Bingo. Exactly.kattan wrote:As it sits now, with the change, it is going to take people longer to download, install, patch and get into the game than it is going to take them to hit the level caps. I can see a lot of people doing just that and saying Thank You Nevrax for the waste of my time, and word tends to get around. If you are going to offer a trial at all, at least make it worth the time involved to download etc, I would rather see them put a time limit on the trial like it used to be than to see it go this route.
It takes a long time to DL the client, because it is the full client (you just can't get off the island). I remember when my good computer went on the blink (I was paying already), I DLed Ryzom to my old dinosaur machine. I started it at 10 PM and had to let the damn thing run all night and it finished at like 6 AM. That's an awful lot of DLing to have 4 total skills (that's all you get until 21) to work, up to only level 21. People will be hitting the level cap in barely more time than it took to DL the client.
I guarantee you if the trial had capped at 21 when I was on it, I would not be here right now -- for just this sort of reason.
People have complained that the "freeloaders" are spending months in game not contributing to anything. If this really is the problem, then the solution is quite simple: limit the trial to 30 days, and that's all you need. It will end 100% of the "stay on the island forever" attitude, while preventing zero people who want to try the skill system more intensely before buying, from doing so.
You have to understand that Ryzom is a wierd and unconventional game. It can take a long time to "get" it. I certainly didn't really "get" it at first. I finally "got" it in the late 30s of several skills, and particularly after I had worked different ones to that level. When I finally "got" it, I realized what a great game it was and that it was worth it. Before "getting" it though, I thought it was strange enough that I wasn't sure I wanted to pay for it. And no, it's not the amount of money... it's the principle of the thing.
A more traditional game like WOW or EQ2, might be able to get away with a super-limited trial because they are just like every other MMORPG out there, so once you get the feel of the UI, there's nothing else to see. But Ryzom is a deep, unusual, strange, and unique (and incredibly cool) game, and it takes time and not just chronological time but LEVELS of skills and work with stanzas, to figure out just what the game is supposed to be. Hundreds of people are going to play to 20, not "get" it, and just uninstall. Just watch.
C