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Re: So there IS life after WoW !!!
Posted: Thu Nov 09, 2006 7:57 am
by nephy13
Considering the jumping situation again, I have to agree that the lack of jumping is painful in the extreme; not because I can't jump, but because the scenery has clearly been designed with jumping in mind. I can't jump from a tryker city into the water about 3 feet beneath me. I can't jump off an island that is mostly surrounded by cliffs about 3 feet high. Similar problem occur for tiny "cliffs" or even steps on-land too. Any of these problems could be mostly fixed if I could just fall or if I could climb steep angles (perhaps at a much reduced rate?) - I really don't have to be able to jump over tall buildings (This isn't City of Heroes!).
Mobs can walk through barriers but even a lanky zorai can't get over a 3-foot fence. Pathfinding algorithms anyone?
Re: So there IS life after WoW !!!
Posted: Thu Nov 09, 2006 9:45 am
by buupi
aoafizz wrote:So from now on, I will refer to it not as a minimap but a radar. I still find it unhelpful. I will be using the "shrinking the map" suggestion.
As an addition to all map/radar topic, there's allso feature in radar where ye can choose to use your map markings. That way ye get more tools to measure distances (this can be actually sometimes used for triangulation of exact spot of some location, because map markers are not too accurate) and compass directions to your markings.
Overall Ryzom map is not a accurate 3D model of Atys landscape and so it might be confusing at start, but in a time you will know your way arond Atys areas, with map or wihout it
Astovidatu
Re: So there IS life after WoW !!!
Posted: Thu Nov 09, 2006 6:48 pm
by sluggo0
ambika wrote:Oi, Min. I was wondering...what about a bar (like stamina but less amount of stats) that depletes as you use jump but takes quite awhile to regen? I know in BF2 (not sure about other games), you can run but a certain bar depletes and stops you from running all the time (thus forced to use it when necessary). Is that hard to code? Oo;
I've done that, I just hated the way it felt to play it myself
, I thought at first it was the way I did it, but after tweaking it a lot, I tried other games with that concept... it just doesn't feel right to me, I don't get exhausted after hopping 3 or 4 times IRL. So, I'm saying It's 'possible' but feels very artificial.
Mind you, on sober reflection, we can 'pogo hop' by hitting the sit toggle key repeatedly, so what's the difference? If someone is being too much of a jack@ss while hopping, you can always TP away and ignore them
.
Re: So there IS life after WoW !!!
Posted: Thu Nov 09, 2006 6:50 pm
by sluggo0
buupi wrote:Overall Ryzom map is not a accurate 3D model of Atys landscape and so it might be confusing at start, but in a time you will know your way arond Atys areas, with map or wihout it
I've heard (so it may only be rumour) that the idea is that we don't have detailed maps becuse the map makers didn't have perfect knowledge nor precise measurements of the areas they mapped for us... so it may be intentional (or is that marketing putting a spin on a bug? hehe dunno).
Re: So there IS life after WoW !!!
Posted: Thu Nov 09, 2006 6:59 pm
by wizaerd
To prohibit or limit a specific character action because it was way overused (abused) in other games is just not a valid reason. We all accept that the typical Ryzom player will most likely be more mature and not given to wanton hopping about. Would it happen? Most likely, but the mature crowd that knows when to use it, and make the best effective use of it should not be limited. Because a character can hop or jump about is not going to drive the l33t kiddies to this game.
Can we get along without it? Of course, as has been shown during the last two years. But is it a useful ability? While merely subjective, I believe it would be.
Re: So there IS life after WoW !!!
Posted: Thu Nov 09, 2006 7:04 pm
by vguerin
wizaerd wrote:But I can float and twirl around to cast a spell? Doesn't seem plausible to me...
That's magic silly
Wouldn't be magic if it could be explained now would it ?
Re: So there IS life after WoW !!!
Posted: Thu Nov 09, 2006 7:07 pm
by wizaerd
vguerin wrote:That's magic silly
Wouldn't be magic if it could be explained now would it ?
I knew eventually somebody would answer that way... surprised it took so long... heh heh heh
Anyways, if the gravity was so much that we couldn't jump (although using /alert jumping is possible, just not over obstacles), it's doubtful we'd even be able to stand much less swing a weapon...
Re: So there IS life after WoW !!!
Posted: Thu Nov 09, 2006 10:09 pm
by ambika
sluggo0 wrote:I've done that, I just hated the way it felt to play it myself
, I thought at first it was the way I did it, but after tweaking it a lot, I tried other games with that concept... it just doesn't feel right to me, I don't get exhausted after hopping 3 or 4 times IRL. So, I'm saying It's 'possible' but feels very artificial.
Well, ya can make it so it's 8-10 hops..but each hop isn't as high as the previous one.
And I'd get exhausted jeesh...>.>
Re: So there IS life after WoW !!!
Posted: Fri Nov 10, 2006 4:18 am
by leckleck
I don't want to be able to jump.
What I do want is for NO invisible walls. I want to be able to fall down a cliff. This morning I came to the top of a waterfall, and the water was falling down the cliff around me, and yet I was prevented by an invisible wall to fall down with the water. This is really unrealistic and totally broke my immersion.
I also want to be able to jump (or climb or hop or whatever) over a small fence (that is no taller than my Zorai's knee!)
Re: So there IS life after WoW !!!
Posted: Fri Nov 10, 2006 5:28 am
by aoafizz
I must say that of the many official MMO forums that I am subjected to on a regular basis, at least this one has intelligent discussion rather than open slamming of people for no apparent reason.
Thanks for all these thoughts and ideas, folks. Keep up the good discussion.