raynes wrote:Did he armor that Aen and the other tribes drop kill the crafting comminuty? No, it's still there and thriving. Also how would a loot prize like a item that increases stats on weapons kill the crafting community? Or how would a consumable kill the crafting community?
An item that would increase the stats of a weapon would undermine the crafting of weapons with stats. Unless you are talking about the loot item also adding stats to player crafted stat items too... because then you have unbalancing issues with combat. Overpowered players for the content. Of course, you could provide more challenging content for the overpowered players, but then you are forcing players to do missions to gain access to new content...
Welcome to EQ2.