadvantage because the have no OP and little chance of ever gaining one. Consequently they do not last. This is the fatal flaw of Ryzom. I hope Nevrax, being a startup trying to find a niche among older larger mmo players, appreciates the irony.
...What?
Bleh, don't go there. o_O