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Re: OP battle, PvP the way it is!
Posted: Mon Oct 09, 2006 2:37 pm
by kayak
rushin wrote:Digging cats around ops is actually a very nice idea (and would actually cause people to use/be around them), of course only if the PvP is active 24/7. but that does cause an issue with the neutral healing thing as the OP PvP coverage is quite large..
doesn't need to be pvp digging area unless the Op is being contested. or is that what you meant?
Re: OP battle, PvP the way it is!
Posted: Mon Oct 09, 2006 2:42 pm
by grimjim
philu wrote:Can we PLEASE give these endless repetitive threads a rest? They only end up in flame wars over the same old arguments. They
rarely produce anything new.
How about a hint from Nevrax over whether they acknowledge our concerns, have anything planned for outposts in even the long term or whether they like any of the ideas that have been brought up.
That's the only thing that might bring things to an end or at least lead to enough howls of protest to enact change (Patch 1, Spires).
Re: OP battle, PvP the way it is!
Posted: Mon Oct 09, 2006 2:53 pm
by xolghost
What I was writing about - you do it again... And I'm doing it again as well by being stupid enough to react to it
Let me put my answers into your quote:
danlufan wrote:That thread there ladies and gentlemen is the point i made about people not understanding.
- The FACTS i stated about the game are the way the games RULES are, weather you choose to believe it or not. Nobody knows whats best for all, hence the reason i stated about FREE WILL making the game pan out the way it does.
We should be talking about what things could be to benefit all, not about how things are and to make best use of it, deliberatly neglecting some coplayers.
- Taking it or leaving it is a FREE WILL example they dont have to, plenty of other things to do in game.
Isn't that exactly the ol' "Take it or leave it", implying that some might be excluded?
- I am merely stating the FACTS, im not giving my opinion on it, and i am not arguing about it.
Then, why you're stomping your feet?
- People do lose in PvP, they can lose OP's which give materials. In PR they can be killed LOSING their spot, in Tagged PvP they LOSE HP on their gear.
Hehe.. been waiting for that. losing the spot due to PvP or some wandering aggro, almost the same...
Items wear by usage, no matter what you do, as long as you do something. Slightly more when doing PvP actions, Homins seem to be settled quite high in the internal level ranking. So what...
And losing OPs... Stating that something can be lost that could only be acquired by PVP in the first place only strengthens my argument...
By PVP'ing, you don't lose (or gain) fame, you don't lose gear, you don't gain a wanted status by killing too many defenseless (we don't have any means of identifying those as well...) by game mechanics. And that's the main flaw... there's no risk in choosing to go berserk by mechanics.
--------------------------
Ideas need to include Diggers and Crafters into OP related things.
Agreed.
My posts never intended to stomp back on your stomping, which you might disagree to.
We might not even be far apart in our visions of improving the Atys experience for all.
We seem to approach it from totally different sides, however. And like you took the freedom of assuming that I don't understand (you, propably), I take mine in assuming that you don't want to see that.
Let's leave it at that, else we'd ruin the flow of this thread for all.
Re: OP battle, PvP the way it is!
Posted: Mon Oct 09, 2006 2:54 pm
by philu
grimjim wrote:How about a hint from Nevrax over whether they acknowledge our concerns, have anything planned for outposts in even the long term or whether they like any of the ideas that have been brought up.
Would be nice, wouldn't it.
This thread seems to have strayed a bit from its original intent but what the hell...
While we're on the subject of OP 'improvements', here's a few more I'd like to see:
Ability to 'trade' them diplomatically (not new - was mention in the original description)
Some form of stabling or 'parking control' - players can't leave their meks in the OP without paying a fee.
Something for diggers/crafters to do - I really like the cat digiing idea from Sash.
Guards that protect players when they enter an OP same as they do in the city. If you have the right fame (determined by the owning guild's fame), they kill anything chasing you.
Re: OP battle, PvP the way it is!
Posted: Mon Oct 09, 2006 3:00 pm
by raven41
I "sorta" like the idea of being able to dig the cats.. But seems it wouldn't make since in a"Ryzomy" way... the drills go deep into atys. when we dig we are only scratching the surface...
I really think they should leave production as is... Just add new ways too attack/defend them that include crafters and diggers... Say the owning guild can dig mats and use them to craft defenses for the OP... Like towers that must be destroyed to win a battle. (Limit the towers so it doesnt become impossible to beat, And yes borrowing an Idea from spires

) I think that would be cool as hell

And to me would Make OPs both more fun for digger/crafters but also more interesting for PvPers.
PS If that idea were added id also like to see guards removed... Seeing as the Towers will basicly take there place. Then it would be upto the players to defend the towers from being destroyed, Could even make it so crafters could try to repair the tower durring the battle, They would have to be attackable to be able to repair it tho, Otehrwise would be easy exploit to just have everyone repair it lol.
Re: OP battle, PvP the way it is!
Posted: Mon Oct 09, 2006 3:04 pm
by danlufan
raven41 wrote:I "sorta" like the idea of being able to dig the cats.. But seems it wouldn't make since in a"Ryzomy" way... the drills go deep into atys. when we dig we are only scratching the surface...
I really think they should leave production as is... Just add new ways too attack/defend them that include crafters and diggers... Say the owning guild can dig mats and use them to craft defenses for the OP... Like towers that must be destroyed to win a battle. (Limit the towers so it doesnt become impossible to beat, And yes borrowing an Idea from spires

) I think that would be cool as hell

And to me would Make OPs both more fun for digger/crafters but also more interesting for PvPers.
PS If that idea were added id also like to see guards removed... Seeing as the Towers will basicly take there place. Then it would be upto the players to defend the towers from being destroyed, Could even make it so crafters could try to repair the tower durring the battle, They would have to be attackable to be able to repair it tho, Otehrwise would be easy exploit to just have everyone repair it lol.
I agree SO SO SO much with that. Im also glad this thread has gone nicely

Re: OP battle, PvP the way it is!
Posted: Mon Oct 09, 2006 3:09 pm
by rushin
kayak wrote:doesn't need to be pvp digging area unless the Op is being contested. or is that what you meant?
nopes, i meant all the time. I suppose i should elaborate slightly
guilds could defend there outpost from 'enemy' diggers
diggers might require guarding as in EP2 (and a role for Jyudas who doesnt like digging)
outposts could have a few guards patrolling to discourage digging
etc.
etc.
It seems a more fun idea than just letting people dig imo. something along these lines anyways. Some slight modification of the flagging system would need to be done for periods outside attack and defense rounds to stop everyone just choosing defense and being friendly :_)
philu wrote:Can we PLEASE give these endless repetitive threads a rest? They only end up in flame wars over the same old arguments. They rarely produce anything new.
grimjim wrote:
How about a hint from Nevrax over whether they acknowledge our concerns, have anything planned for outposts in even the long term or whether they like any of the ideas that have been brought up.
That's the only thing that might bring things to an end or at least lead to enough howls of protest to enact change (Patch 1, Spires).
or you and red could stop spamming and creating uncountable repeated drivel? Just a thought.
Re: OP battle, PvP the way it is!
Posted: Mon Oct 09, 2006 3:14 pm
by raven41
Hmm? are you serious? lol... Sometimes I may argue points alot but I don't think my post could even come close to spam. Just because you don't agree with me doesn't make my post spam.
And P.S. your last line almost annoyed me...guess you have to try harder
I havn't seen any fresh Idea's out of you btw.
Re: OP battle, PvP the way it is!
Posted: Mon Oct 09, 2006 3:18 pm
by calel
raven41 wrote:I "sorta" like the idea of being able to dig the cats.. But seems it wouldn't make since in a"Ryzomy" way... the drills go deep into atys. when we dig we are only scratching the surface...
I really think they should leave production as is... Just add new ways too attack/defend them that include crafters and diggers... Say the owning guild can dig mats and use them to craft defenses for the OP... Like towers that must be destroyed to win a battle. (Limit the towers so it doesnt become impossible to beat, And yes borrowing an Idea from spires

) I think that would be cool as hell

And to me would Make OPs both more fun for digger/crafters but also more interesting for PvPers.
PS If that idea were added id also like to see guards removed... Seeing as the Towers will basicly take there place. Then it would be upto the players to defend the towers from being destroyed, Could even make it so crafters could try to repair the tower durring the battle, They would have to be attackable to be able to repair it tho, Otehrwise would be easy exploit to just have everyone repair it lol.
I think this has already been proposed way way back; I'm still liking the idea and I can't see why it wouldn't be possible. Nevrax proved with Episode 2 that foragers and crafters can have a role in Player versus Player conflict (euhm, don't read this as PvP fighting; conflict doesn't necessarily need to be all about the fighting), and Nevrax has the ability to let them contribute in erecting 'buildings'. One downside tho: these contests could take a while longer than 2 hours when you got to forage, craft, erect and defend and destroy or hamper the opposing side.

Re: OP battle, PvP the way it is!
Posted: Mon Oct 09, 2006 3:23 pm
by philu
rushin wrote:or you and red could stop spamming and creating uncountable repeated drivel? Just a thought.
Don't think THAT was called for, everyone was playing nice, don't go spoiling it.
Jyudas has made some valid points in this thread, so have others. Yours isn't anything new, just a rehash of EP2 IMHO. So how about something new for all of us that doesn't involve diggers getting nuked?
